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Despawning unlooted corpses and interacted containers

HowellQagan
HowellQagan
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Here's an idea ZOS (not even a new one):

You are well aware the game has performance issues, and even opening in-world containers (such as baskets, barrels, etc) empties after a couple opens. Not sure about the exact number but if you open about 10 containers it starts emptying the ones you interacted first.

Unlooted corpses, interacted but not fully looted chests, material nodes and other similar concepts should just disappear after 5 minutes. If players don't claim it in 5 mins, they obviously don't want the contents so it might as well just disappear. There is really no need to make them linger in the world.

It creates clutter, there have been even cases reported in the bug section where people were killing instant respawning justice NPCs which were piling up and slowing down or even crashing the game on ps4/xb1.

Just let them go...
Edited by HowellQagan on May 22, 2021 10:43AM
That annoying dude on PC-EU.
  • twev
    twev
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    I'd be happy if unlooted corpses at dolmen would become invisible to anyone who didn't have looting rights on it after 60 seconds.
    It's just annoying to do the dolmen circuit in alik'r and see dead bosses still cluttering the area after the 2nd rotation.

    I assume they are there because some player with looting rights is either getting disconnected/leaving the game or intentionally not looting the corpse just to see how many can pile up before they despawn.

    Either way, it's just stupid clutter and considering how ZOS makes changes to the game to reduce server load, it can't have zero impact on server load to keep dynamic objects spawned at combat locations for longer than necessary.
    Since no one else can interact with the corpse - there's no need to keep it spawned on everyone elses screen.

    Just a little something that bugs me about the dynamic environment in game.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • HowellQagan
    HowellQagan
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    twev wrote: »
    I assume they are there because some player with looting rights is either getting disconnected/leaving the game or intentionally not looting the corpse just to see how many can pile up before they despawn.
    @twev Farming xp on low level char and can't bother looting. They stay there for a long time if not looted, until the "owner" of the loot remains in the zone. Since they are in groups, many players have loot in the corpses which makes it even less likely to despawn them.
    That annoying dude on PC-EU.
  • jle30303
    jle30303
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    Basically, with Dolmens, World Bosses and similar events: When the thing restarts / respawns, ALL corpses in the area should disappear at once. Like, when the Worm Cultists appear, every corpse within the radius of the dolmen is automatically despawned regardless of who has or hasn't looted it.

    And when a World Boss or Dungeon Boss (public dungeon or delve) respawns, the corpse of its previous incarnation should disappear too.
  • Fennwitty
    Fennwitty
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    With yellow NPCs -- doing Dark Brotherhood, I kill npcs and loot them entirely. But their bodies hang out a looong time anyway.

    They can start reducing the length of time dead bodies stay even when they're empty.
    PC NA
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