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Since 2013, Why Is It Still That...

KyleTheYounger
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Yes. This is a frustrated rant.

Why is it the same damned food recipie requests for daily provisioning writs keep coming up??? Regardless of what level XP your toon has? Regardless of how many recipies your PC has learned to date?

According to USEP wiki, some 567 recipes exist in ESO to date

http://en.uesp.net/wiki/Online:Recipes

Yep. that's 285 food recipes plus 282 beverage recipes


Yep. That is

258 Standard recipes (green)
230 Difficult recipes (blue)
68 Complex recipes (purple)
11 Legendary recipes (gold)

And my PC knows some 97% of all of these to date. This knowledge is made even more worthless because like potions, the average PvE/PvPer don't need to rely on food to grant lasting buffs.
Their legendary gear/weapons and/or builds already do this by default in a fire fight. So regardless of the gold v. green quality level you try to sell your food for at the guild shop, they really don't sell. Because their appeal is on the loosing end to superior gear/equipment etc. that aren't consumable. So this makes leveling up to gourmet in Provsioning is just worthless activity.

Especially frustrated by this since my PC has been a lvl 50 Provisioner gourmet since 2018. Yet all he ever seems to get --- aka 100% of the time --- for the daily crafting writ requests are these???

Lilmoth Garlic Hagfish: Fish, Garlic
Hagraven's Tonic: Ginkgo, Ginger

Hearty Garlic Corn Chowder: Corn, Garlic
Markarth Mead: Barley, Metheglin

Firsthold Fruit and Cheese Plate: Jazbay Grapes, Cheese
Muthsera's Remorse: Bittergreen, Metheglin

Source: Kudos to @Truthsnark who originally posted them here back in 2015:

http://forums.elderscrollsonline.com/en/discussion/196867/provisioning-writ-recipes-for-all-factions

TL DR:

It's been SIX YEARS TO DATE SINCE ESO RELEASE. YET THESE WRIT REQUESTS HAVE NOT BEEN CHANGED TO RANDOMIZE RECIPE REQUESTS FOR DAILY PROVISIONING WRITS? DESPITE THE FACT AN ENTIRE VAULT OF 567 RECIPIES HAVE EXISTED IN THE GAME TO DATE?

At minimum when doing daily writs:

Why don't we get 1-2 region specific GREEN level recipie writ requests depending on the AD/DC/EB and DLC zones we're in?
Why can't we have at least 1 unique BLUE level recipe for any of the other 2 faction regions (that your PC is not physically in)? Which would be determined by a RNG basis when the writ is created?
Why can't we have at least 1 unique PURPLE level recipe for any of the DLC & Chapter zones (Gold Coast, Orsinium, Summerset, Vardenfell etc)?
Why can't we have the rare opportunity based to get a writ request for a GOLD level recipe for special zones i.e. Coldharbor, Clockwork City, Artaeum (and possibly the upcoming Obvlion Chapter the majority which seems to be set on an Oblivion plane?). This would be a RNG triggered event based on say, the PC level and past number of daily/charity writs the PC has accomplished to date?

Why can't you make the Provisioning skll more engaging and interesting to play Bethesda?

Would that kill you to add some variety/challenge?

On an extremely rare day, I'd get an request for a Skyrim Jazbay Crostata or rye in your Eye. But I haven't seen that kind of variation since my PC was a n00b line chef struggling to make a few coin. And that was OVER TWO YEARS AGO.

Why do I consistently get these writ requests given the 567+ recipies that currently exist? When the odds alone of this repeatedly happening is a complete joke.

WTH Bethesda?? Why? Just why? /end frustrated rant>
  • KyleTheYounger
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    Jeezus.

    It's now Turdas, 27th. Second Seed 2021 at 10:30pm game time. In AD zone at Alinor. Inside the artisan craft market on Summerset Isle.

    Just completed the daily Provisioning writ.

    For the 1E+06 time.

    Lilmoth Garlic Hagfish and Hagraven's Tonic.

    AGAIN.

