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Devs, can we talk about world events please? Harrowstorms, Geysers, Dragons etc?

  • CaffeinatedMayhem
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    Magdalina wrote: »
    I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.

    Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.

    Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.

    And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.

    I've tried doing them with 2, and I can assue you it takes way faster than that, and also fairly easy if both of you are paying attention (easier yet if one of you is tanky). I've also never had issues killing ads with >1 people there. I don't want to scream l2p, but if it's an issue you're regularly having, perhaps you could look into some slight adjustments to your build and/or fight strategy to speed it up :p

    Leave the dragons difficulty alone. This is literally the only open world encounter you cannot easily solo, this is a DRAGON and you're no Dragonborn, it SHOULD be hard. This is a gorgeous, epic fight, imo best thing they have ever done to open world, let's not screw it up by endless nerfs like other parts of the game. If anything, I wish the rewards could scale depending on number of people so with less people there you'd be getting bigger rewards, that'd be fair, but I don't think the dragons themselves should be easier. If nothing else, I'm sure you can find a group to do them, like 4 capable people would be more than enough for fast and easy experience (not 30 seconds, but not 20 minutes either).

    Yeah, I was coming here to say. . . the other day I did a dragon with one other random person, who was a healer, and I'm a DD. It took us about 10 minutes. It was really challenging, yes, but it can be done. I know that's not exactly normal, of course.

    I'm confused when people say there's no one running these things, too. Maybe that's a PC thing. On PS4 NA, there's always a train running back and forth between the two dragons in S. Elsweyr. In N. Elsweyr, they're a little more cautious, but I've had a lot of luck encouraging people by engaging the dragons first--yes, even the ones in the south. It's not rare for me to hold my own and keep from dying until someone shows up, it happens that quickly. It seems like there's always people waiting for someone to be brave.

    I have the same experience in Xbox. If you show them somebody is surviving against it, they join in.

    Look, I’ve tried this. I’m not using my tank, usually my stamblade or magwarden. I can do about 10% of the dragons health before I make a mistake and die. IF other players show up the problem becomes someone staying alive so the fight doesn’t reset. PC has a lot of older gamers (think 60s plus) esp in the mornings, whose reaction times are slow. I’m 40s with hand/wrist issues that impede reactions, and I have to use controller, and on PC that means added latency.

    Telling people to “git gud” and acting like everyone should be able to solo or duo dragons is elitist. I paid for this content and I’d like to be able to do it on my own schedule. Not having to rearrange my life so I can play a game during prime time. Or only play on weekends.
    Edited by CaffeinatedMayhem on July 16, 2020 3:20PM
  • CaffeinatedMayhem
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    Honestly, if my asking for a few less adds on a dragons flyover phase triggers you this much... I can’t even complete that sentence.
  • Magdalina
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    Magdalina wrote: »
    I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.

    Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.

    Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.

    And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.

    I've tried doing them with 2, and I can assue you it takes way faster than that, and also fairly easy if both of you are paying attention (easier yet if one of you is tanky). I've also never had issues killing ads with >1 people there. I don't want to scream l2p, but if it's an issue you're regularly having, perhaps you could look into some slight adjustments to your build and/or fight strategy to speed it up :p

    Leave the dragons difficulty alone. This is literally the only open world encounter you cannot easily solo, this is a DRAGON and you're no Dragonborn, it SHOULD be hard. This is a gorgeous, epic fight, imo best thing they have ever done to open world, let's not screw it up by endless nerfs like other parts of the game. If anything, I wish the rewards could scale depending on number of people so with less people there you'd be getting bigger rewards, that'd be fair, but I don't think the dragons themselves should be easier. If nothing else, I'm sure you can find a group to do them, like 4 capable people would be more than enough for fast and easy experience (not 30 seconds, but not 20 minutes either).

    Yeah, I was coming here to say. . . the other day I did a dragon with one other random person, who was a healer, and I'm a DD. It took us about 10 minutes. It was really challenging, yes, but it can be done. I know that's not exactly normal, of course.

