Ok, so it is ridiculous to me that this game provides 0 explanations for how it works. I tried finding info online, but most of it was quite old. Everything could change 5 times by now, judging by various patch notes for previous patches. I will post below what I found and could some kind soul either prove them right or wrong? I play on PS4 so I have no addons to test anything, not to mention that this should be info provided by game creators, not extracted by players...
Poisons:
- Cooldown: 10 sec
- Applies: 20% on LA, HA, weapon ability
- Only one poison can be up (so no firing back bar poison via endless hail while on front bar)
Enchantments:
- Weapon enchantments share cooldowns. If a player is dual wielding, and both weapons have the same enchantment, only one can be activated at a time.
- Cooldown: 4 sec for damage enchants
- Cooldown: 10 sec for buff/debuff enchants
- Applies: 100% on LA, HA, weapon skill for damage and debuff enchants
- Applies: 0% on weapon skill for buff enchants
- Applies 100% on LA, HA for buff enchants
- Two enchants can be up at the sime time (firing back bar enchant via elemental blockade while on front bar)
Questions:
- How does two different enchants work on dual wield? Can they both fire at the same time, or is it: first LA fires main enchant, weapon skill/second LA fires second enchant?
- Because only one poison can be up, second weapon when dual wielding should never have any poisons, only enchants?
- Can you fire encahnt on back bar, swap to front and still have this enchantment up or is the only way to have 2 enchants up at the same time is to proc it with DoT (elemental blockade, endless hail)?
- Does infused on one weapon from dual wield affects second weapon that does not have infused trait (I seen info that it affects cooldown but not potency)?