An important thing to note is that armor, up to the 33K cap, is additive. If you take the Major Resolve buff, this really does tend to give you 8% damage reduction and this is something you will feel. You tend to feel it more, if you already have high resistances, because all of the Major Resolve buff will be above your opponents penetration value.
Paradoxically also: Stacking armor on a character that already has a lot of it tends to feel more effective than shoring up a low-armored character - the reason light armor may feel squishy (to some extent) regardless of what you do.
Great post! This is kind of the flipside of me saying armor is likely to feel like it's advertised value, whereas buffs like Minor Protection are more prone to being diluted by the mitigation formula. I now actually think yours is the better way of looking at it. From experience it certainly feels like the more armor you add, the more effective the additional armor is. Your example makes it clear as to why that is exactly true. Your reference point is never running around naked, but always having at least some armor in the first place.An important thing to note is that armor, up to the 33K cap, is additive. If you take the Major Resolve buff, this really does tend to give you 8% damage reduction and this is something you will feel. You tend to feel it more, if you already have high resistances, because all of the Major Resolve buff will be above your opponents penetration value.
Paradoxically also: Stacking armor on a character that already has a lot of it tends to feel more effective than shoring up a low-armored character - the reason light armor may feel squishy (to some extent) regardless of what you do.
Great summary but i wanna add onto this one.
Assuming youre facing an opponent with a grand total of 0 penetration the difference between having for example 20k and 26.6k resistances greater than you might immediatly think.
The extra 6.6k resistances add 10% damage mitigation onto the pre existing 30%, which means a single strike that would deal 100 damage to you without resistances would go from dealing 70 damage to dealing 60 damage.
Going from 70 to 60 however is a reduction of approximately 15%.
Thats why armor feels more impactfull the higher you stack it.
Oh you've done it now. Warden buff incoming.One reason those skills are used by every class is that they all offer something in addition to Major Resolve. DK gets extra healing from a passive. Templar gets resources. Stamsorc gets AOE damage, NB detection and speed. And so on. For warden it's Minor Protection and group utility. Now that I think of it, you could indeed argue that this is one of the weaker skills in the group. You do get the Minor Protection on your other bar, though.