If your companion is easily dying to the content you're in - you're probably above the content it's intended for, and could probably handle that content solo.
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AcadianPaladin wrote: »My characters who have solid heals and/or a bear use Bastion as a tank. When I send the bear in to initiate the fight, a ranged companions spell/arrow will get there first (since the command pet command also commands companions). So the mobs all charge a ranged destro companion behind me, the bear latches on to one or two and the mobs are spread all over the place. With Bastion as a melee only tank, he gets there the same time as the bear, taunts the target and the mobs all stay in place so I can pour on the AoE and heals.
I have Mirri set up as a ranged healer augmented by some ranged attacks on my other characters. And I have her heals set up to go first. That way, I get full aggro and the fight is underway by the time she actually does any damage. She has the heals mostly for herself when she does occasionally draw aggro.
So it sounds like a "companion as DPS" problem more than anything else. DPS duos even when it's just 2 players always have these chaotic ping pong aggro fights. It stands to reason that DPS player + DPS companion would also see some of that although it might also need tweaking.
Essentially the only way to guarantee what an enemy does over a long fight is to maintain taunt. At the risk of oversimplifying, if nobody uses taunt, whoever a monster goes after in medium to long fights is nearly indistinguishable from random.
It might actually be as intended.
It feels to me like the main purpose of companions is for lower skill AND casual players to be able to handle 'regular solo content' more easily.
The sorts of players than in other games need an aggro holding pet. Players who are also going up against challenges that won't easily kill that pet right out.
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It might actually be as intended.
It feels to me like the main purpose of companions is for lower skill AND casual players to be able to handle 'regular solo content' more easily.
The sorts of players than in other games need an aggro holding pet. Players who are also going up against challenges that won't easily kill that pet right out.
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I have to say disagree here the game is already to easy. Companions are not needed for any person new or old to complete overland content. I've done it with normal drops no CP and weapons a only. Content is way to easy has been for years.
The game is becoming very boring and companions has increased that.
I find myself moving away from MMOs and into single player games where i can enjoy some stronger more meaningful encounters without having to play in a group.
Companions are a huge step backwards for engaging and difficult solo encounters. Not to mention they steel agro and destroy my ability to burn down the mobs in my traditional way. Perhaps this is intended to slow down the speed at which we the players burn through the sugar they call content these days.
It might actually be as intended.
It feels to me like the main purpose of companions is for lower skill AND casual players to be able to handle 'regular solo content' more easily.
The sorts of players than in other games need an aggro holding pet. Players who are also going up against challenges that won't easily kill that pet right out.
.
I have to say disagree here the game is already to easy. Companions are not needed for any person new or old to complete overland content. I've done it with normal drops no CP and weapons a only. Content is way to easy has been for years.
The game is becoming very boring and companions has increased that.
I find myself moving away from MMOs and into single player games where i can enjoy some stronger more meaningful encounters without having to play in a group.
Companions are a huge step backwards for engaging and difficult solo encounters. Not to mention they steel agro and destroy my ability to burn down the mobs in my traditional way. Perhaps this is intended to slow down the speed at which we the players burn through the sugar they call content these days.
You do know, you don't HAVE TO use them, right? I mean, you're arguing like you are being forced to use companions. So if you are already saying that Companions are not needed, that they interfere with your play style, then exactly WHY are you using them again?!? I mean, this game is all about freedom of choice... but you seem to be arguing against your own choices.