    What are the odds on Fredas 28th, Second Seed 2021 around same game time my PC will be in EB zone at Davon's Watch. Witnessing a likely sprinkling of Markarth Mead and Hearty Garlic Corn Chowder on his daily writ to go with all that blasted powdered ash Red Mtn insists of seasoning Stonefalls with?

    FML. You simply. CANNOT. Make. This. Up. :s:(:/

    *head desk*
  • Sylvermynx
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    They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.
  • perfiction
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    Sylvermynx wrote: »
    They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.

    And in my opinion it's better that way - at least you don't have to buy dozens of recipes on every toon. Imagine learning all recipes on 18 characters, that would be suffering.
  • ApoAlaia
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    I do daily writs in 22 characters every day.

    I am quite content with the idea of crafting a whole stack of a very small selection of foods and drinks and not have to think about it again for a long period of time.

    Having to approach the cooking fire 22 times every single day to craft a different, randomised dish would not add any depth to my gameplay, just another layer of busywork.

    Therefore I am going to respectfully say 'thanks but not thanks'.
  • KyleTheYounger
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    Sylvermynx wrote: »
    They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.

    I think you misunderstood my point.

    It's not the quantity or variety of exisitng food/drink recipes I'm having an issue with.

    It's the fact that my PC -- a level 50 provisioner since 2018 with maxed skills in the provisioning skill -- keeps repeatedly getting the SAME cycle of Orsinium recipes for his daily writs.

    Without any change whatsoever.

    Are daily writs somehow related to wheher you complete a DLC and/or MQ or not? I haven't completed the MQ despite being level 400+ CP. And I stopped doing the Orsinum DLC for other DLC/chapters and sandbox activities.

    Only the Orsinium recipes keep coming up. Every. Single. Day??
  • jle30303
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    The Provisioning crafting writ recipes are the ones that can be bought at a NPC store, from a (Chef) or (Brewer).

    This is perhaps half a dozen recipes in total, at each level of Provisioning, from 1 to 6.

    Imagine if you had to actually find the recipe in the wild... and perhaps be denied the ability to do a Provisioning writ for days or even weeks, because of hoarders continually buying up the recipe to an insanely overpriced level.

    (This, of course, already happens with Master writs and their crafting motifs - and with Master Provisioning writs, which can demand a purple or gold recipe that you haven't found. This level of frustration is why it does not happen with Standard Daily writs.)
  • Danikat
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    I find it much more convenient that the daily crafting writ only requires a few specific recipes at each level. For a start it makes it easier to learn the ones you'll need to level up the craft and means you don't have to weigh up whether it's worth making ones that need rarer or more expensive ingredients. But most importantly it means I don't have to worry about putting skill points into the abilities that allow you to craft multiples of each food and drink and then getting stuck with an ever growing collection of unnecessary duplicates I have to either use, sell or hope come up again at some point.

    I'm sorry you wasted money buying recipes you assumed would be used for daily crafting writs and then found out they're not required (I think that's the basis of the complaint?), but the game itself never prompted you to do that, it was an assumption you made without waiting to see what you needed.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • KyleTheYounger
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    perfiction wrote: »
    Sylvermynx wrote: »
    They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.

    And in my opinion it's better that way - at least you don't have to buy dozens of recipes on every toon. Imagine learning all recipes on 18 characters, that would be suffering.

    Not trying to change the system. Requesting they add a RNG roll to offering ONLY those food/drink recipies your PC has already learned. If you haven't learned a recipe, you'll never see it requested on the board.

    Or more realistically, you would see it. But would be unable to accept it since you don't know it. However, this would NOT affect the daily recipes that are being offered. You'll always have these daily writs that @Truthsnark posted here:

    http://forums.elderscrollsonline.com/en/discussion/196867/provisioning-writ-recipes-for-all-factions

    This way, players who only do provisioning writs for the daily grind are unaffected.

