Personally, before to see anything added, I would very much prefer to see some of the "annoying" little things fixed/improved. You know, those "quality of life" peanuts having no priority like jumping not working very well, dismounting when entering town, and all that sort of stuff...
I'm out of my mind, feel free to leave a message... PC/NA
An in game wardrobe function similar to the character creation screen that allowed previewing of items and zoom when selecting face markings/adornments/ etc, so that I can properly see changes to my characters appearance before making them permeant.
I would like to add a tad bit of extra character customization to be able to add those super tall Khajiit walking about or the Naga looking Argonians. Especially the Naga. The Naga look is really cool in my opinion. I really want that Naga, is what I’m trying to say.
- Mount armor: dyes, Outfits, and Costumes from Crown Store, Achievements, etc.
- Extract Crown Gems from any item received from a Crown Crate, not just Banners and Consumables. It doesn't even have to be full value. Maybe put a 2-hour timer on the item's eligibility for Extraction.
Collectibles
ability to Hide things we will never use from Collectibles menus
A barber shop, which could introduce a charming fan-favourite Khajiit.
Tavern games for players to bet ingame money, something like Gwent.
Mount customisation such as armour. Allowing for more mini-content and player expression.
Pet skins, it's so immersion breaking and viscerally ugly to see the same 15th sorc pet in town. Would add a lot to player expression and achievements expression.
Updated rigs and anims - this by far is prolly the most outlandish due to workload and engine constraints but would be a welcomed change.
Remove the ugly hipflaps or give us options to hide it.
Spell Scrolls. Consumable scrolls that go into your quick slot, allowing you to cast most non-ultimate spells from another class. The power of the spell is based on the person who crafts the scroll and their skill level in the craft; it won't be as powerful as the original caster (you won't have the class passives included). There would be some exceptions like anything that requires double slotted or passive bonuses will not be allowed, Daedric pets for example won't be allowed and skills such as Repentence will activate the health/stamina restore per use, but not the bonus passive tri-recovery effect.
An actual well thought out and designed Necromancer class. One with actual summons (30 seconds instead of 10 secs) and not temporary ones. A melee centered zombie or skeleton summon. An ultimate that actually summons a flesh golem (much smaller) that follows you and deals decent damage. And actual debuff-curse and not tethers.
A new argonian racial in place if life mender. (6% healing done bs) A racial what fit for them lorewise, dont force players into the healing role for no reason and actually fun and useful.
"I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU