MindOfTheSwarm wrote: »Flash Freeze Light Armor Set
2 piece: 129 Spell Damage
3 piece: 1096 Maximum Magicka
4 piece: 1096 Maximum Magicka
5 piece: Your Frost damage over time effects gain 200% bonus Critical Damage
but your Critical Chance is permanently set to 10%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds.
MindOfTheSwarm wrote: »Flash Freeze Light Armor Set
2 piece: 129 Spell Damage
3 piece: 1096 Maximum Magicka
4 piece: 1096 Maximum Magicka
5 piece: Your Frost damage over time effects gain 200% bonus Critical Damage
but your Critical Chance is permanently set to 10%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds.
MindOfTheSwarm wrote: »It’s chance is set to 10% because you get 200% additional crit damage on dots. That does not sound much on a dot tick but don’t forget ults like Northern Storm, Ice Comet and Icy Rage. If you have a tooltip of Icy Rage of 10k which is easy plus you’re already stacks crit damage at say 85% that’s 285% on a random tick. The chance is set low to offset the very high damage. I didn’t think of this as PvP or pve focused. More of a solo set, Crit builds shouldn’t always be about delivering as many crits as possible. Which is why my suggestion has no crit passives as they would be redundant on a limitation of 10%. I mean in theory you could take it to nuts levels and double down so it’s five piece did something like this:
5 piece: Your Frost damage over time effects gain 1000% bonus Critical Damage
but your Critical Chance is permanently set to 1%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds. Actually more I think about it, this would actually be fun ass set with it set like this.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »It’s chance is set to 10% because you get 200% additional crit damage on dots. That does not sound much on a dot tick but don’t forget ults like Northern Storm, Ice Comet and Icy Rage. If you have a tooltip of Icy Rage of 10k which is easy plus you’re already stacks crit damage at say 85% that’s 285% on a random tick. The chance is set low to offset the very high damage. I didn’t think of this as PvP or pve focused. More of a solo set, Crit builds shouldn’t always be about delivering as many crits as possible. Which is why my suggestion has no crit passives as they would be redundant on a limitation of 10%. I mean in theory you could take it to nuts levels and double down so it’s five piece did something like this:
5 piece: Your Frost damage over time effects gain 1000% bonus Critical Damage
but your Critical Chance is permanently set to 1%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds. Actually more I think about it, this would actually be fun ass set with it set like this.
i dunno it's so oddly specific that it's just bad. ESO's sets aren't usually created to be so specific that it's hard to ever get value out of them.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »It’s chance is set to 10% because you get 200% additional crit damage on dots. That does not sound much on a dot tick but don’t forget ults like Northern Storm, Ice Comet and Icy Rage. If you have a tooltip of Icy Rage of 10k which is easy plus you’re already stacks crit damage at say 85% that’s 285% on a random tick. The chance is set low to offset the very high damage. I didn’t think of this as PvP or pve focused. More of a solo set, Crit builds shouldn’t always be about delivering as many crits as possible. Which is why my suggestion has no crit passives as they would be redundant on a limitation of 10%. I mean in theory you could take it to nuts levels and double down so it’s five piece did something like this:
5 piece: Your Frost damage over time effects gain 1000% bonus Critical Damage
but your Critical Chance is permanently set to 1%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds. Actually more I think about it, this would actually be fun ass set with it set like this.
i dunno it's so oddly specific that it's just bad. ESO's sets aren't usually created to be so specific that it's hard to ever get value out of them.
I don’t think you’re looking at the big picture here or have done the math either. 10k dot on crit would yield 100k. Many other mmo’s and RPG’s have similar sets that do this and it works.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »It’s chance is set to 10% because you get 200% additional crit damage on dots. That does not sound much on a dot tick but don’t forget ults like Northern Storm, Ice Comet and Icy Rage. If you have a tooltip of Icy Rage of 10k which is easy plus you’re already stacks crit damage at say 85% that’s 285% on a random tick. The chance is set low to offset the very high damage. I didn’t think of this as PvP or pve focused. More of a solo set, Crit builds shouldn’t always be about delivering as many crits as possible. Which is why my suggestion has no crit passives as they would be redundant on a limitation of 10%. I mean in theory you could take it to nuts levels and double down so it’s five piece did something like this:
5 piece: Your Frost damage over time effects gain 1000% bonus Critical Damage
but your Critical Chance is permanently set to 1%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds. Actually more I think about it, this would actually be fun ass set with it set like this.
i dunno it's so oddly specific that it's just bad. ESO's sets aren't usually created to be so specific that it's hard to ever get value out of them.