    But be a more fullfilling experience for those of us who enjoy the RP/PvE aspect, are completioniists, the adventurous PvE types, and/or just want a dynamic culinary challenge to more gold. Especially if putting in the effort gives a bonus (e.g. a special reward item/mat/rare legendary drop etc) for all their hard work in learning as many quantity and quality recipies possible.

    Because like I said, there is NO justifiable reasong for maxing your PC knowledge of recipes in the game. My toon is near 97-98% of knowing all food/drink game recipes. Yet all he gets are the same damned Orsinium DLC related recipes for the last 2 years......
  • KyleTheYounger
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    Danikat wrote: »
    I find it much more convenient that the daily crafting writ only requires a few specific recipes at each level. For a start it makes it easier to learn the ones you'll need to level up the craft and means you don't have to weigh up whether it's worth making ones that need rarer or more expensive ingredients. But most importantly it means I don't have to worry about putting skill points into the abilities that allow you to craft multiples of each food and drink and then getting stuck with an ever growing collection of unnecessary duplicates I have to either use, sell or hope come up again at some point.

    I'm sorry you wasted money buying recipes you assumed would be used for daily crafting writs and then found out they're not required (I think that's the basis of the complaint?), but the game itself never prompted you to do that, it was an assumption you made without waiting to see what you needed.

    Please see what I just posted above. A lot of ppl are misinterpreting my original post. I'm not trying to change the existing system. Only trying to extend it to be more dynamic for those players who enjoy the provisiong RP and/or PvE roleplay
  • twev
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    We had a lot more recipes and ingredients, many that were specifically zone dependent back at the release of the game.

    It was a freaking nightmare allocating inventory space to accommodate the variety if you zone-hopped, and would have been completely untenable after Tamriel-1 was put into effect.

    No thanks.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • zaria
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    perfiction wrote: »
    Sylvermynx wrote: »
    They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.

    And in my opinion it's better that way - at least you don't have to buy dozens of recipes on every toon. Imagine learning all recipes on 18 characters, that would be suffering.
    This, also you can easy do batches of these so you just hand them in, yes they take up a bit inventory space but if you do writs every day its worth it.
    Had it been tons of possible recipes this would be imposible.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jle30303
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    You've still got the same recipes and ingredients - it's just that you can use ESO+ for the craftbag for all ingredients.

    But, actually getting recipes used to be zone-dependent - some you could only get in the Dominion, some in the Pact, some in the Covenant, and I'm not sure that some of them aren't race-dependent as well.The recipes on normal Provisioning writs are the ones which are appropriate to (a) your own provisioning skill, and (b) your own character faction or possibly race - they're the ones you can buy at your own factional Chefs and Brewers.

    (Even though I think that all Chefs and Brewers now sell all of the level-appropriate recipes: and that this change was the cause of the brief bug in which Chefs and Brewers in non-faction zones, for a while, sometimes sold NONE of the recipes, a bug which has now been fixed.)
  • cyclonus11
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    Pretty sure these are the recipes that you can buy from the provisioning vendors, and that they are the ones that pop up for that reason. The master writs are where you utilize your in-depth recipe knowledge.
  • Sylvermynx
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    Because like I said, there is NO justifiable reason for maxing your PC knowledge of recipes in the game. My toon is near 97-98% of knowing all food/drink game recipes. Yet all he gets are the same damned Orsinium DLC related recipes for the last 2 years......

    I haven't done Orsinium, and I get the same recipe you do.... I didn't even know that was where it was from. My 50s all bought the recipes as they were requested when they got to Provisioning 50.

    I'm with everyone else here - I don't want to have to have a bunch of different recipes - the same three makes it really easy for every crafter whichever level to keep stacks.

    I can see that from an RP standpoint you'd rather have it different - but from an RP standpoint there's really no reason to be doing crafting dailies every day anyway.


  • Lugaldu
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    I understand completely! I also find it terrible boring that you always have to fulfill the same 6 recipes and I keep wondering why we need all these recipes and ingrediences. Sometimes I produce large quantities of stuff for sale, but even for that it is not necessary to know hundreds of recipes...
  • KyleTheYounger
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    jle30303 wrote: »
    You've still got the same recipes and ingredients - it's just that you can use ESO+ for the craftbag for all ingredients.

