Jayman1000 wrote: »is it because blue has less players in cyro?
Kuramas9tails wrote: »There's a scoring underdog bonus too. Are the blues score really low in the campaign?
Jayman1000 wrote: »is it because blue has less players in cyro?
No, as I stated in the OP, all populations are showing as having two bars of population.
Lovely how issues seem to persist for years on end in ESO. I stopped playing Cyrodiil in late 2015/early 2016 because of a faction exploiting the hell out of the low-pop bonus (was mostly interested in the campaigns). The bonus was not real time, it got triggered under certain conditions and lasted for some time after that even if the pop bar situation is reversed, so the faction benefiting from the underdog bonus could be pop locked against lower population factions. I'm assuming it still works the same way, with the same potential for abuse and the same lack of response from ZOS.
It was the same when ZOS took away forward camps but didn't disable the ones obtained prior to that... only they did it a few hours sooner on NA, so certain guilds in EU stockpiled them and used them for weeks while everyone else had no chance to get a forward camp.
It was the same when Cheat Engine exploiting became so ubiquitous that legit players recorded themselves flying and spamming ultimates one after the other, then a few got banned, and when the brouhaha died down they were unbanned again.
It's the same with in-combat lasting minutes in Cyrodiil and preventing gear/skill swaps and riding; mobs getting aggroed in dungeons and blocking progress through doors because they won't reset and the players don't know they're aggroed; your weapons being invisible, with the the back bar weapon being shown at your feet; players being routinely feared through walls at known places; players running on top of their mounts; the UI putting people off certain activities unless they play on PC and can use add-ons...
I find it sad that ZOS commits so little to the competitive and fun aspect of its own game that they simply allow exploiting to run unchecked or refuse to fix clearly broken things. During QuakeCon they did announce a schedule of upcoming improvements and fixes. I expected it to build on Matt Firor's post from back in April, but if you squeeze that info you'll see that it essentially boils down to the same thing we knew since then, with some things expected in Update 24 and a few more in the pipeline for next year. I want to believe they're starting to change, but I'll wait until I see some results.
Dagoth_Rac wrote: »Is low population based on number of bars (visible to us) or number of players (not visible to us)? If 1 bar is 0%-30%, 2 bars is 30%-60%, 3 bars is 60%-90%, and locked is 90%+, then it is possible for two factions to have same number of bars but a significant difference in player population.