I don’t think you’re looking at the big picture here or have done the math either. 10k dot on crit would yield 100k. Many other mmo’s and RPG’s have similar sets that do this and it works.
i don't need to do the math to know that the set doesn't work like others in ESO, and not in a good way, additionally, if you managed to use this in pvp to rng one-hit someone, do you think that is fair? i don't. besides, other than that very rare random one-hit, the bonus doesn't do anything at all other than hurt your build. i don't think it is good design whatsoever.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »It’s chance is set to 10% because you get 200% additional crit damage on dots. That does not sound much on a dot tick but don’t forget ults like Northern Storm, Ice Comet and Icy Rage. If you have a tooltip of Icy Rage of 10k which is easy plus you’re already stacks crit damage at say 85% that’s 285% on a random tick. The chance is set low to offset the very high damage. I didn’t think of this as PvP or pve focused. More of a solo set, Crit builds shouldn’t always be about delivering as many crits as possible. Which is why my suggestion has no crit passives as they would be redundant on a limitation of 10%. I mean in theory you could take it to nuts levels and double down so it’s five piece did something like this:
5 piece: Your Frost damage over time effects gain 1000% bonus Critical Damage
but your Critical Chance is permanently set to 1%. When you deal Critical Damage
with a Frost damage over time effect you stun the target, freezing them solid for 5
seconds. Actually more I think about it, this would actually be fun ass set with it set like this.
i dunno it's so oddly specific that it's just bad. ESO's sets aren't usually created to be so specific that it's hard to ever get value out of them.
I don’t think you’re looking at the big picture here or have done the math either. 10k dot on crit would yield 100k. Many other mmo’s and RPG’s have similar sets that do this and it works.
i don't need to do the math to know that the set doesn't work like others in ESO, and not in a good way, additionally, if you managed to use this in pvp to rng one-hit someone, do you think that is fair? i don't. besides, other than that very rare random one-hit, the bonus doesn't do anything at all other than hurt your build. i don't think it is good design whatsoever.
No one is going to one hit anyone with my suggestion. If you crit say in Winter’s Revenge with the suggestion. You would do about 38k. But Surprise attacks and other spammable already can hit this on a standard build and even exceed it. Furthermore if you take PVP rules into account you must half this damage to 19k and then add crit resistance on top which cuts down even further an most builds this equates to around 30-50% which is about 9k at one percent chance. This is hardly threatening. Also, with all due respect, yes you kind of do have to do the math with any set suggestion or criticism in order for any critique to hold any real credibility. If others put in set suggestions and it peaks my interest I always get out my calculator and offer constructive feedback. Final point is that people don’t want sets that work like other sets, what’s the point? The whole point of an RPG is that players play ‘roles’. Having everyone do essentially the same thing outside of aesthetics on skills is dull. The gameplay has become ‘flat’ over the years due to constant tweaking of classes doing all the same thing and now the cp system being ‘horizontal’ has made builds (real builds) a thing of the past. Most class damage comes from light attack weaving and spammables. That’s for every class. So what’s the difference between the classes? Very little.
MindOfTheSwarm wrote: »That’s a matter of opinion. As far as icy rage is concerned I don’t think it’s too scary either it will still only hit for about 12k when all mitigation is taken into account. It’s really not as busted as it look. But it doesn’t really matter anyway I doubt ZoS would pay attention to such an idea. Spit balling new ideas is always good. Remember how we were discussing a Frostbite mechanic for a while? Well we got it. Not in the way we imagined but in the same flavour.