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Force Pulse overall better than Elemental Weapon?

Fanghur_Rahl
Fanghur_Rahl
Soul Shriven
I’m sure this has been asked before, but how much better is Elemental Weapon than Force Pulse really for a PVE MagSorc? Because I’ve tried both, but I far prefer FP just because I find it much easier to use, it never misses, and a rotation utilizing it puts out damage faster than EW does even assuming you never miss with your light attacks, which is never the case. I just find EW much more clunky to use for a relatively minor on-paper difference in damage per attack. That and FP builds work better with Critical Surge since you have twice the opportunities to get critical hits.
  • Iskiab
    Iskiab
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    I think force pulse is better aoe and elemental weapon is better single target. What makes force pulse better single target is the status effects it puts on a target.

    Every guide will tell you what’s the most damage on a dummy, so will use elemental weapon, but if you like force pulse better use force pulse. I’m not sure what the difference in dps is, but if you’re finding lag or missing makes elemental weapon impractical then force pulse might actually pull ahead. For example, almost no one uses elemental weapon as a spammable in pvp.
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  • Grianasteri
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    I’m sure this has been asked before, but how much better is Elemental Weapon than Force Pulse really for a PVE MagSorc? Because I’ve tried both, but I far prefer FP just because I find it much easier to use, it never misses, and a rotation utilizing it puts out damage faster than EW does even assuming you never miss with your light attacks, which is never the case. I just find EW much more clunky to use for a relatively minor on-paper difference in damage per attack. That and FP builds work better with Critical Surge since you have twice the opportunities to get critical hits.

    The meta seems to suggest that EW can result in higher overall damage output, but that is not my experience, largely I think because EW is so difficult, or certainly can be difficult (particularly even with a bit of lag), to LA weave/animation cancel. The timing is just annoying, though you can get used to it,.

    FP is just straight up easier and more reliable to use. That said, I only use it on one build, as my builds tend to use a different spammable altogether, instead of either EW or FP.
  • mr_coops
    mr_coops
    Not positive but I think EW is used due to the Psijic Passive Spell Orb - When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 397 Magic Damage or 441 Physical Damage, whichever is higher. The spell charges must be generated within 10 seconds of each other or all charges will be lost.
    Which I assume adds a chunk of the extra damage when using EW
    https://eso-skillbook.com/skillline/psijic-order

    Not sure of the magicka cost on either ability but maybe if EW is lower in theory you're getting more out of your pool
  • Fanghur_Rahl
    Fanghur_Rahl
    Soul Shriven
    I think Elemental Weapon costs marginally less magicka, but not by much. Regardless, if they would just add a ‘lock-on’ mechanic to the game such that assuming they don’t deliberately dodge, your light attacks won’t miss, then I would definitely prefer EW. But as it stands, it is extremely easy for a light attack to miss a moving target. Force Pulse never misses unless they teleport at that exact instant.
    Edited by Fanghur_Rahl on January 13, 2020 2:56PM
  • WrathOfInnos
    WrathOfInnos
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    One new variable to this is the Stagger debuff. Force Pulse counts for 3 hits and gets around 1200 extra damage from Stagger, while Ele Weapon only gets about 400 on average (these are rough estimates). This approximately makes up for the Spell Orb contribution with Ele Weapon and makes the two skills very close for trials if you have good debuff uptimes. On dummies Ele Weapon is superior because the is no Stagger and it helps burning uptime (more important when solo). The main thing Ele Weapon has going for it at this point are the status effects and the passive shield when blocking. Force Pulse is competitive single target and does much better for AoE splash damage.
  • Gnortranermara
    Gnortranermara
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    While Ele Weapon looks good in theory, light attacks are buggy in practice. I'd stick with the more reliable skill.
  • robpr
    robpr
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    Force Pulse is better if your weaving is not yet trained or you have high ping/low fps. If you spam Force Pulses too fast you will loose light attacks but FP will still do damage, if you miss LA with Ele Weapon you just waste resources and nothing will fire.
    Also FP is excellent in trash/add pulls if you have DK in the group, their cone Engulfing sets everything to have burning status, triggering FP's cleave. In CR, paired with Asylum staff, FP kills orbs in 2 casts if they are eledrained and your Warden is busy enough to not send bugs to them.
    Edited by robpr on January 13, 2020 7:53PM
  • AcadianPaladin
    AcadianPaladin
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    I find quirky skills to be clunky, disruptive to rotations and a distraction that gives me a dps loss but that's just me. This includes: Frags, NB spectral bow, stamsorc daggers and EW.
    PC NA(no Steam), PvE, mostly solo
  • Soundinfinite
    Soundinfinite
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    Elemental Weapon is a poor skill with high damage threshold while Force Pulse has become the weaker morph of the the Froce Shock Skill.