    I'm confused when people say there's no one running these things, too. Maybe that's a PC thing. On PS4 NA, there's always a train running back and forth between the two dragons in S. Elsweyr. In N. Elsweyr, they're a little more cautious, but I've had a lot of luck encouraging people by engaging the dragons first--yes, even the ones in the south. It's not rare for me to hold my own and keep from dying until someone shows up, it happens that quickly. It seems like there's always people waiting for someone to be brave.

    I have the same experience in Xbox. If you show them somebody is surviving against it, they join in.

    Look, I’ve tried this. I’m not using my tank, usually my stamblade or magwarden. I can do about 10% of the dragons health before I make a mistake and die. IF other players show up the problem becomes someone staying alive so the fight doesn’t reset. PC has a lot of older gamers (think 60s plus) esp in the mornings, whose reaction times are slow. I’m 40s with hand/wrist issues that impede reactions, and I have to use controller, and on PC that means added latency.

    Telling people to “git gud” and acting like everyone should be able to solo or duo dragons is elitist. I paid for this content and I’d like to be able to do it on my own schedule. Not having to rearrange my life so I can play a game during prime time. Or only play on weekends.

    No one is implying you're supposed to solo or duo dragons (even though it's possible, but I'm fairly sure it's far from intended way of doing it), but if it's taking 4 810 cp dps 20 minutes to kill one, clearly they're doing a LOT of something wrong. I'm sorry if you're having physical issues with playing the game, but there're still a lot of options out there - building tanky, using some easy shield stacking pet magsorc build, getting more speed to easily get out of AoEs, learning more about dragon mechanics so you have an easier time avoiding them, etc. This is a DRAGON, a giant, flying, fire/shock/ice breathing, spell-casting, clawed, toothed, thousands of years old creature (heck, did you even see its sheer size?). You're not to supposed to just come and yolo it, it's supposed to be a fight to remember.

    This is also ONE type of encounter in the world of 30+ zones full of mobs, quest bosses and dolmens dying to 3 light attacks, world bosses and geysers taking a little bit more but generally not too much (I'm not gonna mention Harrowstorms because I haven't really done them much yet). Literally 99.99% of open world is geared towards people who want to RP naked fist fighting or otherwise not pay any attention to the game mechanics (I'm sorry if I sound salty, but as a player who actually enjoys both mechanics AND storylines of open world, this really upsets me) and this is not about to change. Please leave the remaining 0.01% of the content alone for those of us who do enjoy more challenging encounters.
  • CaffeinatedMayhem
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    Magdalina wrote: »
    This is also ONE type of encounter in the world of 30+ zones full of mobs, quest bosses and dolmens dying to 3 light attacks, world bosses and geysers taking a little bit more but generally not too much (I'm not gonna mention Harrowstorms because I haven't really done them much yet). Literally 99.99% of open world is geared towards people who want to RP naked fist fighting or otherwise not pay any attention to the game mechanics (I'm sorry if I sound salty, but as a player who actually enjoys both mechanics AND storylines of open world, this really upsets me) and this is not about to change. Please leave the remaining 0.01% of the content alone for those of us who do enjoy more challenging encounters.

    ANd this is the ONLY type of encounter that drops the lead for the Stained Glass Window - of which I estimate I'll need 6 of for a build. At 40+ for ONE lead... that's a lot of dragons.

    Sorry again that asking for 4 flame atros instead of 8 is that horrifying to you - but that's what I'm asking for. When less people are present, asking that dragons present less challenging FLYOVER ONLY encounters.

    If you really want challenging, go do sunspire solo. Totally possible, as the bosses have the same number of HP as overland and you can do what you want. Much more challenging flyover mechanics too.

    I swear, no one reads do they?
  • SickleCider
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    Magdalina wrote: »
    I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.

    Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.

    Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.

    And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.

