Do all direct damaging proc sets inherit Bloodthirsty trait now?

techprince
techprince
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The Damage over Time effects listed below will now contiguously update their damage based on your stats each tick, rather than following the standard of snap shotting their stats on application. This should fix a few issues where they were not inheriting traits, such as Bloodthirsty, or other changes in stats like Flawless Dawnbreaker.
Arms of Relequen
Cutting Dive

Title based on dev quote.
Edited by techprince on June 7, 2021 12:55AM
  • Amerises
    Amerises
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    Those procs are based off weapon and spell damage, so any change to those stats, will effect damage of the proc. What it is saying, is now every tick, it will use your current modifier (weapon/spell damage).

    Bloodthirsty adds weapon/spell damage. Bloodthirsty bonus will be calculated with each tick or application of a proc, and there by "inherit Bloodthirsty trait now."
  • katorga
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    Amerises wrote: »
    Those procs are based off weapon and spell damage, so any change to those stats, will effect damage of the proc. What it is saying, is now every tick, it will use your current modifier (weapon/spell damage).

    Bloodthirsty adds weapon/spell damage. Bloodthirsty bonus will be calculated with each tick or application of a proc, and there by "inherit Bloodthirsty trait now."

    "...rather than following the standard of snap shotting their stats on application." Sounds like only the two items listed in the dev note do this.
  • Syrpynt
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    For those who may not have read the patchnotes, with this update 30, many sets are weaker UNIVERSALLY, so to make the procs as strong as before update 30, you will need 6,500 spell or weapon damage (doesn't matter which) for damage type procs, and for healing procs you will need 39,000 Magicka or Stamina resource pools.

    But the good news is that Bloodthirsty will increase this damage as the enemies lose health, thus, it's almost as if even your set bonuses are an "execute."

    The other benefit of this change is that it reduces these players who can be both overpowered healers AND overpowered DD's, unless you have Ring of the Pale Order--and even then, RotPO was rendered useless in group dungeon settings (which is actually kinda nice since it made healers pointless for some DD's).
  • Ippokrates
    Ippokrates
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    Syrpynt wrote: »
    For those who may not have read the patchnotes, with this update 30, many sets are weaker UNIVERSALLY, so to make the procs as strong as before update 30, you will need 6,500 spell or weapon damage (doesn't matter which) for damage type procs, and for healing procs you will need 39,000 Magicka or Stamina resource pools.

    But the good news is that Bloodthirsty will increase this damage as the enemies lose health, thus, it's almost as if even your set bonuses are an "execute."

    The other benefit of this change is that it reduces these players who can be both overpowered healers AND overpowered DD's, unless you have Ring of the Pale Order--and even then, RotPO was rendered useless in group dungeon settings (which is actually kinda nice since it made healers pointless for some DD's).

    Yes, i am aware of that, but does anyone actually tried to check how it works? I mean, bloodthirsty increase you w/s dmg against enemy you are fighting, right?

    Increase dmg should increase dmg of proc sets. Ok.

    But what if you are using sets like Domihaus? Would increase of proc dmg affect all enemies in the fire ring, not only the one I am currently fighting?

    Must check it, cause with additional 1k dmg from Bloodthirsty I could reach a cap on my MDK ^^
  • Ippokrates
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    Ok, I have tried to test it but it seems that now Domihaus is not giving fire dmg at all, so we need to wait until they would diagnose this bug XD
  • molecule
    molecule
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    Ippokrates wrote: »
    Ok, I have tried to test it but it seems that now Domihaus is not giving fire dmg at all, so we need to wait until they would diagnose this bug XD

    Domihaus never gave damage to enemies IN the ring, only enemies on the EDGE of the ring
  • Syrpynt
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    Ippokrates wrote: »
    But what if you are using sets like Domihaus? Would increase of proc dmg affect all enemies in the fire ring, not only the one I am currently fighting?

    Even monster sets will update every "tick" like another player said. Example:

    You have a Savage Werewolf (Bleed) build, you have TWO Bloodthirsty traits total, you have two enemies at the same time: 1 is at 80% health, & 1 is 5% health remaining.

    For the 80% enemy you get 77 W/S dmg bonus. Your bleeds get this much bonus W/S dmg. Let's say the bleed DoT you applied (alone) dropped them to 78% health in just one tick--the NEXT tick will damage the enemy as though you hav 93 W/S dmg now, so maybe their health drops to 75% for the next tick, and so on.

    (The difference now vs before being that an 'bleed' (Edit: removed "Axe" to avoid recent changes confusion) would be calculated based on you W/S at the time the bleed started, let's say 1,230 dmg without crits. Every bleed from this source would theoretically be around this value until the bleed is triggered again and it would only THEN check your character's W/S. Calc once upon trigger vs Every time it DoTs)

    The other enemy has only 5% health left so your bleed from Savage Werewolf will now see your W/S has a bonus of 660 on top of your standard W/S dmg. Now your sets see you have your Standard + 660 W/S dmg.

    [Edited for better clarification]
    Edited by Syrpynt on June 7, 2021 6:00PM
  • Jameson18
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    Syrpynt wrote: »
    'axe bleed'

    I miss this :(
  • Syrpynt
    Syrpynt
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    Jameson18 wrote: »
    Syrpynt wrote: »
    'axe bleed'

    I miss this :(

    Yeah sorry, meant Savage WW bleed, but the PTSD of update 30 may never go away, huh?

    My bleed build was probably an obvious one that others also did, and I was sad to see it heavily decimated with the update:

    Blooddrinker + Unleashed + Maelstrom Battleaxe + Master's Axe + Dagger.

