Brittany_Joy wrote: »Making werewolves and vampires weaker is a terrible idea. But having new World skill lines is not a bad idea. 'cause having a possible lich skill line would be amazing and the first time you would ever be a lich in elder scrolls.
Your 'demigod of arkay' skill line and dragonborn skill line negate each other, they're the same thing. Werebeasts should only be a cosmetic change to existing werewolves, Lichborn/Crusader is a good idea, Crusader could 1. be replaced with fighters guild, or the Dawnguard. Zombie idea is stupid, we've never seen intelligent zombies, and we already have the undead niche filled by vampires. Also, the Dragonborn is already basically a demigod, and it's something you're born into not learned, if anything, it'd be a greybeard skill line that's earned after a long and extensive quest line, it's supposed to take years and years and years to be able to master the voice. No comment on 'giant born'.I'd like to have some world skills added as well, that is very interesting mechanic. I would like to see some that would be a choice similar to werewolf or vampire, and some that would actually be able to work independently.
Here is my short list with some explanation:
Dragonborn - Not like a dragon knight, New abilities related only to dragon born.
Giant born - same idea as with dragon born, but you can be either one or the other.
Lichborn - Necromantic skill line.
Crusader - Even hollier version of templar, only bound to light, a counter skill line to lichborn, and you can choice between two of them
Werebeasts - the ones mentioned above 2-3 choices, where i can only have one at a time
Zombie - basically a zombie/mutan skill line, where you not full zombie but like mix of it.
Demi god of Arkay - what the name says, you're getting gods power when mixing blood and doing the ritual to become demigod.
ArgonianAssassin wrote: »Your 'demigod of arkay' skill line and dragonborn skill line negate each other, they're the same thing. Werebeasts should only be a cosmetic change to existing werewolves, Lichborn/Crusader is a good idea, Crusader could 1. be replaced with fighters guild, or the Dawnguard. Zombie idea is stupid, we've never seen intelligent zombies, and we already have the undead niche filled by vampires. Also, the Dragonborn is already basically a demigod, and it's something you're born into not learned, if anything, it'd be a greybeard skill line that's earned after a long and extensive quest line, it's supposed to take years and years and years to be able to master the voice. No comment on 'giant born'.I'd like to have some world skills added as well, that is very interesting mechanic. I would like to see some that would be a choice similar to werewolf or vampire, and some that would actually be able to work independently.
Here is my short list with some explanation:
Dragonborn - Not like a dragon knight, New abilities related only to dragon born.
Giant born - same idea as with dragon born, but you can be either one or the other.
Lichborn - Necromantic skill line.
Crusader - Even hollier version of templar, only bound to light, a counter skill line to lichborn, and you can choice between two of them
Werebeasts - the ones mentioned above 2-3 choices, where i can only have one at a time
Zombie - basically a zombie/mutan skill line, where you not full zombie but like mix of it.
Demi god of Arkay - what the name says, you're getting gods power when mixing blood and doing the ritual to become demigod.
bloodenragedb14_ESO wrote: »there are several strains of vampirism i would like to see. the clans from morrowind , their strains are tailored to each of the major class types. (though i think they should leave out the volkihar strain, or at least the lord strain for balance purposes)
and like any evil sorcerer, i want a necromancer skill line, whether its a class itself or a world skill isnt important, i just wanna facking summon some undead.
perhaps blood magic, something that needs some cannonization in TES, but i would like there to be a health based skill tree, rather than magicka or stamina.
i think some extra weapon types would be appreciated, maybe a un-armed skill tree, or a spell foci. you see i am of a mind that if a mage NEEDS a staff to function, he is weak or stupid. true mages use only the magicka at their disposal, but thats my opinion, tempered by past games.
i think and alteration skill line, telekinesis and ebony flesh. maybe something to make you run faster, a ward skill that takes 10% of your magicka to stay up.
honestly, this game is in its childhood, i could go on and on about what needs to be added, but it will just take some time, and hopefully ZOS will communicate with teh player base (ignore the nerfers though)