    I've tried doing them with 2, and I can assue you it takes way faster than that, and also fairly easy if both of you are paying attention (easier yet if one of you is tanky). I've also never had issues killing ads with >1 people there. I don't want to scream l2p, but if it's an issue you're regularly having, perhaps you could look into some slight adjustments to your build and/or fight strategy to speed it up :p

    Leave the dragons difficulty alone. This is literally the only open world encounter you cannot easily solo, this is a DRAGON and you're no Dragonborn, it SHOULD be hard. This is a gorgeous, epic fight, imo best thing they have ever done to open world, let's not screw it up by endless nerfs like other parts of the game. If anything, I wish the rewards could scale depending on number of people so with less people there you'd be getting bigger rewards, that'd be fair, but I don't think the dragons themselves should be easier. If nothing else, I'm sure you can find a group to do them, like 4 capable people would be more than enough for fast and easy experience (not 30 seconds, but not 20 minutes either).

    Yeah, I was coming here to say. . . the other day I did a dragon with one other random person, who was a healer, and I'm a DD. It took us about 10 minutes. It was really challenging, yes, but it can be done. I know that's not exactly normal, of course.

    I'm confused when people say there's no one running these things, too. Maybe that's a PC thing. On PS4 NA, there's always a train running back and forth between the two dragons in S. Elsweyr. In N. Elsweyr, they're a little more cautious, but I've had a lot of luck encouraging people by engaging the dragons first--yes, even the ones in the south. It's not rare for me to hold my own and keep from dying until someone shows up, it happens that quickly. It seems like there's always people waiting for someone to be brave.

    I have the same experience in Xbox. If you show them somebody is surviving against it, they join in.

    Look, I’ve tried this. I’m not using my tank, usually my stamblade or magwarden. I can do about 10% of the dragons health before I make a mistake and die. IF other players show up the problem becomes someone staying alive so the fight doesn’t reset. PC has a lot of older gamers (think 60s plus) esp in the mornings, whose reaction times are slow. I’m 40s with hand/wrist issues that impede reactions, and I have to use controller, and on PC that means added latency.

    Telling people to “git gud” and acting like everyone should be able to solo or duo dragons is elitist. I paid for this content and I’d like to be able to do it on my own schedule. Not having to rearrange my life so I can play a game during prime time. Or only play on weekends.

    Yeah, I think there must be differences between how people on PC and console approach these dragons, or it's a NA vs EU thing. I'm my mother's caregiver, so I usually get to play at about 12-3am, and I usually have no trouble getting people to join on PS4 NA.

    I didn't mean to suggest everyone should be able to solo or duo dragons, I just wanted to point out that failure and long completion time isn't always an inevitable consequence. I'm 33, I have arthritis, and usually play with both my hands in a splint, so I understand.

    Sidebar: I'm fine with the dragons as they are but I wouldn't complain about a few adjustments. Bone colossi are a little overturned, and there are some funny things going on with the storm dragons that seem a bit buggy. Flame atros may as well be made of tissue paper to me, but I know some people struggle with the adds.

    Hope you get your windows soon. That seems to be the crux of your frustration. The RNG definitely needs to be looked at.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Magdalina
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    Magdalina wrote: »
    This is also ONE type of encounter in the world of 30+ zones full of mobs, quest bosses and dolmens dying to 3 light attacks, world bosses and geysers taking a little bit more but generally not too much (I'm not gonna mention Harrowstorms because I haven't really done them much yet). Literally 99.99% of open world is geared towards people who want to RP naked fist fighting or otherwise not pay any attention to the game mechanics (I'm sorry if I sound salty, but as a player who actually enjoys both mechanics AND storylines of open world, this really upsets me) and this is not about to change. Please leave the remaining 0.01% of the content alone for those of us who do enjoy more challenging encounters.

    ANd this is the ONLY type of encounter that drops the lead for the Stained Glass Window - of which I estimate I'll need 6 of for a build. At 40+ for ONE lead... that's a lot of dragons.

    Sorry again that asking for 4 flame atros instead of 8 is that horrifying to you - but that's what I'm asking for. When less people are present, asking that dragons present less challenging FLYOVER ONLY encounters.

    If you really want challenging, go do sunspire solo. Totally possible, as the bosses have the same number of HP as overland and you can do what you want. Much more challenging flyover mechanics too.

