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Boss Campers: Maybe they're not camping after all...

gypsythief
gypsythief
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We've all seen the threads on the forums, and we've all seen them in dungeons: get to the boss, and there's a group of people stood around camping, and you can't get your boss kill and dungeon completion. Most annoying.

But what if these people aren't camping the Boss at all?

First, a quick example to explain the mechanics as I think they might work.

Yesterday, myself and my friend encountered someone trying to take down a World Boss on their own, and not faring too well. We didn't want to steal their kill as they seemed to have put in a lot of hard work, so my friend gives the World Boss a couple of whacks to distract it, whilst I throw a heal to the person. We both then stand back to let them finish the Boss off, with me tossing the occasional heal as needed. At the end of the fight, I got credited with a kill and was able to loot the Bosses body, presumably because of the heals, whilst my friend did not, even though they had done some damage to the Boss.

Later that day we were running a public dungeon, and sure enough when we got to the Boss there was the usual group of people all stood around on top of a huge pile of the Boss's corpses. Boss spawns, group wipes it out in a second or two, we struggle to get a completion, and mutter darkly about "bloomin' Boss campers."

And this is when I realised that they might not be camping it all. A worked example (numbers are made up):

From the first situation where we were helping someone out, it seems that you have to do a certain minimum amount of damage to a mob to get kill credit. Let us arbitrarily assume that this is 20% of the mobs health.

In the second situation, 10 people are all stood around a Boss spawn point. The Boss spawns and all 10 people let fly. Each person damages 10% of the Boss's health and no-one gets credit as no one person does sufficient minimum damage!

So they all hang around, desperately trying to get dungeon completion and mutter darkly about "bloomin' Boss campers."

If this is the case, then it is a serious flaw in the game mechanics.

Of course, they may all just be Boss camping :)
  • Chrisu
    Chrisu
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    IIRC you get credit for the kill (achievement) when you hit it once but to get loot you have to do a certain amount of damage. I think most of the people are just camping
  • gypsythief
    gypsythief
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    Chrisu wrote: »
    IIRC you get credit for the kill (achievement) when you hit it once but to get loot you have to do a certain amount of damage. I think most of the people are just camping

    That does seem to be correct, as we did get the completion for the dungeon the first time we killed the boss, but no loot; it took a few attempts to get loot. I still wonder though if people aren't in fact "camping" just to get one lot of loot, rather than farm repeatedly.
  • Zordrage
    Zordrage
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    they are bots i saw once that the boss jumped or got knocked away with arround 20% HP from the army of campers and they ALL was just standing their while the boss killed them ALL with huge AOE spams LOL......

    the 8+ bots were just standing there in the aoe and died...........

    glorious momment.
  • Moonclaw
    Moonclaw
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    Boss camping is a real issue due to game design. Public dungeons are a bit of a joke. Typically you see 2 things - the zerg train - followed by the boss camp. Great core idea - but being messed up. Would be good to put a tag on the boss which says if someone got kill credit that day and then prevent any further kill credit / loot for a set period to prevent this
  • Filodendron
    Filodendron
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    Yeah they are campers however in some cases dungeons have a quest related to the end boss, like take his head or something.

    Here is where the loot system messes everything up. Like you mentioned in order to loot the mobs you have to deal a specific amount of damage else you get nothing, NOT EVEN THE QUEST ITEM.
    Knowing this, people try to deal as much damage as they possibly can, even blowing up ultimates, and if you even blink in that second the boss spawned you lose the right to loot.
    It's a really terrible design.
  • Kroin
    Kroin
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    Dont really have the problem, had one quest where i had to loot a soul gem and i needed 2 tries until i dealt enough damage, there were alot of people about 15.

    Normally i kill bosses 1-3 times, depends if i just reached a new soulgem and i need some for the next dungeon or what else. And i see that many people do i the same as me.

    If you do a lvl 39 dungeon nearly nobody is camping the boss, but if you at a lvl 40/41 there are tons of people.
  • Brucas
    Brucas
    To be honest, they could solve this issue very easily by phasing dungeons; spawning private areas for you (and your group, if you have one). Lets people actually do dungeons - alone or in groups as desired - and lets farmers do their business without ruining ours. Not that I condone farming or bots, of course, I just want to play through content the way it's meant to be played.
  • Mantiss
    Mantiss
    Yeah Im not a fan of the "evil dungeon filled with 10 MoBs and 40 fully armored players." They aren't working as intended and should be instanced. There are a few ways to go about it wither either making the maximum per instance say 4-5 people. Or making them entirely personalized instances. However something needs to be done as the boss MoBs and all the botters/campers aren't just abusing the gold/potions/experience. They are also messing up the economy by sitting there for 5 hours, getting the gear and then breaking it all down to sell the improvement parts.
  • hlg
    hlg
    Soul Shriven
    Boss always drops a specific unique Rare (blue) item all the time, but you usually need more than one try to get it. Many people, including me keep farming the boss until that item drops. It usually takes up to 5 try's. You have to score "finesse points" which conclude how good of a reward u will get after the kill, starting from nothing. Not only damage or healing counts, also cc, dodges blocks and so on. Read about it more here: http://elderscrollsonline.info/guides/finesse
  • Sergeant_Novak
    Sergeant_Novak
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    If there are 10~ or less people standing around a boss spawn and killing it rinse and repeat, they are very much likely farming it. If there is like 15+ it's probably the same story but now with players that are actually trying to kill it for completion.
    Kol Blakmarc - Dwemer Archeologist, Mage, Not such a great dancer
  • Nidwin
    Nidwin
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    The problem is not farming those Bosses as their could me some reasons for it. I did farm the lvl 12-13 Boss as I wanted to upgrade my old stuff and was in need of a Rest Staff as mine was lvl 7. Also Soul Gems are always more than welcome. I filled my 60 slots and moved on afterwards, gold always welcome too from selling the stuff.

