It’s easy to see. Looking at spell damage why is carrying two swords stronger than caring a distro staff for a magic character? This makes zero sense. Magic players should have higher spell damage with Destro not swords. 7yrs into this game and it still makes no sense
Actually, you can outparse inferno with dual daggers on most builds. In pvp, however, dual wield is pretty much non existent on magicka characters, because ranged light attacks (and the access to ele drain) are usually more useful. The only exception to this is probably nb bombing.Swords may give more spell damage but are they stronger than inferno staff pve dps? Doubt.
It's a different story in pvp. Swords might be preferable on a build that is stacking spell damage. Might... I haven't used swords since the benefit was to get an extra 5 piece in your build which haven't been an issue for a long time.
It’s easy to see. Looking at spell damage why is carrying two swords stronger than caring a distro staff for a magic character? This makes zero sense. Magic players should have higher spell damage with Destro not swords. 7yrs into this game and it still makes no sense
You do realize you ONLY get Magicka resources back with staff, right? So unless you're carrying pots or other means of maintaining Magicka, if you get low you cannot heavy attack your way back.
On previous characters I actually did utilize swords, but soon realized that 1) you cannot do ANY damage with them whatsoever since sword damage is based on weapon damage not spell damage, and 2) when you run low on Magicka you cannot replenish your resources with heavy attacks. Let alone now, Light armor takes big penalties from melee attacks, so you don't even want to be close range. With staff passives, there are also a lot more benefits that aren't strictly 'spell damage.You get absolutely not other benefit from swords other than the increase in spell damage.
All weapon attacks scale off of your highest resources now, so dw should still do decent damage.
I run PVP care less about PVE side of the game so that was my fault for not clarifying it in the original post.
For the people that have said "you know you don't get back resources" come on.. my post did say I've been playing 7yrs. I've finely got on the forums because so many things that I've seen should have been addressed by now and fixed and have not seen them yet. I will posting more on this.
For people that want to point out range ability's. Dual wielding has "Hidden Blade". A very hard hitting class ability for range.
I've seen my fair share of magic dual wielding classes that back bar the resto staff for resources management because the class ability's hit harder with dual wielding. No denying that dual welding has an advantage over other weapon skill line but why does the destro staff not keeping up on the spell damage side?
This is unbalanced and does make magic destro handicap. If I am a magic class my destro should be stronger then me have dual wield.
Markarth, in November
"All Light, Medium, and Heavy Attacks now dynamically scale with your highest offensive stats"
https://forums.elderscrollsonline.com/en/discussion/comment/7004957/#Comment_7004957
Also, since CP no longer buffs "Staff light/heavy attacks" or "2H light and heavy attacks" etc.. the difference became even closer.
So Dual daggers would give you 7.5% crit on everything, and around 250 more spell damage compared to Staffs 8% single target or AoE buff on select skills as well as increased status effect chances and penetration on Staff skills only.
I have no idea how good this all is since I haven't tested but anecdotally I have heard it will out DPS front bar staff. Back-barring a staff for range/resource returns and Blockade would still be a good idea of course.
But in PvP destro IS stronger than dual wield. Which class are you playing? I can't think of anything that would actually slot dual wield swords (apart from bomblade and mayyybe a magplar/dk). For years people have actually been complaining about the fact that dual wield is useless on magicka classes. Don't get me wrong, I wouldn't mind a buff to magicka for pvp, but I don't think the problem lies with destruction staves not providing enough spell damage. And buffing staves would probably cause more balance issues in PvE...I run PVP care less about PVE side of the game so that was my fault for not clarifying it in the original post.
For the people that have said "you know you don't get back resources" come on.. my post did say I've been playing 7yrs. I've finely got on the forums because so many things that I've seen should have been addressed by now and fixed and have not seen them yet. I will posting more on this.
For people that want to point out range ability's. Dual wielding has "Hidden Blade". A very hard hitting class ability for range.
I've seen my fair share of magic dual wielding classes that back bar the resto staff for resources management because the class ability's hit harder with dual wielding. No denying that dual welding has an advantage over other weapon skill line but why does the destro staff not keeping up on the spell damage side?