    I swear, no one reads do they?

    Can we stop bringing 'if you want challenge, go solo a trial' argument in open world discussions? I am well aware of existence of veteran trials and dungeons, and very grateful for those. None of this changes the fact that about 90% of the game is open world - sure, there is plenty of replayability in dungeons and trials, but this is a completely different thing from exploring a new zone with its story, people (both NPCs and players) and whatnot. I know we can't have challenging quest bosses because then someone might actually fail to complete them, but having just a single challenging encounter in open world is an amazing breath of fresh air.

    Frankly, I don't care about ads number too much, it's far from the most challenging or fun dragon mechanic (also, why flame atronachs? Those are CC'able and have low health. Did you try bringing them together, CC'ing and AoE'ing?), but at this point I'm against any nerfs to challenging content because ZOS tend to approach it with a hammer instead of pincers. First some ads, then some health, then some damage, then we have WGT all over again. Please no.

    If you need that many of the windows, that is unfortunate for you (no sarcasm, it is a rare-ish drop), but it's not really a reason to nerf an encounter just to make for easier farming. If nothing else, I know a lot of people are also after this window, did you try collaborating and seeing if you can form a group at the time you play?
  • Ravensilver
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    I'd argue that the main reason for continuing to grind Harrowstorms is for Vampire furnishing plans, which I get about once every 20-30 Harrowstorms. 40+ dragons for a lead drop? I'm giving up on that too, until some event where all 3 dragons die relatively quickly.

    I'm on my seventh or eighth day of farming the NE dragons. I only do Prowl's Edge, because that's the one most likely to attract other players. The other locations often have dragons sitting untouched for an hour or so.

    I don't mind doing a few dragons to get a lead. I do delves several times, too. But it's getting to the point where I'm just shrugging my shoulders and thinking 'whatever' and wandering off. This content is neither interesting nor rewarding. It's WoW-type grind, which for some reason ZOS has considered the newest thing to add to our game.

    You know what? I hated it in WoW - which is why I'm in ESO - and I hate it here.
    I don't mind a bit of a grind. I did my 10 lvls Antiquities. I do delves several times to get a lead. I wander all over a zone, trying to find chests and so on. I'll do quests, no matter how long or, occasionally, boring.
    But this is getting ridiculous.

    I'd venture to say that *most* players aren't kids or unemployed people, so that they have hours and hours of time to chase dragons or whatever. They're probably players like me - with a full-time job (so we can afford all the stuff that ZOS throws at us... ) and perhaps family or SOs. That leaves a few hours a day to play. In that time, I want to experience the game - not stupidly kill dragon after dragon after dragon after...

    Harrowstorms are similar. They take forever to spawn, you don't know which one is up, unless someone mentions it in the Zone chat, there are very, very few players doing them - and the rewards are absolutely worthless. Except for the very, very, very rare recipe that might drop at some point in time.

    It would be nice if the Devs would remember that we *are* paying for this. And we, the customers, *do* deserve a positive and rewarding (in every way) experience.

    So I'm absolutely with the OP here.
  • Pyr0xyrecuprotite
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    As an OK and experienced CP1750+ magplar player (who has not completed vMA yet, so NOT "elite"), I'm quite ok with the difficulty level of dragons - they really SHOULD be challenging - with a few minor caveats, especially the bone collossi (which are nuts). I can't survive the black lightning dragon breath attack, but if you can see it coming in time and have room to maneuver (a matter of luck), you can sometimes dodge-roll off to the side of his wing and just watch him blast empty space instead of you. With a decent build, it is still possible to sometimes be killed during a dragon event, but with skill and experience you can USUALLY survive.

    As for having enough people at dragon sites to complete the event, I suspect that is part of why one of the antiquity leads was tied to dragon events. I hope that this is enough to maintain ongoing interest levels in fighting dragons - the other rewards are not worthwhile unless you are taking a new character through the zone and trying to complete the dragon dailies.