    Stampede --> swap+LA --> Rending Slashes --> swap+LA --> Cleave --> Stampede to the next enemy

    Enemies dying behind you...

    At least I don't have to use those sets to do decent damage now though. So it's nice that I'm not pitted into a meta build! Last year was the 'year of blood' because of Greymoor.
  • Vevvev
    Vevvev
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    Syrpynt wrote: »
    RotPO was rendered useless in group dungeon settings (which is actually kinda nice since it made healers pointless for some DD's).

    Yeah, but sadly it also rendered vampire builds worthless in Trials. At least in Dungeons the healing is still at 8% and uncapped giving it some use. They really messed vampires up to have to crutch on an item set like that to take full advantage of their strengths.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Syrpynt
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    Vevvev wrote: »
    Syrpynt wrote: »
    RotPO was rendered useless in group dungeon settings (which is actually kinda nice since it made healers pointless for some DD's).

    Yeah, but sadly it also rendered vampire builds worthless in Trials. At least in Dungeons the healing is still at 8% and uncapped giving it some use. They really messed vampires up to have to crutch on an item set like that to take full advantage of their strengths.

    I mean, I get it. But also, if you're in a trials, you're gonna have 1 to 2 healers. You really don't need to have RotPO for a trials build, do you? I usually have at least 2 builds per character depending on the situation. Like swapping Relequen and NMG when going into PvP, I go from crit to Stamina + Weapon Damage + Malacath to avoid wiffing-it when it comes to attacking Damage Shield and Crit-resist players.

    I mean, this is just one example of adapting to the situation. but I do get it, some sets just don't feel as fun as others.
  • Amerises
    Amerises
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    Ippokrates wrote: »

    But what if you are using sets like Domihaus? Would increase of proc dmg affect all enemies in the fire ring, not only the one I am currently fighting?

    As someone said, it may just be those specific sets, but aoe dmg has always been individual, meaning things like resistances were taken into account, and each target took different dmg. Bloodthirsty will effect w/s dmg for each individual target in an aoe proc, just like skills.
  • Vevvev
    Vevvev
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    Syrpynt wrote: »
    Vevvev wrote: »
    Syrpynt wrote: »
    RotPO was rendered useless in group dungeon settings (which is actually kinda nice since it made healers pointless for some DD's).

    Yeah, but sadly it also rendered vampire builds worthless in Trials. At least in Dungeons the healing is still at 8% and uncapped giving it some use. They really messed vampires up to have to crutch on an item set like that to take full advantage of their strengths.

    I mean, I get it. But also, if you're in a trials, you're gonna have 1 to 2 healers. You really don't need to have RotPO for a trials build, do you? I usually have at least 2 builds per character depending on the situation. Like swapping Relequen and NMG when going into PvP, I go from crit to Stamina + Weapon Damage + Malacath to avoid wiffing-it when it comes to attacking Damage Shield and Crit-resist players.

    I mean, this is just one example of adapting to the situation. but I do get it, some sets just don't feel as fun as others.

    You miss the point as Vampires can't be healed by other people to begin with. When they use Blood for Blood for 5 seconds they cannot be healed by other people, and while maintaining the Blood Frenzy channel all healing from others is cut off to. A DPS using Simmering Frenzy to boost spell and weapon damage to ludicrous levels used the Pale Order Ring to not instantly die and actually be able to get a longer duration out of it safely. This playstyle is now permanently dead in trials.

    Edit: And they can't switch out the abilities during the trial either. To get Arterial Burst over BfB they need to morph their skills either before hand or leave the trial and come back. Also even as a stage 1 vampire all non-vampire skills cost more. Sure healers can seriously boost sustain, I know because I am one, but it's still annoying to have to fight against that issue.
    Edited by Vevvev on June 7, 2021 6:34PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Syrpynt
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    Vevvev wrote: »
    You miss the point as Vampires can't be healed by other people to begin with. When they use Blood for Blood for 5 seconds they cannot be healed by other people, and while maintaining the Blood Frenzy channel all healing from others is cut off to. A DPS using Simmering Frenzy to boost spell and weapon damage to ludicrous levels used the Pale Order Ring to not instantly die and actually be able to get a longer duration out of it safely. This playstyle is now permanently dead in trials.

    Edit: And they can't switch out the abilities during the trial either. To get Arterial Burst over BfB they need to morph their skills either before hand or leave the trial and come back. Also even as a stage 1 vampire all non-vampire skills cost more. Sure healers can seriously boost sustain, I know because I am one, but it's still annoying to have to fight against that issue.

    Ahh, see I've never played a Vampire, so I had no idea about the healing part. I've only know about the resource regen stifling aspect. My apologies. Yeah, they need to make it so that Vamps can bypass that debuff for groups...
  • Vevvev
    Vevvev
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    Syrpynt wrote: »

    Ahh, see I've never played a Vampire, so I had no idea about the healing part. I've only know about the resource regen stifling aspect. My apologies. Yeah, they need to make it so that Vamps can bypass that debuff for groups...

    Agreed, there is so much wrong with the vampire skill line at the moment. At least werewolves have a group synergy but vamps are pure solo now.

    As a healer I learned how to bypass their weaknesses with synergies from Energy Orb and the Undaunted's Blood Fountain, but it's not enough to sustain their rapidly increasing Blood Frenzy cost. It increases in it's health cost by 20% each second it's on, and nobody can heal you but yourself.... Little bitter about it tbh... At least healers can use the skill line, but there isn't much they can use from it as they have limited bar space.
    Edited by Vevvev on June 7, 2021 7:05PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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