Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

If you could add one thing to game what would you add?

  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    What: Overland content that is interesting to all players in terms of difficulty.

    How: Difficulty option or slottable debuff for those who want it
    At least the spelling is difficult for you.
    Hew's Bane*
  • kilroy5250
    kilroy5250
    ✭✭✭
    Chat tabs for PS console
  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    2014 Stonefalls
    Back from my last hiatus. 2021 a new start.
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    Open-world PVP, 100%.
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    I wish we could fight on horseback or from a chariot
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    • Option for account-wide achievements
    • Class Class Change Token

    We'll, that's two things, but you get my point.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Calsie
    Calsie
    ✭✭✭
    Boats - crafting, sailing, fishing, islands to discover.
  • jssriot
    jssriot
    ✭✭✭✭✭
    Calsie wrote: »
    Boats - crafting, sailing, fishing, islands to discover.

    I would really love this, especially as an expansion of fishing.

    At the moment, I would really like it if ZOS added something to prevent people from parking their warden bears on crafting stations and wayshrines. I swear a lot of these players do it intentionally. I mean, how can you be CP1600 or whatever and not know that combat pets in these areas are a nuisance? And this is on PC, where you can get a very lightweight add-on that lets you dismiss your pets with one keystroke.
    PC-NA since 2015. Tired and unimpressed.
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    Deathmatch only BG queue.

    Crazy, right?
    “There is nothing either good or bad, but thinking makes it so.”
  • XvarleyX
    XvarleyX
    ✭✭✭
    Patch 1.6

    jk... kind of.
  • Slyclone
    Slyclone
    ✭✭✭✭
    Equal amount of blueberries on every muffin.
    That's it, that's all.
  • Mik195
    Mik195
    ✭✭✭✭✭
    Bigmatt2 wrote: »
    Similar to the golden vendor:

    1. I would like to see maybe a Wednesday Night vendor who sells gold weapons.
    2. A traveling merchant that roams the land and sells furnishing plans


    Last but not least, we need Miaq the Liar as a houseguest.

    Pretty good ideas!

    I'd actually like there to be a x% chance that when you enter a home, M'iaq is there. Not a crown store purchase, just a random addition to housing. Uncle Sheo can drop by too.
  • crazepdx
    crazepdx
    ✭✭✭✭
    Mik195 wrote: »
    Bigmatt2 wrote: »
    Similar to the golden vendor:

    1. I would like to see maybe a Wednesday Night vendor who sells gold weapons.
    2. A traveling merchant that roams the land and sells furnishing plans


    Last but not least, we need Miaq the Liar as a houseguest.

    Pretty good ideas!

    I'd actually like there to be a x% chance that when you enter a home, M'iaq is there. Not a crown store purchase, just a random addition to housing. Uncle Sheo can drop by too.

    I would actually pay to have Sheo for a houseguest.
  • Casdha
    Casdha
    ✭✭✭✭✭
    That is an easy one but I don't want it until the very end of its life.

    Offline Mode!!

    A self contained LAN supported server mode. (think old UT or Quake III days)
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Cireous
    Cireous
    ✭✭✭✭✭
    A completely optional Overland difficulty that feels like you are playing your first 10 hours in Skyrim with Survival mods, in Legendary mode, wearing only robes.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’d remove the trinity (healer, tank, dps) and the spreadsheet stat combat.

    I would keep all the skills but they would be in a TES Oblivion combat style.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    A known issues list and a bug tracker.
  • Ecileh71
    Ecileh71
    ✭✭✭
    Global search of guild vendors.

    I don't need to be able to BUY from this interface (though I would not complain if I could) but I would love to be able to search all vendors from one interface so I don't have to go running around the map to see who (if anyone) has what I am looking for.

    This data does exist--I just want it all in one place. :)
  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
    ✭✭✭
    Dye preview.
  • Minnesinger
    Minnesinger
    ✭✭✭✭✭
    A rework of Cyro with some added objectives and locations. Maybe an overhaul of the map too.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    I’d make orcs not so ugly. Imo orcs should be fierce looking. The orcs represented in ESO are mouth breathing, forehead wrinkled, meat heads.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    I would add a Trial Queue, and then a single daily quest with huge rewards from the undaunted quest givers to incentivize players to join the queue. Also, rotate the trial that the daily quest is for, that way all players have an opportunity to get full trial groups to run trail content that's otherwise inaccessible to them.
    Edited by Elusiin on May 25, 2021 7:55PM
  • Garethjolnir
    Garethjolnir
    ✭✭✭✭
    Cloaks/capes
    Viele grüße aus Germany. Neu Heimat.
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    I would completely redo character classes so that classes felt unique different and interesting and so that you couldn't be a jack of all trades all the time. I would use more traditional class system because they are far superior then this bland i can be everything crap we have. So you would have base classes and then you would specialize out of those base classes. Each specialized role( like nightblade, necro, Dk, etc.) would have strengths and weaknesses that made it really good at one role, completely usable but slightly weaker in a second role, and quite weak in a third role.

