I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
Darkspecialist wrote: »seems like more people would in order to AoE everything down quicker. I see people going into these large rooms and its chaos till the group moves on. seems like its left up to the tank to gather those ranged bad guys up.
why is that?
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
Never heard anyone call that LoS, which is why i was confused. As a game programmer, LoS has a very specific meaning to me.
Anyways, herding mobs together to burn them down quickly is certainly something even newer players should know about.
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
Never heard anyone call that LoS, which is why i was confused. As a game programmer, LoS has a very specific meaning to me.
Anyways, herding mobs together to burn them down quickly is certainly something even newer players should know about.
ThoughtRaven wrote: »A few reasons:
1) Using LoS to bring mobs together is beyond what most people running dungeons are thinking about/aware of.
2) Even if people are aware of LoS and willing to use it, it often isn't terribly viable.
3) It kind of is the tank's job to pull everything in.
@Starlight_WhisperStarlight_Whisper wrote: »
@Starlight_WhisperStarlight_Whisper wrote: »
Line of sight is used in both rendering (ray-casting to see if things are visible or affected by a certain light etc.) as well as things like collision detection for moving objects (weapon projectiles for example, also ray-casting).
It is also used in npc ai, which is probably how it got to be used in the way described in this thread, where npcs can have a detection radius and use LoS to determine if they can see the player or not (again using ray-casting) from their current location.
Icy_Waffles wrote: »No one cares about mobs. I’m not slotting AOE and switching to normal setup for each boss in a dungeon.
Fact is the other thing... you don’t have to if you have decent dps. Less dps then you may benefit from more tactics.
I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
VaranisArano wrote: »I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
If you do that with a group that knows the tactic, it's great. If you do that with a group that doesn't know it, group mates get tangled up in the horde and die, and then it takes longer.
And if you try to LOS, but really you are just dragging an aggro train of mobs behind you while the rest of your groupmates struggle to keep up as they are CC'd and slowed by your aggroed mobs...it takes longer for them, but the person rushing ahead has it easy.
In short, when LOS works, it works really well.
When it doesn't, I find it ends up making the run longer.
VaranisArano wrote: »I'm not sure how LoS (Line of Sight) has anything to do with grouping mobs in a central place so they stay in red as long as possible?
I mean, your own example mentions a large room where everyone can see everything, thus everyone has LoS to everything.
I'm confused ...
LOS means to aggro the enemies in a room and then move out of their line of sight, like around a bend in a corridor. This causes all of the melee enemies to follow you around the corner, grouping them all together, and it also causes all of the ranged enemies to group together. And then you can drag the melee enemies back to the ranged enemies and burn them all down at once. Making it more efficient to kill a room of enemies instead of having to kill them in bits and pieces.
A great example is the giant room in Elden Hollow right before the last boss. If you aggro the entire room and then go down the corridor where the alit boss is and move just a bit down the corner the entire room of enemies will follow and group up and 1 ult dump with kill the entire room.
Another great line of sight spot is in Banished Cells with the two harvesters. If the tank taunts them both and the runs around behind one of the pillars, it causes both bosses to follow and stack next to one another. Allowing the group to hit both with aoes at the same time and easily switch back and forth with single target skills while the shields are down.
If you do that with a group that knows the tactic, it's great. If you do that with a group that doesn't know it, group mates get tangled up in the horde and die, and then it takes longer.
And if you try to LOS, but really you are just dragging an aggro train of mobs behind you while the rest of your groupmates struggle to keep up as they are CC'd and slowed by your aggroed mobs...it takes longer for them, but the person rushing ahead has it easy.
In short, when LOS works, it works really well.
When it doesn't, I find it ends up making the run longer.
For sure. But I think that's kind of the point of the op. If people would learn and use the best tactics for a fight things would go smoother.
A really great example of this is the Foreman Llothan fight in Darkshade 1.
When the boss spawns in, if the entire group stays behind the mushroom Llothan won't teleport around the room. A ranged taunt and a group stack at the mushroom and you can burn the boss in one spot. But people rush in, never learn, and needlessly drag the fight out.