    The problem I'm having are those multi-boxers camping and screwing it all up. My point of view of course.

    @hlg‌
    Thank for that link. Interresting reading.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • dumbo
    dumbo
    Nidwin wrote: »
    The problem is not farming those Bosses as their could me some reasons for it.

    There is no acceptable reason for farming bosses (not that I'm going to stop anyone or shout at them).

    AFAICT people are simply farming the relevant boss for blue items, then deconstructing those for the upgrade mats.
  • voltorsfury
    voltorsfury
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    I was just in Sheogoraths Tongue 5 minutes ago, and literally had 4 players trail me to the boss, not fighting a thing, didn't notice if they were lower level or anything. until I got close enough that they all sprinted by while I fought 3 mobs. I was annoyed... then I get to said boss, and they are all in the pile waiting for bosses. It can be dressed up anyway you like, but they are farming the boss and in essence ruining what could be a fun thing to run through solo or with friends.
    @Voltorsfury - GM of Order Of Explorers PvE/PvX guild - Ebonheart Pact
    Mid Sized, Friendly, Active, semi-casual guild! We use TS 3 for events.
  • 7788b14_ESO
    7788b14_ESO
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    Dungeons and quests give me level appropriate gear so I don't have to craft.
  • Chingis
    Chingis
    Bots are ruining this game for me. If something is not done, and soon, I'm not going to renew. simple as that.
  • Ruinous
    Ruinous
    hlg wrote: »
    You have to score "finesse points" which conclude how good of a reward u will get after the kill, starting from nothing. Not only damage or healing counts, also cc, dodges blocks and so on. Read about it more here: http://elderscrollsonline.info/guides/finesse

    I'm fairly certain that 'finesse points' got removed from the game during beta. Perhaps one of the closed testers can shine more light on what happened, but afaicr the mechanic wasn't working so got canned.

    On the main topic, it seems bots and hackers are rampant. Hopefully Zenimax are aware of the situation and acting to both remove these *** and prevent it happening in the first place.
  • Singular
    Singular
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    hlg wrote: »
    Boss always drops a specific unique Rare (blue) item all the time, but you usually need more than one try to get it. Many people, including me keep farming the boss until that item drops. It usually takes up to 5 try's. You have to score "finesse points" which conclude how good of a reward u will get after the kill, starting from nothing. Not only damage or healing counts, also cc, dodges blocks and so on. Read about it more here: http://elderscrollsonline.info/guides/finesse

    Wow! Thanks for that.

    So...they're going to mess that system up by giving the Boss's timers.

    Ah...just read Ruinous's post above - finesse may not exist anymore. That would make their new timer system not break finesse.

    OP: I was in quest today. There were about 7 characters standing on the boss spawn site. Three were clearly bots and at least 2 people were non-bot farmers. I pulled a mob over and they immediately broke and killed it, so I think the two were human. The other ones all looked the same and had strange names, so I'm pretty sure those were bots.

    Anyways, I didn't get a credit the first time - don't think I even had the chance to damage it. The second time, the boss was up for all of 1 second, or less, and I got a shot in, b/c it said 'completed' and 'achievement unlocked.' I don't even know what that boss looks like!

    So why can't the devs make botting not work? What if the Boss were simply to spawn in a random site in that room? Wouldn't that break botting? Or, like others have said, scale up the Boss, depending on people in the room.

    I don't like the idea of them putting a universal timer on all Bosses. That's going to kill, say, dungeon raiding parties - maybe some people just want to run around a kill different bosses. Or, some non-bot people want to farm them. Why can't they?

    In sum, Bosses should:

    - spawn at random locations in their spawning room
    - scale to the number of players (or to how fast they were killed the previous time on some kind of sliding scale. If it's 1 second, make them 10 times as strong. 2 secs, 5 times, or something like that)
    Edited by Singular on April 18, 2014 8:38AM
    War, give me war, give me war.
  • Khuul99
    Khuul99
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    the whole system of calculating exp and if you get loot rights are flawed from the start.