    In the past, namely upon its release and for almost the entire year following, Elemental Weapon was the BIS for Magicka DPS. It had the lowest cost for non-class spammables, was at the maximum damage threshold for a spammable (plus the added damage of the Psijic Orb passive on-top), increased the chance of secondary effects (hitting the Asylum stave in the gut) and lastly refunded its entire cost if you didn't manage to get off a light attack in the 2-second window of using the skill.

    It was a no-brains winner that quickly and effortlessly eclipsed ALL Magicka Spammables in the game. Which of course made class identity take another blow and homogenized game-play further.

    Its only draw-back was its incredible clunkiness. It did take practice to use, and its game-play is and was never smooth. The worse your ping became and of course the lower your FPS moved, the harder EW becomes to use. Some have always shied away from it, and others just flat out refuse to use it. But the META-Makers always made it BIS.

    But then, ZOS increased its cost putting it at the maximum cost for a spammable and then made it refund only 50% of its cost if you didn't hit the 2-second window. This raised the skills difficulty to use, which was already higher than many spammables. Since the skill relies on light attacks it requires you to use a global cool-down before it registers damage. (Skill-GCD-light attack) This was negated by its low cost and full refund but now if you missed the 2-second window of the light attack via PVE game-mechanics, or simply the skills clunkiness gets int he way, or in PVP being stunned or the enemy using line-of-sight tactics, you would still get hit with cost resulting in lower sustain against your magicka pool while outputting zero damage.

    At the same time Zos lowered the cost of some competing spammables including Force Shock and its morphs, and also increased their damage.

    This made it a not so clear winner.

    On-top Class Spammables also got some upgrades here and there making them also compete (Such as increased speed, damage, and 3rd hit effects (Like the Wardens Bird or DKs molten whip)

    Force Shock got a major change. It was expensive for a spammable, and then only the Force Pulse morph carried actual spammable level damage. Meaning if you were going to use the skill Force Pulse was the only option except in circumstances where Crushing Shock was required for its interrupt.

    However, Force Pulse lost its luster in the overhaul of the skill. As the entire skills cost was reduced to mirror other spammable costs in the game including Elemental Weapon, and the Spammable damage was given to the Base skill meaning now Force Shock, Force Pulse, AND Crushing Shock all hit for the same amount of damage at level 4 rank. Add on top that Crushing Shock further lowers its cost as it ranks up making Crushing Shock COST LESS than Force Pulse and YES LESS THAN ELEMENTAL WEAPON. Throw in, that Crushing shock gives you an interrupt to casters and a free stun vs the cleave damage gained by Force Pulse. In-order for Force pulse to activate its extra damage nearby enemies must have a status effect on them. If they don't, then it doesn't fire. Lastly, against Dungeon Bosses, or Trial Bosses there is NO extra damage as they will only accept the base damage of the skill.

    So in the end Crushing Shock interrupts, stuns, costs less, and puts out the same initial burst damage as Force Pulse.

    Comparing Crushing Shock to Elemental Weapon is a personal preference.

    Crushing shock on average costs 200 magicka less but Elemtanl Weapon on average deals 200 more damage. Crushing is required in some trials and dungeons, and its utility shines in PVP granting a free stun and interrupt; however Elemental Weapon adds increased status effect and activates the Passive Psijic Spell Orb damage.