    But, actually getting recipes used to be zone-dependent - some you could only get in the Dominion, some in the Pact, some in the Covenant, and I'm not sure that some of them aren't race-dependent as well.The recipes on normal Provisioning writs are the ones which are appropriate to (a) your own provisioning skill, and (b) your own character faction or possibly race - they're the ones you can buy at your own factional Chefs and Brewers.

    (Even though I think that all Chefs and Brewers now sell all of the level-appropriate recipes: and that this change was the cause of the brief bug in which Chefs and Brewers in non-faction zones, for a while, sometimes sold NONE of the recipes, a bug which has now been fixed.)

    Finally. Somebody who gets it. No change to the original/existing recipies that you currently now get. But a limitation on which zone specific ones would come up while doing writs in a given zone. i.e. no Orsinium recipes in an AD zone. No Firsthold Fruit and Cheese Plates in Vvardenfell etc. etc.

    That would cut down on the odds of getting the same repetititous cycle of recipes every day. Without changing how the provisioning craft system currently works for players. But add an extra bonus writ for those players like myself who seek to go beyond the existing predictable daily writs. It's NOT MANDATORY aka PURELY OPTIONAL. Don't do it, don't get paid/rewarded for it. Simple really.

    Regardless, in my case, my PC's daily writs seemed to be permanently stuck in the Orsinium recipe cycle for the past 2 years now....
  • KyleTheYounger
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    Sylvermynx wrote: »

    Because like I said, there is NO justifiable reason for maxing your PC knowledge of recipes in the game. My toon is near 97-98% of knowing all food/drink game recipes. Yet all he gets are the same damned Orsinium DLC related recipes for the last 2 years......

    I haven't done Orsinium, and I get the same recipe you do.... I didn't even know that was where it was from. My 50s all bought the recipes as they were requested when they got to Provisioning 50.

    I'm with everyone else here - I don't want to have to have a bunch of different recipes - the same three makes it really easy for every crafter whichever level to keep stacks.

    I can see that from an RP standpoint you'd rather have it different - but from an RP standpoint there's really no reason to be doing crafting dailies every day anyway.


    Once again...NOT requesting a bunch of different recipes

    I AM requesting they ADD OPTIONAL variety to the exisitng system. That way, you DON"T have to bother with it if you don't want to. It's an easier way to accomplish near master level quality writs (which are limited in drops when doing daily writs btw) i.e. beng able to have an OPTIONAL means of crafting blue/purple and a very rare gold level recipes for delivery to other zones.

    optional Green level recipes would be exisiting zone you're crafting in
    optional Blue/Purple would be to the other 2 faction zones, or Chapter/DLC zones (Orsinium, Gold Coast, Skyrim/Markarth etc)
    optional rare Gold level would be to special zones like the the oblviion planes of Clockwork, Cold Harbor, or Oblivion parts of the DLC in the upcoming Oblivion Chapter. Or Artaeum etc

    Basically keep doing what you currently do. With the added bonus of more gold/better loot reward for your daily grind. So you DON'T have to depend upon the ultra rare master writ drops just to get a challenge from being level 50 gourmet provisioner......
  • perfiction
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    I AM requesting they ADD OPTIONAL variety to the exisitng system.

    The variety is already here in form of master writs and event provisioning writs (New Life / Witches festival writs). They require rare, often purple recipes which are harder to find (or more expensive to buy in guild traders), rewarding you in writ vouchers.

    It's just like complaining that blacksmith daily writs want you to craft only white CP150 gear when there are plenty more things you can craft at blacksmith station. :wink:
    Edited by perfiction on May 27, 2021 3:47PM
  • Dagoth_Rac
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    Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.
  • Hurbster
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    Remember when we had to hunt the various recipes for cooking dailies? I don't want to go back there.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • twev
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    Lugaldu wrote: »
    I understand completely! I also find it terrible boring that you always have to fulfill the same 6 recipes and I keep wondering why we need all these recipes and ingrediences. Sometimes I produce large quantities of stuff for sale, but even for that it is not necessary to know hundreds of recipes...

