Sylvermynx wrote: »They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.
Sylvermynx wrote: »They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.
perfiction wrote: »Sylvermynx wrote: »They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.
And in my opinion it's better that way - at least you don't have to buy dozens of recipes on every toon. Imagine learning all recipes on 18 characters, that would be suffering.
I find it much more convenient that the daily crafting writ only requires a few specific recipes at each level. For a start it makes it easier to learn the ones you'll need to level up the craft and means you don't have to weigh up whether it's worth making ones that need rarer or more expensive ingredients. But most importantly it means I don't have to worry about putting skill points into the abilities that allow you to craft multiples of each food and drink and then getting stuck with an ever growing collection of unnecessary duplicates I have to either use, sell or hope come up again at some point.
I'm sorry you wasted money buying recipes you assumed would be used for daily crafting writs and then found out they're not required (I think that's the basis of the complaint?), but the game itself never prompted you to do that, it was an assumption you made without waiting to see what you needed.
This, also you can easy do batches of these so you just hand them in, yes they take up a bit inventory space but if you do writs every day its worth it.perfiction wrote: »Sylvermynx wrote: »They only have a set number of recipes for all the crafting writs. It's not and never has been (at least as long as I've played - 3 years) randomly selected.
And in my opinion it's better that way - at least you don't have to buy dozens of recipes on every toon. Imagine learning all recipes on 18 characters, that would be suffering.
KyleTheYounger wrote: »
Because like I said, there is NO justifiable reason for maxing your PC knowledge of recipes in the game. My toon is near 97-98% of knowing all food/drink game recipes. Yet all he gets are the same damned Orsinium DLC related recipes for the last 2 years......
You've still got the same recipes and ingredients - it's just that you can use ESO+ for the craftbag for all ingredients.
But, actually getting recipes used to be zone-dependent - some you could only get in the Dominion, some in the Pact, some in the Covenant, and I'm not sure that some of them aren't race-dependent as well.The recipes on normal Provisioning writs are the ones which are appropriate to (a) your own provisioning skill, and (b) your own character faction or possibly race - they're the ones you can buy at your own factional Chefs and Brewers.
(Even though I think that all Chefs and Brewers now sell all of the level-appropriate recipes: and that this change was the cause of the brief bug in which Chefs and Brewers in non-faction zones, for a while, sometimes sold NONE of the recipes, a bug which has now been fixed.)
Sylvermynx wrote: »KyleTheYounger wrote: »
Because like I said, there is NO justifiable reason for maxing your PC knowledge of recipes in the game. My toon is near 97-98% of knowing all food/drink game recipes. Yet all he gets are the same damned Orsinium DLC related recipes for the last 2 years......
I haven't done Orsinium, and I get the same recipe you do.... I didn't even know that was where it was from. My 50s all bought the recipes as they were requested when they got to Provisioning 50.
I'm with everyone else here - I don't want to have to have a bunch of different recipes - the same three makes it really easy for every crafter whichever level to keep stacks.
I can see that from an RP standpoint you'd rather have it different - but from an RP standpoint there's really no reason to be doing crafting dailies every day anyway.
KyleTheYounger wrote: »I AM requesting they ADD OPTIONAL variety to the exisitng system.
I understand completely! I also find it terrible boring that you always have to fulfill the same 6 recipes and I keep wondering why we need all these recipes and ingrediences. Sometimes I produce large quantities of stuff for sale, but even for that it is not necessary to know hundreds of recipes...
perfiction wrote: »KyleTheYounger wrote: »I AM requesting they ADD OPTIONAL variety to the exisitng system.
The variety is already here in form of master writs and event provisioning writs (New Life / Witches festival writs). They require rare, often purple recipes which are harder to find (or more expensive to buy in guild traders), rewarding you in writ vouchers.
It's just like complaining that blacksmith daily writs want you to craft only white CP150 gear when there are plenty more things you can craft at blacksmith station.
Dagoth_Rac wrote: »Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.
KyleTheYounger wrote: »Dagoth_Rac wrote: »Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.
No. I'm not.
To repeat: adding green/blue/purple/and rare RNG gold recipie writs would be an ADDITIVE, OPTIONAL bonus to daily writs.
Don't want to do 'em? Don't bother. No change to YOUR gameplay. But those of us who want to go beyond and RP being a gourmet PvE experience will have that option.
Why is this so difficult for ppl to accept everyone has differing play styleys? I don't care much for PvP game play. So I avoid the PvP dedicated areas/regions of the map. I only venture in these zones with other players/group up and only becuase there is no other way to access the PvE content locked behind a PvP wall. In this same way, I wouldn't expect a PvP player to understand the need for a more robust/rewarding PvE RP experience. Or a PvE gamer who only does provisionng crafting for the grind (not the immersive gameplay where you would dress up as a chef and go cook batches of food for sale etc)
KyleTheYounger wrote: »Dagoth_Rac wrote: »Daily writs are casual level stuff that are supposed to be as easy to craft as possible. Daily writs are working exactly as designed. What you are asking for is actually in complete opposition to the design philosophy of daily writs. It is master writs that require you to be a master crafter. You can make the argument that master provisioning writs should have more variety. That is a viable argument. But daily writs are working exceptionally well at what they are supposed to be.
No. I'm not.
To repeat: adding green/blue/purple/and rare RNG gold recipie writs would be an ADDITIVE, OPTIONAL bonus to daily writs.
Don't want to do 'em? Don't bother. No change to YOUR gameplay. But those of us who want to go beyond and RP being a gourmet PvE experience will have that option.
Why is this so difficult for ppl to accept everyone has differing play styleys? I don't care much for PvP game play. So I avoid the PvP dedicated areas/regions of the map. I only venture in these zones with other players/group up and only becuase there is no other way to access the PvE content locked behind a PvP wall. In this same way, I wouldn't expect a PvP player to understand the need for a more robust/rewarding PvE RP experience. Or a PvE gamer who only does provisionng crafting for the grind (not the immersive gameplay where you would dress up as a chef and go cook batches of food for sale etc)
I think people, myself included, are against this type of change because it is an unnecessary thing that further diverts Dev resources from more important things. Changing the way daily provisioning works to appease a handful of RP players is a waste of time. Actual gameplay functionality, like server issues, are far more important.