Still trying to figure out why they didn't have mag procs go off of total magicka instead of spell damage.
Historically:
Stamina users have ease of stacking Weapon Damage instead of Stamina by gear - Wep Dmg > Stam
Magicka users have ease of stacking max Magicka instead of Spell Damage by gear - Magicka > Spell Dmg
My guess is that since Wep DMG and Spell DMG is that same now outside of passives, they kept it the same for proc scaling. One math equation is easier to calc than pulling logic if then else for damage.
Theory time:
What if proc set scaling calculated with both spell/wep damage and primary resource... similar to how health based ones function off of max health and resistances? That would balance the disparity between mag and stam... mostly.... it might push for a ww/vamp meta for resources and make sorcs even more op. It would allow for more gear variety for the harder hit classes though (and give more reason to why sorcs shouldn't have a higher spell dmg multiplier than everyone else)
Still trying to figure out why they didn't have mag procs go off of total magicka instead of spell damage.
Historically:
Stamina users have ease of stacking Weapon Damage instead of Stamina by gear - Wep Dmg > Stam
Magicka users have ease of stacking max Magicka instead of Spell Damage by gear - Magicka > Spell Dmg
My guess is that since Wep DMG and Spell DMG is that same now outside of passives, they kept it the same for proc scaling. One math equation is easier to calc than pulling logic if then else for damage.
Theory time:
What if proc set scaling calculated with both spell/wep damage and primary resource... similar to how health based ones function off of max health and resistances? That would balance the disparity between mag and stam... mostly.... it might push for a ww/vamp meta for resources and make sorcs even more op. It would allow for more gear variety for the harder hit classes though (and give more reason to why sorcs shouldn't have a higher spell dmg multiplier than everyone else)
They could have light armor give a spell damage bonus like medium. Not sure where else Stam users get the WD from - but ZoS could look for parity here. That said, it would be easier to just drop the SD threshold to under 6k
They could have light armor give a spell damage bonus like medium. Not sure where else Stam users get the WD from - but ZoS could look for parity here. That said, it would be easier to just drop the SD threshold to under 6k
You have Pen bonus in LA tho, its balanced.
gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.
gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.
And what proc set?
gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.
No. thats an unfair advantage.
i vote No.
why?
magicka damage does Far more than stamina damage. everyone knows this.
it has allways been this way since early beta days. and still exists even in the most recent patch.
what you are asking for in this thread, is to give magicka builds an advantage.
yes, i have seen all the reasoning and explinations why and the fact remains that this will give an unfair advantage to magicka builds.
and no im not joking and no im not being sarcastic.
just giving honest feedback.
The balance should be
Damage:
An all Lite armor build should be stronger then everything else
An all Medium armor build should be more balanced
An all Heavy armor build should be more health/armor
Zos has ruined magic builds in pvp right now
There is a lot for magicka since it cost more, weapon is weaker and stamina poll is abysmal so you can't afford sprint and roll dodge at all or there will be no stamina for break free. On top of that you can't block since block cost stamina and the only option for magicka is an ice staff that will gimp low and costly damage even more. For mNB it's not an option at all since it gimp detection radiusThere's nothing keeping players from using heavy armor right now as either magicka or stamina...
Andre_Noir wrote: »There is a lot for magicka since it cost more, weapon is weaker and stamina poll is abysmal so you can't afford sprint and roll dodge at all or there will be no stamina for break free. On top of that you can't block since block cost stamina and the only option for magicka is an ice staff that will gimp low and costly damage even more. For mNB it's not an option at all since it gimp detection radiusThere's nothing keeping players from using heavy armor right now as either magicka or stamina...
itscompton wrote: »Andre_Noir wrote: »There is a lot for magicka since it cost more, weapon is weaker and stamina poll is abysmal so you can't afford sprint and roll dodge at all or there will be no stamina for break free. On top of that you can't block since block cost stamina and the only option for magicka is an ice staff that will gimp low and costly damage even more. For mNB it's not an option at all since it gimp detection radiusThere's nothing keeping players from using heavy armor right now as either magicka or stamina...
If a mNB has a good max magic pool and decent recovery the detection penalty wouldn't matter because they can spam cloak every three seconds for a full minute before they run out of magic. Not saying I'd really run heavy armor on a Magblade just saying the detection penalty isn't so bad if you can cloak 20 times before running dry vs. being able to do it three or four times on a Stamblade.
ExistingRug61 wrote: »itscompton wrote: »Andre_Noir wrote: »There is a lot for magicka since it cost more, weapon is weaker and stamina poll is abysmal so you can't afford sprint and roll dodge at all or there will be no stamina for break free. On top of that you can't block since block cost stamina and the only option for magicka is an ice staff that will gimp low and costly damage even more. For mNB it's not an option at all since it gimp detection radiusThere's nothing keeping players from using heavy armor right now as either magicka or stamina...
If a mNB has a good max magic pool and decent recovery the detection penalty wouldn't matter because they can spam cloak every three seconds for a full minute before they run out of magic. Not saying I'd really run heavy armor on a Magblade just saying the detection penalty isn't so bad if you can cloak 20 times before running dry vs. being able to do it three or four times on a Stamblade.
@itscompton
But that’s just it - due to the way it seems to be coded it appears HA does affect cloak, not just sneak. See
https://forums.elderscrollsonline.com/en/discussion/567350/changes-to-invisibility-intended-or-not
Which means in a lot of cases HA is basically ruled out for a cloaking magblade.
gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.
itscompton wrote: »ExistingRug61 wrote: »itscompton wrote: »Andre_Noir wrote: »There is a lot for magicka since it cost more, weapon is weaker and stamina poll is abysmal so you can't afford sprint and roll dodge at all or there will be no stamina for break free. On top of that you can't block since block cost stamina and the only option for magicka is an ice staff that will gimp low and costly damage even more. For mNB it's not an option at all since it gimp detection radiusThere's nothing keeping players from using heavy armor right now as either magicka or stamina...
If a mNB has a good max magic pool and decent recovery the detection penalty wouldn't matter because they can spam cloak every three seconds for a full minute before they run out of magic. Not saying I'd really run heavy armor on a Magblade just saying the detection penalty isn't so bad if you can cloak 20 times before running dry vs. being able to do it three or four times on a Stamblade.
@itscompton
But that’s just it - due to the way it seems to be coded it appears HA does affect cloak, not just sneak. See
https://forums.elderscrollsonline.com/en/discussion/567350/changes-to-invisibility-intended-or-not
Which means in a lot of cases HA is basically ruled out for a cloaking magblade.
Looking into that it seems the only time you'd have trouble is standing still with someone right on top of you IF you're wearing 7H AND have no points in the CP to decrease your detection radius. So basically not going to affect anyone in PvP as it would be pointless to wear more than 4h since the amount of extra mitigation you gain on hands, feet and waist is not worth giving up the medium bonuses.
gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.

gariondavey wrote: »Just a heads up - heartland conqueror dw with 1 nirn sword and 1 sharp mace + new moon is just over 6000 spell damage (with major sorcery).
Add in a balorgh or a back bar master destro and you are at the 6500.
Also, you will have 14k pen with this setup (including major breach)
Edit: to be clear, heartland on body and new moon on jewels + front bar. Also, these are both crafted sets.
Where is the room for a proc set on that though? The big issue most people have is the ease at which stam can reach those numbers and still have room to have a proc benefit from it.
Now that said that is actually a setup I have been using on magblade and magcro and it is very powerful. and I highly recommend magicka builds give this a shot. But it doesn't address the issue people are having with their inability to use procs. This is probably going to be one of the least build diverse patches we have seen in a while.