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Unpopular opinion

  • Goregrinder
    Goregrinder
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    I don't understand what 90% PVE you are talking about here. For pve, we only have one trial and one arena or mini trial per year + 4 dungeons. And that's not enough for many PVE players. Overland and questing are not PVE, they are too easy and casual. Sometimes, even in prime time, it is very difficult to find a party for 6 keys.
    I have been playing this game for 7 years now and more and more I notice that players are not divided into pve and pvp players. They are divide for casual players and non-casual players. Of course, for a casual player pvp is a real hell. But even I have a few such friends who do not mind sometimes spending their time in Cyrodiil and do not see anything bad to be killed in the game.

    PVP being flagged on only exists in 90% of the zones in ESO. Probably less than that. You can duel with other players in PVE zones (not all PVE zones), but a duel is only a 1v1. You can't flagged yourself and go overt, then run around Tamriel looking for fights.

    You have all the trials (PVE only), dungeons (PVE only), Arena's (PVE Only), most of the leads for mythic items (farmed through PVE), etc. Count how many zones there are in ESO including Eyevea, delves, public dungeons, and compare it to how many zones there are in ESO you can actually fight more than one player (AKA engaging in PVP). 90%of the game is encompassed by PVE.
  • Wolfpaw
    Wolfpaw
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    I don't understand what 90% PVE you are talking about here. For pve, we only have one trial and one arena or mini trial per year + 4 dungeons. And that's not enough for many PVE players. Overland and questing are not PVE, they are too easy and casual. Sometimes, even in prime time, it is very difficult to find a party for 6 keys.
    I have been playing this game for 7 years now and more and more I notice that players are not divided into pve and pvp players. They are divide for casual players and non-casual players. Of course, for a casual player pvp is a real hell. But even I have a few such friends who do not mind sometimes spending their time in Cyrodiil and do not see anything bad to be killed in the game.

    PVP being flagged on only exists in 90% of the zones in ESO. Probably less than that. You can duel with other players in PVE zones (not all PVE zones), but a duel is only a 1v1. You can't flagged yourself and go overt, then run around Tamriel looking for fights.

    You have all the trials (PVE only), dungeons (PVE only), Arena's (PVE Only), most of the leads for mythic items (farmed through PVE), etc. Count how many zones there are in ESO including Eyevea, delves, public dungeons, and compare it to how many zones there are in ESO you can actually fight more than one player (AKA engaging in PVP). 90%of the game is encompassed by PVE.

    Add Housing to the pve list.
    Edited by Wolfpaw on May 20, 2021 10:28PM
  • Parasaurolophus
    Parasaurolophus
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    I don't understand what 90% PVE you are talking about here. For pve, we only have one trial and one arena or mini trial per year + 4 dungeons. And that's not enough for many PVE players. Overland and questing are not PVE, they are too easy and casual. Sometimes, even in prime time, it is very difficult to find a party for 6 keys.
    I have been playing this game for 7 years now and more and more I notice that players are not divided into pve and pvp players. They are divide for casual players and non-casual players. Of course, for a casual player pvp is a real hell. But even I have a few such friends who do not mind sometimes spending their time in Cyrodiil and do not see anything bad to be killed in the game.

    PVP being flagged on only exists in 90% of the zones in ESO. Probably less than that. You can duel with other players in PVE zones (not all PVE zones), but a duel is only a 1v1. You can't flagged yourself and go overt, then run around Tamriel looking for fights.

    You have all the trials (PVE only), dungeons (PVE only), Arena's (PVE Only), most of the leads for mythic items (farmed through PVE), etc. Count how many zones there are in ESO including Eyevea, delves, public dungeons, and compare it to how many zones there are in ESO you can actually fight more than one player (AKA engaging in PVP). 90%of the game is encompassed by PVE.

    I said that I don't consider overland to be serious PVE content. Therefore, only dungeons and trials. I just always wondered what new pvp content could be? New decorations, where players do everything the same as in BG / Cyrodiil?
    PC/EU
  • jle30303
    jle30303
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    Still, the whole "more content for PVP" falls down on the fact that, for PVP, the content is *other players*. There are already more places for other players to actually fight each other - and games that they can play. More content (as in story content) won't do anything other than fragment the PVP population further.

    And, I'm sorry to say this to PVP veterans, but... in any game which has PVP, not just this one... the bigger the gap between newbie and veteran in terms of skill, the less incentive there is to actually try out as a new player. When powerful players regard themselves as "farming" other players who exist only have no chance in fights, and go down like so many skeevers - there is too great a power gap in PVP, and if you want PVP to be more popular, *newbies have to have the ability to kill veterans* - or only be matched against other newbies, and kept out of the veteran tier, in the same way that (for instance) chess has a ranking system, and somebody with rank 1200 is not expected to even be "randomly" drawn to play against someone with rank 2000.

    Of course, ranking systems based on who can beat whom, work in one-on-one combat, but not in openworld situations where any player (within the PVP zone) can run into literally any other player in the same zone regardless of skill. A ranking system based on, say, how well one had performed in particular BG games, might just work for BGs... if there was a big enough population to support it, and if you weren't waiting routinely 20 minutes for even the BG queue to pop.

    The fact is, that "Elder Scrolls" as a genre, as a series, has always been about the game story and lore - it's not even necessary to be a difficult game. The difficult elements, even dungeons, trials, delves and world events such as harrowstorms and dragon attacks, are, like PVP, very much "tacked on" to what's really essentially a massively multi-single-player game with a certain amount of item trading between players.

    I mean, that's why difficult World Bosses such as Ri'Atarashi could, in fact, quite comfortably kick Molag Bal's posterior...
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