    On the other hand, Harrowstorms are just stupidly deadly. It's easy to die multiple times during a HS event to one-shots that you either can't see coming, or that insta-kill you as you see the telegraph appear under your feet. They are just NOT FUN, and the rewards are pitiful. Changing the daily repeatable quest to only require completing ONE harrowstorm was a very good idea, but ZoS definitely needs to review and adjust the various boss damage mechanics, especially the Shrike.

    Lastly, I agree that Geysers are decently scaled, and someone with a good build can USUALLY solo one (except for the times when you get a named boss instead of just an elite at the end). However, my problem is that they are just BORING. You have to fight the same sort of trash in far too many waves at first, which is just a time-waster to allow other players to see that the event is active and let them ride in to join. The bosses are challenging enough, but there isn't any real reason to keep on fighting more geysers once you have all the related achievements. Exception: I guess I'll be working on doing more geysers during the upcoming Summerset event, at least on characters that don't have all the geyser achievements. In any case, I'd really prefer if they just did away with some of the initial time-wasting trash - or gave us a new reason to farm geysers AFTER the Summerset event.
  • whitecrow
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    I thought Geysers really hit the sweet spot of difficulty. You can do them by yourself and get a miniboss at the end who's not bad for an average player to fight all the way up to doing them in a daily group where a world boss is wrecking people left and right with their AOEs.

    It means that I feel comfortable running up to a waiting geyser whether I'm alone or not.

    I don't. Sometimes I'll get bored waiting for others and give it a try, but most of the time I get a named boss and have to plead the zone for assistance. Number of players present has nothing to do with the final boss. If I'm lucky I get a Yaghra Monstrosity, which I can handle.
  • Selena22
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    I completely agree with OP. My experience running by a dragon I got one shotted, same with Harrowstorm. They need the same mechanic the base game has and adjusts to who is present. I usually can only play late a night and not many in zone want to help or can help for HS or Dragons. It feels like I am missing out on certain aspects of the game and set pieces which is no fun.
  • Larcomar
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    I started elsweyr a few weeks back. Been doing the dragon daily every day. Great fun and not hard to get enough people even during the day when I generally play.

    It sounds like the problem is people are riding up to an idle dragon and waiting for people to show up. They may, but what I've found is that - precisley because they know they're not soloable - people will only rush over when they see them under attack.

    Just attack them and start the process. Trust me, people start showing up rapidly. Someone just needs to start the ball rolling.
  • Smitch_59
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    I agree with the OP. I hate Dragons and Harrowstorms. They drop mostly garbage. If it weren't for the possibility of furnishing leads, I would never touch them. As it is, I can barely tolerate them. So I mostly just ignore them.
    By Azura, by Azura, by Azura!
  • SammyKhajit
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    This one dislikes Harrowstorms for different reason:those poor, clueless people camping right in the middle of a creepy looking circular field and then getting killed. Why isn’t there an option to warn and then try to rescue them?
  • jle30303
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    This one dislikes Harrowstorms because the Witch-Pikes are (a) just too darn tough for small numbers, and (b) not entirely the most obvious target: the number of players racing around who completely ignore the pikes and go for the monsters, actually causing more bosses to be spawned, are the major reason that harrowstorms spiral out of control.
  • Hexi
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    We need more group content, not less.
  • Aertew
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    My favorite is to fight them in damage gear in first person without my ability OR health bars on the screen. It is SOOO epic! But I have to slip on Chudan set when doing that.

    So... because you like super hard stuff I shouldn't be able to play at my level?

    I hate to break this to you, but this is an MMO, not dark souls. In any game where multiple skill levels exist at the same time, there will be issues. You want a harder game? Make it harder on yourself, not others. Seems like you do that, great. You want it harder? Unallocate your CP. Take off your armor. No weapons or skills, only fists. Go fight a dragon like that. Have fun.
    Go solo a trial. NO really, do!

    But don't take overland content and make it YOUR PERSONAL thing. Most people do not want to take an hour to solo a dragon. And that's reasonable.