    One reason you have so many recipes not used for daily writs is that there are many that give the same result but do that by using different combinations of ingredients, just like alchemy formulas do as well.

    That way you can get the same stat bonus results even if you don't have some ingredients required for some food/drink/potion/poison. You can use a different recipe requiring different ingredients.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • belial5221_ESO
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    Maybe the recipes we gotta use for dailies sell so well in Tamriel we gotta constntly supply them in cycles,hehe.
  • KyleTheYounger
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    perfiction wrote: »
    I AM requesting they ADD OPTIONAL variety to the exisitng system.

    The variety is already here in form of master writs and event provisioning writs (New Life / Witches festival writs). They require rare, often purple recipes which are harder to find (or more expensive to buy in guild traders), rewarding you in writ vouchers.

    It's just like complaining that blacksmith daily writs want you to craft only white CP150 gear when there are plenty more things you can craft at blacksmith station. :wink:

    Thanks for the feedback perficition. But I'm already aware of this. What I'm requesting is a greater frequency in how master writs can be dropped. So we don't have to wait until Fesitvals or depend of rare daily writ drop rewards to get them. Also some of the festival writs are charity driven. Which I'm 100% fine with. But if you're RPing making a culinary gourmet career, your PC can't depend on an empty bank account. Adding the higher quality recipies to as an optional bonus to daily writs would take care of that :)
  • KyleTheYounger
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    Dagoth_Rac wrote: »
    Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.

    No. I'm not.

    To repeat: adding green/blue/purple/and rare RNG gold recipie writs would be an ADDITIVE, OPTIONAL bonus to daily writs.

    Don't want to do 'em? Don't bother. No change to YOUR gameplay. But those of us who want to go beyond and RP being a gourmet PvE experience will have that option.

    Why is this so difficult for ppl to accept everyone has differing play styleys? I don't care much for PvP game play. So I avoid the PvP dedicated areas/regions of the map. I only venture in these zones with other players/group up and only becuase there is no other way to access the PvE content locked behind a PvP wall. In this same way, I wouldn't expect a PvP player to understand the need for a more robust/rewarding PvE RP experience. Or a PvE gamer who only does provisionng crafting for the grind (not the immersive gameplay where you would dress up as a chef and go cook batches of food for sale etc)
  • jaws343
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    Dagoth_Rac wrote: »
    Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.

    No. I'm not.

    To repeat: adding green/blue/purple/and rare RNG gold recipie writs would be an ADDITIVE, OPTIONAL bonus to daily writs.

    Don't want to do 'em? Don't bother. No change to YOUR gameplay. But those of us who want to go beyond and RP being a gourmet PvE experience will have that option.

    Why is this so difficult for ppl to accept everyone has differing play styleys? I don't care much for PvP game play. So I avoid the PvP dedicated areas/regions of the map. I only venture in these zones with other players/group up and only becuase there is no other way to access the PvE content locked behind a PvP wall. In this same way, I wouldn't expect a PvP player to understand the need for a more robust/rewarding PvE RP experience. Or a PvE gamer who only does provisionng crafting for the grind (not the immersive gameplay where you would dress up as a chef and go cook batches of food for sale etc)

    I think people, myself included, are against this type of change because it is an unnecessary thing that further diverts Dev resources from more important things. Changing the way daily provisioning works to appease a handful of RP players is a waste of time. Actual gameplay functionality, like server issues, are far more important.
  • Malkiv
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    The reason this system doesn't exist is because the server does not query your character's known recipes, and instead pulls from a predefined list at specific skill levels. This keeps query requests on the servers down, and allows the entire system to be extremely light. This is done purely from an engineering standpoint in terms of resource management, overhead, and deployment. In database management, there's a line you ride on balancing investment (i.e. cost), resources, complexity, and maintenance to customer needs.