    Crushing Shock is smooth, easy to use, and doesn't hold damage output through a GCD while Elemental Weapon is clunky and does hold the damage through a GCD resulting in a 2-second 50% refund of cost if not managed.

    In Pure MIN/MAX builds on top-end computers without lag and low PING (Below 200 minimum) Elemental Weapon will outperform All other spammables just because of the Psijic Spell Orb passive. It is free proc damage that is around an extra 6k on avearge every 12-15 seconds in a normal rotation. However, this DPS gain is quite small and will result in a dps end result of somewhere between 500 to 1000 more dps compared to other spammables. A seriously paltry number but worth it for Min/Max gamers. Though, this is honestly only true in Dummy Parses, as live game-play mechanics can and will interrupt the DPS output of the skill because of how it operates.

    Crushing Shocks utility and lower cost or more than comparable to this damage and in live game play will be much more useful than anything offered by the other skills. It will also net you less dps loss in live game-play during mechanics.

    Force Pulse only shines really in trash mobs, and Bosses with high amounts of adds.

    Edited by Soundinfinite on January 13, 2020 9:03PM
  • Shantu
    Shantu
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    I get marginally better dummy parses with EW. But along with the high miss ratio in actual fights, I find the animation too clunky to use.
  • Tannus15
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    @Soundinfinite great summary of what happened, except you missed that they also buffed the change of status effects:
    Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.

    in my opinion crushing shock is the best generic magicka spammable right now.
    in addition the asylum staff is now utterly worthless.
  • Fanghur_Rahl
    Fanghur_Rahl
    Soul Shriven
    Against a training dummy or a single boss that doesn’t move around much or require you to move around much, I can see EW being better. But when you’re moving around and facing a moving target, light attacks can easily miss as often as they hit.
  • Danksta
    Danksta
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    Tannus15 wrote: »
    @Soundinfinite great summary of what happened, except you missed that they also buffed the change of status effects:
    Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.

    in my opinion crushing shock is the best generic magicka spammable right now.
    in addition the asylum staff is now utterly worthless.

    Crushing shock does the same damage as force pulse without the cleave that you are trading for an interrupt that is 100% useless on most fights.
    BawKinTackWarDs PS4/NA

  • Grianasteri
    Grianasteri
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    Tannus15 wrote: »
    @Soundinfinite great summary of what happened, except you missed that they also buffed the change of status effects:
    Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.

    in my opinion crushing shock is the best generic magicka spammable right now.
    in addition the asylum staff is now utterly worthless.

    Why is the Assylum staff useless? Genuine question.

    If one is using Force Shock (Pulse morph particularly) as your spammable, its possible that the Assylum staff could be beneficial within a build...
  • Hotdog_23
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    I like force pulse better. Not as Clunky and easier to use. Elemental Weapon always felt like sorta pay to win to me with the passive added to it for elemental weapon.
  • YandereGirlfriend
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    Asylum Staff is still AWESOME in PvP!

    Slot a Weapon Damage glyph and spam it twice and your target's HP drops very quickly.
  • Banana
    Banana
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    Force pulse for the win. Feels better, looks better but you miss out on the free shield.
  • FrancisCrawford
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    What is the current chance of status effects with Force Pulse/Crushing Shock? (And for clarity, do you mean before or after doubling from the weapon passive?) I recall it was increased, but I can't now locate the patch notes for the exact details.
  • price101610
    price101610
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    I’m sure all the people with LA and impale on their recaps would disagree with your assessment of ele weapons usefulness in pvp.
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    @Soundinfinite great summary of what happened, except you missed that they also buffed the change of status effects:
    Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.

    in my opinion crushing shock is the best generic magicka spammable right now.
    in addition the asylum staff is now utterly worthless.

    Why is the Assylum staff useless? Genuine question.

    If one is using Force Shock (Pulse morph particularly) as your spammable, its possible that the Assylum staff could be beneficial within a build...