    Once again it's mostly based on dmg dealt (which put people that play support roles at a disadvantage). You "punish" the two roles that has the fewest people playing them (healer and tanks) while you promote burst dps.

    Don't understand how the developers think.
  • gabrielc.e1123ub17_ESO
    They should just tie the experience the boss is supposed to give to the achievement, and reduce the amount of EXP the boss gives. That will make it so that you are only interesting in killing the boss once.
  • Falmer
    Falmer
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    At this point, I may hang around for a spawn or 2 just to even TRY to get a single hit in to get the dungeon completion.

    Most of these are obviously bots. I was in the first Mage guild quest dungeon in the Dominion. Must have been a dozen "people" with clearly randomly generated names like "jlkajslkd". They all moved instantaneously when the boss spawned and all stopped instantly when it died. They stood there completely unmoving until the next spawn when the cycle repeated.

    There is often the occasional real player like myself in the mix trying desperately to get a hit in before it dies in 0.8 seconds. I usually give up home of trying to do it though if I can't get it in about 3 spawns.

    Personally, I wouldn't mind something as extreme as if a character hits the same named spawn on more than 3 different spawns they get teleported back to the cold harbor tutorial with no access to fast travel for an hour. Harsh enough to keep the bots from doing it, but not so harsh as banning accounts to protect those innocents that might get caught accidentally.
  • hauke
    hauke
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    best idea around is to limit the amount of times you can get xp/loot per hour from bosses, limit it to 1 time each hour = no bots no boss farming
  • Singular
    Singular
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    hauke wrote: »
    best idea around is to limit the amount of times you can get xp/loot per hour from bosses, limit it to 1 time each hour = no bots no boss farming

    Some people want to farm them though. I'm all for players being able to do that - though I would never engage in such boring behavior. Bots, though, they shouldn't be in the game.
    War, give me war, give me war.
  • TheRedMage
    TheRedMage
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    Chrisu wrote: »
    IIRC you get credit for the kill (achievement) when you hit it once but to get loot you have to do a certain amount of damage. I think most of the people are just camping

    Not sure this is true. I can see my XP gains as a scrolling text on my screen. I spammed aoes so i could try to get a tag on the boss at emberflint mine ( I only kill bosses once then mover on, just so I can say "Yeah i've downed that boss") and out of the 10+ respawns where I *KNOW* I got a hit in I never received loot or xp.
    Please try not to think I'm hostile, I'm not trying to be. I just have a hard time wording things with tact >_<.
  • Svann
    Svann
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    Im not sure about the theory about how you get loot credit. Ive had times when I get 1 hit in and get credit time after time. Other times I get 3 good hits in and no credit no matter how many times I kill him. You would think that if I had time to get 3 shots off that would be enough to get a decent chunk of his hps right? And this is not like Im underleveled for the dungeon. Suspect the formula may depend on whether the bots are grouped.
  • AbraCadabra
    AbraCadabra
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    We should be able to flag the bots for pvp and kill and loot their items. Maybe if they are reported by x number of players they auto flag pvp. Something other than boss timers would be preferable imo.
  • mikeabboudb14_ESO
    mikeabboudb14_ESO
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    gonna add my two cents id prefer my own dungeon. I like to do content the way its supposed to be down. Mostly all i do is follow the train to the boss and thats were the trouble begins. Please change it. I consisder it a game breaker.
  • indytims_ESO
    indytims_ESO
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    I really wish Zeni would make a simple fix: You kill the boss once, you get his loot - any time you kill it after, you get nothing, no loot, no xp. Simple. Easy. Removes all reason to camp it. Especially when most of these bosses respawn SOOO fast. Today I watched a boss respawn literally 10 seconds after he died, four times in a row.
  • SootyTX
    SootyTX
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    I really wish Zeni would make a simple fix: You kill the boss once, you get his loot - any time you kill it after, you get nothing, no loot, no xp. Simple. Easy. Removes all reason to camp it. Especially when most of these bosses respawn SOOO fast. Today I watched a boss respawn literally 10 seconds after he died, four times in a row.

    I wasn't a supporter of this until today, but after half a dozen dungeons where the boss was being camped by 8-10 active players, not even counting the bots, I'm about ready to give up on the dungeons entirely unless something major is done really soon to fix the design flaws.

    They are currently a joke - as someone earlier noted, the 'evil dangerous dungeon that the townsfolk dare not go near' is usually completely void of life, other than 30 players slaughtering everything in sight in less than 2 seconds, including the boss. It's truly pathetic, and embarrassing imo, for ZoS to allow this farce to continue.

    Half the time I go through the entire dungeon without seeing a single mob - I mean, what is the point of them even existing. Stick the Skyshard on the surface outside the door with a button to click that gives you the achievement and a random amount of loot and stop wasting people's time running through empty tunnels.


  • Aimeryan
    Aimeryan
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    They should make them uber powerful and invincible for 10 seconds after spawn; real players will know to wait, bots will just die - that will sort the problem out.
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