PigofSteel wrote: »Another reason for me to not start any trials...
OutLaw_Nynx wrote: »Wait, they changed mecs in this trial?
Why people who like META always try to make problems there where it is no problem at all ?
It is easy to close by 6 people like before or with random group with any people who can hear and 1 good tank and 1 good DD.
ALL you need to do is:
xxxxxxxxxxxxxxxxxx BRIDGE xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx TANK xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx BOSS xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx <PARTY> xxx <22-25 meters> --- KITE DD --- xxxxxxxxxxxxxxxxxxxxxx GOOD TANK WITH ADDS xxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx BRIDGE xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Better to write it while people do not start looking 300K + DD for it to kill it while it did not have yet time to jump.
All you need to pass is make tank take ADS away, stack boss near as example left wall if a bridge, stuck behind it and put 1 fat DD as side kiter 22-28 meters away from boss ... .
META - top group - need buffs ... tratata
All you need to pass is make tank take ADS away, stack boss near as example left wall if a bridge, stuck behind it and put 1 fat DD as side kiter 22-28 meters away from boss ... .
META - top group - need buffs ... tratata
The boss got changed and at least on vet that Strat doesn't work anymore.
Now if the group clumps up it's like a bomber hitting a RSS flag in cyrodiil... bodies everywhere. From the boss poison, not the adds.
All you need to pass is make tank take ADS away, stack boss near as example left wall if a bridge, stuck behind it and put 1 fat DD as side kiter 22-28 meters away from boss ... .
META - top group - need buffs ... tratata
The boss got changed and at least on vet that Strat doesn't work anymore.
Now if the group clumps up it's like a bomber hitting a RSS flag in cyrodiil... bodies everywhere. From the boss poison, not the adds.
It work perfect 2 days ago.
Do not test it today by the way.
But update was after your topic
Milli_Rabbit wrote: »All you need to pass is make tank take ADS away, stack boss near as example left wall if a bridge, stuck behind it and put 1 fat DD as side kiter 22-28 meters away from boss ... .
META - top group - need buffs ... tratata
The boss got changed and at least on vet that Strat doesn't work anymore.
Now if the group clumps up it's like a bomber hitting a RSS flag in cyrodiil... bodies everywhere. From the boss poison, not the adds.
It work perfect 2 days ago.
Do not test it today by the way.
But update was after your topic
This kind of confirms what I thought. The leap from the boss was not buffed. It is the poison blast that got buffed so if the boss happens to leap and kill someone in the stack, they blow up and everyone dies.
Milli_Rabbit wrote: »PigofSteel wrote: »Another reason for me to not start any trials...
Its really not a hard trial and trials in general are not bad. I think the key is finding a group of people who are team-oriented. Trials are all about the team. Healers and tanks buff and debuff to support the dps. The dps burn bosses and mechanics to make it easier for tanks and healers to sustain. Someone dies? Everyone corrects as needed to get the rez. Try out normal trials first. They are very very forgiving. Then, try finding a trial guild that has some requirements but aren't crazy about their requirements. For example, some guilds as for 80 or even 90k dps from their damage dealers. This is great, but overkill. Find one that asks for maybe 60k or 65k. No less than this in my experience. Find a guild that expects healers and tanks to have some sets but not necessarily is expecting them to know everything right away. Those kinds of guilds exist and they often love teaching trials to newer players who are ready to take the next step in organized PvE.
Tenthirty2 wrote: »Milli_Rabbit wrote: »PigofSteel wrote: »Another reason for me to not start any trials...
Its really not a hard trial and trials in general are not bad. I think the key is finding a group of people who are team-oriented. Trials are all about the team. Healers and tanks buff and debuff to support the dps. The dps burn bosses and mechanics to make it easier for tanks and healers to sustain. Someone dies? Everyone corrects as needed to get the rez. Try out normal trials first. They are very very forgiving. Then, try finding a trial guild that has some requirements but aren't crazy about their requirements. For example, some guilds as for 80 or even 90k dps from their damage dealers. This is great, but overkill. Find one that asks for maybe 60k or 65k. No less than this in my experience. Find a guild that expects healers and tanks to have some sets but not necessarily is expecting them to know everything right away. Those kinds of guilds exist and they often love teaching trials to newer players who are ready to take the next step in organized PvE.
I'm the first one to admit I have a LOT to learn yet, but I nearly choked on my salad when I read "maybe 60k or 65k" (NVM 80k - 90K FML!?)...
I thought I was doing ok DPS in overland but holy heck, I'm nowhere even close to those numbers
Like HOW are ppl getting DPS that high, if I could do even half those numbers I'd feel amazing