    The only thing the asylum staff brings to the table is the ability to proc status effects, but with the bbuff to force pulse / crushing shock it's very easy to get those status procs anyway.

    Minor vlnerability is now one of the easiest debuffs to get on a target, and since everyone is running a flame staff burning is also pretty much a given at this point.
  • FrancisCrawford
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    What is the current chance of status effects with Force Pulse/Crushing Shock? (And for clarity, do you mean before or after doubling from the weapon passive?) I recall it was increased, but I can't now locate the patch notes for the exact details.

    Bumping this after a year and a half because the question still stands.

    Force Shock (either morph) should give 10% chance per element of causing a status effect, before various modifiers. But I have a vague memory of patch notes saying that one of the morphs, as a special feature, gives a higher chance.

    Am I just imagining that?
  • ajkb78
    ajkb78
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    Yes. And Its the reason I really wish ZoS would let us spend extra skill points to unlock both morphs of a skill, even if we couldn't slot them both at the same time. Force pulse cleave is fantastic for some fights: crushing shocks interrupt is vital in others - even within the same dungeon. Take Lair of Maarselok, you really benefit from crushing shock in the first fight with Selene, but you really benefit from as much cleave as possible in other fights (Maarselok in flight, Maarselok at roost particularly) so force pulse would be preferred. Yes you can nominate an interrupter but it would just be better to be able to change between the two morphs on the fly. I'd gladly pay an extra 2-3 skill points to be able to do that.
  • YandereGirlfriend
    YandereGirlfriend
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    What is the current chance of status effects with Force Pulse/Crushing Shock? (And for clarity, do you mean before or after doubling from the weapon passive?) I recall it was increased, but I can't now locate the patch notes for the exact details.

    Bumping this after a year and a half because the question still stands.

    Force Shock (either morph) should give 10% chance per element of causing a status effect, before various modifiers. But I have a vague memory of patch notes saying that one of the morphs, as a special feature, gives a higher chance.

    Am I just imagining that?

    I know that Pulsar/Ele Ring behaves like that with the increased Status Effect chance but I don't believe that Force Pulse behaves similarly.
  • FrancisCrawford
    FrancisCrawford
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    What is the current chance of status effects with Force Pulse/Crushing Shock? (And for clarity, do you mean before or after doubling from the weapon passive?) I recall it was increased, but I can't now locate the patch notes for the exact details.

    Bumping this after a year and a half because the question still stands.

    Force Shock (either morph) should give 10% chance per element of causing a status effect, before various modifiers. But I have a vague memory of patch notes saying that one of the morphs, as a special feature, gives a higher chance.

    Am I just imagining that?

    I know that Pulsar/Ele Ring behaves like that with the increased Status Effect chance but I don't believe that Force Pulse behaves similarly.

    That would explain why I sort of remember it but can't find it when searching. :)

    I presume Pulsar is the one with the increased chance?
  • YandereGirlfriend
    YandereGirlfriend
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    What is the current chance of status effects with Force Pulse/Crushing Shock? (And for clarity, do you mean before or after doubling from the weapon passive?) I recall it was increased, but I can't now locate the patch notes for the exact details.

    Bumping this after a year and a half because the question still stands.

    Force Shock (either morph) should give 10% chance per element of causing a status effect, before various modifiers. But I have a vague memory of patch notes saying that one of the morphs, as a special feature, gives a higher chance.

    Am I just imagining that?

    I know that Pulsar/Ele Ring behaves like that with the increased Status Effect chance but I don't believe that Force Pulse behaves similarly.

    That would explain why I sort of remember it but can't find it when searching. :)

    I presume Pulsar is the one with the increased chance?

    Yep, it is.
  • Andre_Noir
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    Why is the Assylum staff useless? Genuine question.

    I would say it's VERY niche. Since you can get minor brittle with charged ice destro or poisoned/defile with another chants/poisons with any destro. With that setup elemental status has almost 100% uptime and will work even without AS staff
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