    Each character would be able to unlock 3 specialists classes within the same base class. Each of these would have their own "profiles" or ability/skill/gear setup that autoloads when you swap between specialist classes. To swap between profiles takes 5 seconds and you take 100% more damage during this swap and you must be out of combat for 10 seconds. There would be a 60 second CD on swapping profiles. You unlock your second and third profiles based on achievement points for that character.

    Each specialist class would have a stamina and magicka version that you select differently so you could specialize in a magicka AND a stamina nightblade but it would use 2 of the 3 profiles for that character. Stamina and magicka versions of specialists would play very different and sometimes not even be suitable for the same roles.

    Werewolves and vampires would add their own unique twists to abilities or skills within the classes. They would also get a few unique abilities that come with their "afflictions". Non PVP skill lines would add enhancements and benefits to skills related to their guild. Characters would get less benefit, but still some, from joining guilds that don't really fall in line with their specialities. Such as a mage in the fighters guild or vice versa.

    You would have a lot more unique paths to character development and when you got to the "end game" your character would seem different than that other player's characters.

    Right now all character paths start at the same place( like a freeway one ramp), follow very close lanes( like a freeway) right next to each other, and end up at about the exact same point( like a freeway exit) as long as similar choices were made on all characters. Under my system you would start at different points, take different paths and end up equally as strong as each other but not be at the same point( not similar).

    Being able to be everything is great for a single player game but its boring for a MMO when a big part of the replayability is in having multiple DIFFERENT characters. And all ESO characters are so much the same and so much jack of all trades that you dont even need roles for most content. One character can do it all without any changes to that character and that just lacks a lot of creativity.
    Edited by ThorianB on May 25, 2021 8:48PM
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    kilroy5250 wrote: »
    Chat tabs for PS console

    You don't have that?
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    The ability to put helmets or hats on the companions, and change their hair.

  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would add a trio of new icons for the inventory listing column that shows the ornate and intricate icons. The three new icons would be as follows:

    - Unknown (possibly the same magnifying glass icon that's already in the game): This would be displayed on items such as blueprints, recipes, motif pages, etc., to show that the current character does not yet know it.

    - Unavailable, or something of that nature: This would be displayed on motif pages to show that the current character does not have sufficient ability in any of the pertinent crafting lines (blacksmithing, clothing, etc.) to learn the motif. It would take precedence over the "unknown" icon on motif pages, given that any motif pages which the character has insufficient ability to learn would obviously be unknown.

    - Uncollected: This would be displayed on weapons, armor, jewelry, and style pages which have not yet been collected on the player's current account.

    These new icons would also be added to the searchable characteristics at guild traders.
    I've fought mudcrabs more fearsome than me!
  • alanmatillab16_ESO
    alanmatillab16_ESO
    ✭✭✭✭✭
    Spears (1 handed for use with 1H+shield skill line and 2 Handed)
    A 1 Handed only line, or a selection of shorter 2 handed weapons because most of them are frankly rediculous on some characters)
    1 Handed and Artefact skill line for casters (Spellbooks, Symbols, Runes etc in the offhand)
  • RavenNightsong
    RavenNightsong
    Soul Shriven
    Stealth overhaul

    Vampirism overhaul

    Werewolf/Vampire skins

    Pet skins (gets boring seeing the same ugly color everywhere!)

    Paint the walls in our houses

    Gardening/farming at our houses

    Class change tokens

    and

    More Argonian and Khajiit hairstyles! :)
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    Obtaining a chosen item to sticker book after certain amount of runs for according dungeon.

    We have a scale for each dungeon: "68 of 72 items collected" in sticker book.
    Let's add another scale like "15 of 50 runs" for this dungeon.
    When you get '50 of 50 runs" you can just click on an item you didn't collect yet and have a popup "Do you really want to get this sticker for 50 runs you've done?"
Sign In or Register to comment.