    Database queries aren't instantaneous, and they aren't free in terms of server resources. The effect of the increased load is not marginal when you have thousands of people of people requesting these additional queries from the writ boards, and those resources must also be allocated from somewhere. We're talking about enterprise-level solutions; You don't just install a new stick of memory nor upgrade your server subscription.

    We're also looking at a significant overhaul of the writ board back-end, which isn't just a single person writing code, but a team of engineers. Outside of marketing the change as an enhanced feature for a DLC, there's almost a non-existent ROI for fixing something that already works perfectly outside of a role-play standpoint. As a result, it's unlikely the change you request - and several others - would be made, and also likely the reason it - and several others - have not been made.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • RedMuse
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    ...We get Clickbaity Forum Titles?
  • KyleTheYounger
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    jaws343 wrote: »
    Dagoth_Rac wrote: »
    Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.

    No. I'm not.

    To repeat: adding green/blue/purple/and rare RNG gold recipie writs would be an ADDITIVE, OPTIONAL bonus to daily writs.

    Don't want to do 'em? Don't bother. No change to YOUR gameplay. But those of us who want to go beyond and RP being a gourmet PvE experience will have that option.

    Why is this so difficult for ppl to accept everyone has differing play styleys? I don't care much for PvP game play. So I avoid the PvP dedicated areas/regions of the map. I only venture in these zones with other players/group up and only becuase there is no other way to access the PvE content locked behind a PvP wall. In this same way, I wouldn't expect a PvP player to understand the need for a more robust/rewarding PvE RP experience. Or a PvE gamer who only does provisionng crafting for the grind (not the immersive gameplay where you would dress up as a chef and go cook batches of food for sale etc)

    I think people, myself included, are against this type of change because it is an unnecessary thing that further diverts Dev resources from more important things. Changing the way daily provisioning works to appease a handful of RP players is a waste of time. Actual gameplay functionality, like server issues, are far more important.

    Don't make this difficult. I don't see how this would be added scope. Especially since mods explicily exist for accomplishng this in the game for years now. All that needs happen is to add 3-4 optional writs (one each for green,blue,purple and gold quality writs) to the daily craft board. Which again, are optional additions to the regular crafting writs.

    No. The game's ERD database DOES NOT have to query which recipes a players character has. The player simply aceepts the writ as always. Except now it's exclusively up to the player to determine if they have the necessary skill/ingredients/level criteria to make said recipes. Game does NOT check this.

    If they don't know the recipe and/or lack the ingredients, then recipe will be greyed out in their craft menu (just as before). It's up to the player to discard said recipe in their quest list and move on with their business in ESO. OR

    If they wish to accept the challenge to learn & make a new random recipe, then it's up to the player to pursue whatever avenues are necessary i.e. trading/exploring/buying ingredients etc. to make said recipe.

    To repeat: game does NOTHING in determining PC eligibility for crafting these additional optional provisioning writs. It's 100% up to the player to decide whether they want to commit to doing the writ or not. Just like the player has the agency to remove non provisioning craft writs and quests from their existing quest list. Which is facilitated even more by using mods that specialize in crafting the likes of Trait Buddy etc.
  • KyleTheYounger
    KyleTheYounger
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    Adding: just saw @Malkiv's very thorough explanation. Thank you for this clarification. It's good to know because I was concerned my PC's extensive recipe list knowledge may have been causing lag and other performance issues :D
  • bmnoble
    bmnoble
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    Got no problem with more recipes being used in master provisioning writs, so long as the recipes can be obtained all year round and are not mostly limited to events.

    But would prefer the daily ones from the writ boards are left alone, I craft a few stacks on my main store them in the bank and lazy writ crafter withdraws them along with my daily alchemy stuff when I do the writs each day when I interact with my banking assistant, that way I only have to pre craft once a fortnight at most.

    I don't want to have another bunch of things I need to pre craft taking up even more bank space, especially with companion gear just around the corner.
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