This is unbalanced and does make magic destro handicap. If I am a magic class my destro should be stronger then me have dual wield.
I also have another question... exactly WHAT percentage of damage gain over staff are we talking? Since an Inferno staff gives 8% damage increase to any single target ability and Lightning gives 8% to AoE abilities... this would not be a gain unless it gives over 8% increase. Also, it really takes away light attack weaving as well when you drop the staff.
I also have another question... exactly WHAT percentage of damage gain over staff are we talking? Since an Inferno staff gives 8% damage increase to any single target ability and Lightning gives 8% to AoE abilities... this would not be a gain unless it gives over 8% increase. Also, it really takes away light attack weaving as well when you drop the staff.
I've seen my fair share of magic dual wielding classes that back bar the resto staff for resources management because the class ability's hit harder with dual wielding. No denying that dual welding has an advantage over other weapon skill line but why does the destro staff not keeping up on the spell damage side?
This is unbalanced and does make magic destro handicap. If I am a magic class my destro should be stronger then me have dual wield.
Counteracter wrote: »When they mentioned the word "Magic" they were referring to just "Magic" base abilities, not Fire, Lightning or Frost. If you take a look at the Magicka Nightblade it has abilities that primary only deal Magic base. He is not talking about spell damage or other types, only Magic.
With this being said I am surprised that ZOS has not created a Magic staff, of course there is already the Fire, Lightning and Frost staff.
Counteracter wrote: »When they mentioned the word "Magic" they were referring to just "Magic" base abilities, not Fire, Lightning or Frost. If you take a look at the Magicka Nightblade it has abilities that primary only deal Magic base. He is not talking about spell damage or other types, only Magic.
With this being said I am surprised that ZOS has not created a Magic staff, of course there is already the Fire, Lightning and Frost staff.
I'm not sure who you are replying to, but the OP was definitely talking about spell damage. Spell damage is even mentioned in the second sentence of the OP.
warg_derpin_gdf wrote: »@sagetim Hmmmmm, I noticed this same thing but it led me to accept that the only work around is focusing on criticals and penetration. Base magic stats aren't gonna get high enough before even the end of the Dragonbreak by the look of it, haha.
Figure, there are the three elemental forms of magic so you can count on at least one weakness there against a foe, then (I apologize if I'm making this up) High Elf has an innate higher magic critical rating right? These two contend against the added critical rating that daggers and swords get along with whatever race does greater damage with swords and I don't think any foe (besides light armor ones) have any particular weakness to swords and such.
Anyway, after that I focused everything on spell critical in the CP tree, magicka points (obv), magicka regeneration, and just sort of blend between sets and boons that boost spell criticals and either penetration or Ultimate point gain boost. Penetration is good for grinds because it keeps things moving faster, and the, uh, Ultimate point boosts make a big difference with the frequency of the DescStaf Ultimate when I focus on tearing through a group dungeon. I mean, I have my spell criticals up to almost %35 so slinging the destruction staff ultimate around is almost like my PC actually being that strong lol.
warg_derpin_gdf wrote: »@sagetim Hmmmmm, I noticed this same thing but it led me to accept that the only work around is focusing on criticals and penetration. Base magic stats aren't gonna get high enough before even the end of the Dragonbreak by the look of it, haha.
Figure, there are the three elemental forms of magic so you can count on at least one weakness there against a foe, then (I apologize if I'm making this up) High Elf has an innate higher magic critical rating right? These two contend against the added critical rating that daggers and swords get along with whatever race does greater damage with swords and I don't think any foe (besides light armor ones) have any particular weakness to swords and such.
Anyway, after that I focused everything on spell critical in the CP tree, magicka points (obv), magicka regeneration, and just sort of blend between sets and boons that boost spell criticals and either penetration or Ultimate point gain boost. Penetration is good for grinds because it keeps things moving faster, and the, uh, Ultimate point boosts make a big difference with the frequency of the DescStaf Ultimate when I focus on tearing through a group dungeon. I mean, I have my spell criticals up to almost %35 so slinging the destruction staff ultimate around is almost like my PC actually being that strong lol.
Just want to point out that most of this information is very wrong.
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