Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Low population bonus BROKEN!

Cavedog
Cavedog
✭✭✭✭✭
Right now, PC NA, Kaalgrontiid, all populations are showing as two bars. But blue is getting a low population bonus, while the other two factions get hosed.

Please ZOS, PLEASE, re-evaluate the low population bonus and how the math works. This has been happening at least a few days of every week for at least the last two campaigns. The low population bonus idea sounds good, but it's broken as is.
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    is it because blue has less players in cyro?
  • Kuramas9tails
    Kuramas9tails
    ✭✭✭✭✭
    There's a scoring underdog bonus too. Are the blues score really low in the campaign?
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Cavedog
      Cavedog
      ✭✭✭✭✭
      Jayman1000 wrote: »
      is it because blue has less players in cyro?

      No, as I stated in the OP, all populations are showing as having two bars of population.
    • Cavedog
      Cavedog
      ✭✭✭✭✭
      There's a scoring underdog bonus too. Are the blues score really low in the campaign?

      No, blue is in second place, both on the scoreboard and in hourly scoring right now.
    • Jayman1000
      Jayman1000
      ✭✭✭✭✭
      Cavedog wrote: »
      Jayman1000 wrote: »
      is it because blue has less players in cyro?

      No, as I stated in the OP, all populations are showing as having two bars of population.

      But maybe two bars is not representative for the actual amount of players? Could be just the bars graphic representation that is wrong? would be nice if zos could clarify.
    • Jayman1000
      Jayman1000
      ✭✭✭✭✭
      btw doesnt this bonus to low pop/low score alliance punish weaker players that are playing in an alliance that has high pop or high score?
    • essi2
      essi2
      ✭✭✭✭✭
      ✭✭
      DC sometimes gets the Moral Boost even when they are Pop locked and leading :expressionless:

      This is not a new issue though, this also happened on the old instances.
      "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

      "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

      ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

      *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
    • Dagoth_Rac
      Dagoth_Rac
      ✭✭✭✭✭
      ✭✭✭✭✭
      Is low population based on number of bars (visible to us) or number of players (not visible to us)? If 1 bar is 0%-30%, 2 bars is 30%-60%, 3 bars is 60%-90%, and locked is 90%+, then it is possible for two factions to have same number of bars but a significant difference in player population.
    • daemonios
      daemonios
      ✭✭✭✭✭
      ✭✭✭✭✭
      Lovely how issues seem to persist for years on end in ESO. I stopped playing Cyrodiil in late 2015/early 2016 because of a faction exploiting the hell out of the low-pop bonus (was mostly interested in the campaigns). The bonus was not real time, it got triggered under certain conditions and lasted for some time after that even if the pop bar situation is reversed, so the faction benefiting from the underdog bonus could be pop locked against lower population factions. I'm assuming it still works the same way, with the same potential for abuse and the same lack of response from ZOS.

      It was the same when ZOS took away forward camps but didn't disable the ones obtained prior to that... only they did it a few hours sooner on NA, so certain guilds in EU stockpiled them and used them for weeks while everyone else had no chance to get a forward camp.

      It was the same when Cheat Engine exploiting became so ubiquitous that legit players recorded themselves flying and spamming ultimates one after the other, then a few got banned, and when the brouhaha died down they were unbanned again.

      It's the same with in-combat lasting minutes in Cyrodiil and preventing gear/skill swaps and riding; mobs getting aggroed in dungeons and blocking progress through doors because they won't reset and the players don't know they're aggroed; your weapons being invisible, with the the back bar weapon being shown at your feet; players being routinely feared through walls at known places; players running on top of their mounts; the UI putting people off certain activities unless they play on PC and can use add-ons...

      I find it sad that ZOS commits so little to the competitive and fun aspect of its own game that they simply allow exploiting to run unchecked or refuse to fix clearly broken things. During QuakeCon they did announce a schedule of upcoming improvements and fixes. I expected it to build on Matt Firor's post from back in April, but if you squeeze that info you'll see that it essentially boils down to the same thing we knew since then, with some things expected in Update 24 and a few more in the pipeline for next year. I want to believe they're starting to change, but I'll wait until I see some results.
      Edited by daemonios on August 5, 2019 3:57PM
    • Cavedog
      Cavedog
      ✭✭✭✭✭
      daemonios wrote: »
      Lovely how issues seem to persist for years on end in ESO. I stopped playing Cyrodiil in late 2015/early 2016 because of a faction exploiting the hell out of the low-pop bonus (was mostly interested in the campaigns). The bonus was not real time, it got triggered under certain conditions and lasted for some time after that even if the pop bar situation is reversed, so the faction benefiting from the underdog bonus could be pop locked against lower population factions. I'm assuming it still works the same way, with the same potential for abuse and the same lack of response from ZOS.