    For everyone who complains that ESO (an MMO) is too easy... well, there are plenty of ways to up the difficulty without imposing on others. If that's not enough for you - there are plenty of very difficult single player games. If none of those suit your fancy - make your own games. Unity is easy to learn and free. In a multiplayer environment, expecting overworld content that *everyone* can access to cater to the elite is... selfish. If vMA isn't difficult enough for you, solo a trial. You can walk right into vCR+3 or vAS+2.

    You do realize that dragons are a world event? They arent meant to be soloable. Also if you could solo them it would ruin the whole point of the dragons being a 'threat to Elswheyr'. We arent the dragonborn.
  • OneWingedAnge7
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    I can solo a Harrowstorm so long as a Shrike doesn't spawn, can deal with them easily in fact if there is 1 person per pike.
    But dragons... Nah, insane. Even with a tank and a healer it's a nightmare so I don't even bother anymore.
  • Mik195
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    I play both NA and EU and sometimes the EU server is a little empty at late evening western US. I think it would be great if ZOS added a notification like "4 people currently attacking" so when you are the last one alive, you can play safer while the others rez. It would make fights less annoying when 3-4 strangers are doing these.
  • spartaxoxo
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    jle30303 wrote: »
    This one dislikes Harrowstorms because the Witch-Pikes are (a) just too darn tough for small numbers, and (b) not entirely the most obvious target: the number of players racing around who completely ignore the pikes and go for the monsters, actually causing more bosses to be spawned, are the major reason that harrowstorms spiral out of control.

    Ghosts spawn the monsters so some people should be on ghost duty. It only takes a stun tho, don't waste time killing them.
  • Huyen
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    I agree about Geysers, they did hit a sweet spot. I haven't solo'd a geyser, but I've come up on people who are, and they're generally fine until the last boss. I'm sure there are people who can solo them completely.

    In Northern Elsweyr, I would come across a waiting dragon and just wait for people to come...then it moves on to a different location, and I call it out in zone and wait again...rinse repeat until we maybe have enough people to fight it and not have the battle take forever.

    Wait, people show up when you ask? Show me your mysterious ways sensei!

    I actually solo'd a geyser all the way till the last boss. Managed to kill that one too, altho it went a bit slow. It was on a magicka sorcerer with a good solo (self-healing) build. So its possible. But I dont recommend it to anyone.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • spartaxoxo
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    Huyen wrote: »
    I agree about Geysers, they did hit a sweet spot. I haven't solo'd a geyser, but I've come up on people who are, and they're generally fine until the last boss. I'm sure there are people who can solo them completely.

    In Northern Elsweyr, I would come across a waiting dragon and just wait for people to come...then it moves on to a different location, and I call it out in zone and wait again...rinse repeat until we maybe have enough people to fight it and not have the battle take forever.

    Wait, people show up when you ask? Show me your mysterious ways sensei!

    I actually solo'd a geyser all the way till the last boss. Managed to kill that one too, altho it went a bit slow. It was on a magicka sorcerer with a good solo (self-healing) build. So its possible. But I dont recommend it to anyone.

    I can solo all the geysers, most of them with little trouble other than the occasional screwup and get practically one shot scenario.

    I feel like they are a good difficultly and the last of the appropriately tuned world events they've released.

    I don't need to ask for a bunch of help doing them, but they are easier with a group.

    I do kinda wish they hit a little harder with a big group tho.
    Edited by spartaxoxo on May 22, 2021 7:51AM
  • spartaxoxo
    spartaxoxo
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    Hexi wrote: »
    We need more group content, not less.

    We need more instanced group content. Not overland. Few of the people who actually benefit from these harder overland events even use the second that the new chapter drops. And the people who actually play overland then get stuck with a garbage situation to cater to someone not even using the content.

    I think content should be designed around the people who actually play it.
    Edited by spartaxoxo on May 22, 2021 7:54AM
  • Minyassa
    Minyassa
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    All I can say is that I stopped doing dragons and harrowstorms when they nerfed the furnishing plan drop rate. Maybe if they want people to keep grinding those, they shouldn't do that.
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