      It was the same when ZOS took away forward camps but didn't disable the ones obtained prior to that... only they did it a few hours sooner on NA, so certain guilds in EU stockpiled them and used them for weeks while everyone else had no chance to get a forward camp.

      It was the same when Cheat Engine exploiting became so ubiquitous that legit players recorded themselves flying and spamming ultimates one after the other, then a few got banned, and when the brouhaha died down they were unbanned again.

      It's the same with in-combat lasting minutes in Cyrodiil and preventing gear/skill swaps and riding; mobs getting aggroed in dungeons and blocking progress through doors because they won't reset and the players don't know they're aggroed; your weapons being invisible, with the the back bar weapon being shown at your feet; players being routinely feared through walls at known places; players running on top of their mounts; the UI putting people off certain activities unless they play on PC and can use add-ons...

      I find it sad that ZOS commits so little to the competitive and fun aspect of its own game that they simply allow exploiting to run unchecked or refuse to fix clearly broken things. During QuakeCon they did announce a schedule of upcoming improvements and fixes. I expected it to build on Matt Firor's post from back in April, but if you squeeze that info you'll see that it essentially boils down to the same thing we knew since then, with some things expected in Update 24 and a few more in the pipeline for next year. I want to believe they're starting to change, but I'll wait until I see some results.

      I have not been able to figure out if this is an exploit, or just a really bad formula for calculating the bonus. Either way, the issue should be looked at for sure.
    • Thoragaal
      Thoragaal
      ✭✭✭✭✭
      Aren't those bonuses only applied after calculating the avarage amount of players over the past 4 hours? Which means that you can have a pop locked faction with the low pop bonus only because the past 4 hours they were significantly less.
      The road to hell is paved with good intentions.
      "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
    • Thogard
      Thogard
      ✭✭✭✭✭
      ✭✭✭✭✭
      The bars graphics lag. Underdog bonus doesn’t. Check the bars 30 min later and it should correspond.
      Edited by Thogard on August 5, 2019 9:07PM
      PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

      Stream: twitch.tv/THOGARDvsThePeasants
      YouTube: http://youtube.com/c/thogardpvp


    • itscompton
      itscompton
      ✭✭✭✭✭
      Dagoth_Rac wrote: »
      Is low population based on number of bars (visible to us) or number of players (not visible to us)? If 1 bar is 0%-30%, 2 bars is 30%-60%, 3 bars is 60%-90%, and locked is 90%+, then it is possible for two factions to have same number of bars but a significant difference in player population.

      The bars have always been a terrible way to show player population because of what you point out. I'd really like to see a more detailed UI showing how many people are actually on each faction.
    • madrab73
      madrab73
      ✭✭✭✭✭
      This is still broken 2 years later. Can it be removed from the game until fixed please?
    • Anyron
      Anyron
      ✭✭✭✭✭
      Dc low pop bonus is broken for years, thats nothing new, but waiting for fix in PvP is like waiting for snow in summer
    • madrab73
      madrab73
      ✭✭✭✭✭
      Anyron wrote: »
      Dc low pop bonus is broken for years, thats nothing new, but waiting for fix in PvP is like waiting for snow in summer

      Two winter's have passed including a year of performance :)
    • GlorphNoldorin
      GlorphNoldorin
      ✭✭✭✭✭
      IIRC the low pop bonus was based on a rolling average every 1 hour. I am not sure of how many hours of lower pop is required to get the bonus but it does persist after populations change. Some tried to explain to me that there are actually two different bonuses but I cant remember the explanation.
    • Aerenthir
      Aerenthir
      ✭✭✭
      That's some powerful Necro right there. Reviving a two year old thread. :D
    • ZOS_Volpe
      ZOS_Volpe
      admin
      Greetings,

      We've closed this thread as some of its information may no longer be relevant. Please feel free to start a new topic on this subject if you wish to discuss it further.

      Thank you for your understanding.
      The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
      Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
      Staff Post
    This discussion has been closed.