They added a 25% bonus to selling stolen goods in the new CP system that stacks with Haggler and then realized how much people were making farming the caravan. They deliberately removed some NPCs to tone down the farming there.
ETA: https://forums.elderscrollsonline.com/en/discussion/566664/pc-mac-patch-notes-v6-3-6#latest
They added a 25% bonus to selling stolen goods in the new CP system that stacks with Haggler and then realized how much people were making farming the caravan. They deliberately removed some NPCs to tone down the farming there.
ETA: https://forums.elderscrollsonline.com/en/discussion/566664/pc-mac-patch-notes-v6-3-6#latest
Well, you need to have cp points to earn (a lot of them) that... That was not smart...
They added a 25% bonus to selling stolen goods in the new CP system that stacks with Haggler and then realized how much people were making farming the caravan. They deliberately removed some NPCs to tone down the farming there.
ETA: https://forums.elderscrollsonline.com/en/discussion/566664/pc-mac-patch-notes-v6-3-6#latest
Well, you need to have cp points to earn (a lot of them) that... That was not smart...
You need 85 in the green tree, so about 255 total. (I think a little less, actually, since green points come first, iirc.)
With the new XP scaling and the three double xp events we’ve had since the new CP released, that’s eminently doable.
You people were butchering a Quest area, unending. This is good news to me.
Another fun feature that was working fine and was nerfed to oblivion. At least this reduces inflation.
trackdemon5512 wrote: »Another fun feature that was working fine and was nerfed to oblivion. At least this reduces inflation.
Working fine my rear end. Y’all would run through Hadran’s leaving hundreds of corpses in your wake looting dead bodies for easy rewards. It was broken and technically an exploit as it promoted behavior the developers were clearly against.
Y’all should be happy they simply patched it and didn’t decide to ban players for it.
trackdemon5512 wrote: »didn’t decide to ban players for it.
spartaxoxo wrote: »trackdemon5512 wrote: »didn’t decide to ban players for it.
That was never on the table and I'm surprised to hear anyone think it should have been. People are allowed to kill mobs in quest zones.
trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »didn’t decide to ban players for it.
That was never on the table and I'm surprised to hear anyone think it should have been. People are allowed to kill mobs in quest zones.
Hadran’s Caravan was a dirty little secret. It’s one thing to kill mobs for experience. Hadran’s players were specifically taking advantage of the abnormally high NPC count and respawn rate to farm for gold in a way that was very much out of line with anything else in the game.
@Tsar_Gekkou Players took advantage of it under the table for years and yes the developers took notice but often didn’t address it until that patch.
Regardless it still fulfills the definition of an exploit. The developer’s oversight allowed players to farm for gold in a method that clearly wasn’t their intent. Players taking advantage weren’t cheating but they were definitely capitalizing on it hence technically they were exploiting it.
It’s not the only developer oversight. In the game this big there have been multiple over time. XP amounts throughout Craglorn upon release. Using Clockwork City dailies to track down Psijic Portals. I know of several other places where the NPC respawn rate allows for the same kind of abuse found in Hadran’s Carvan. Technically they are all exploits but again not cheating.
trackdemon5512 wrote: »Another fun feature that was working fine and was nerfed to oblivion. At least this reduces inflation.
Working fine my rear end. Y’all would run through Hadran’s leaving hundreds of corpses in your wake looting dead bodies for easy rewards. It was broken and technically an exploit as it promoted behavior the developers were clearly against.
Y’all should be happy they simply patched it and didn’t decide to ban players for it.
trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »didn’t decide to ban players for it.
That was never on the table and I'm surprised to hear anyone think it should have been. People are allowed to kill mobs in quest zones.
Hadran’s Caravan was a dirty little secret. It’s one thing to kill mobs for experience. Hadran’s players were specifically taking advantage of the abnormally high NPC count and respawn rate to farm for gold in a way that was very much out of line with anything else in the game.
@Tsar_Gekkou Players took advantage of it under the table for years and yes the developers took notice but often didn’t address it until that patch.
Regardless it still fulfills the definition of an exploit. The developer’s oversight allowed players to farm for gold in a method that clearly wasn’t their intent. Players taking advantage weren’t cheating but they were definitely capitalizing on it hence technically they were exploiting it.
It’s not the only developer oversight. In the game this big there have been multiple over time. XP amounts throughout Craglorn upon release. Using Clockwork City dailies to track down Psijic Portals. I know of several other places where the NPC respawn rate allows for the same kind of abuse found in Hadran’s Carvan. Technically they are all exploits but again not cheating.
Because haggling + 25% on this new cp system turned it unfair for them, but it WAS working as intended. And it was a spot to ppl congregate as well (Ppl formed parties to kill npcs). There's other places to kill npcs add nauseum and with less respawn rate than of hadran's, but nobody party up to do that on those sites. Oh, and the hadran's caravan quest is terrible, >.>.
trackdemon5512 wrote: »trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »didn’t decide to ban players for it.
That was never on the table and I'm surprised to hear anyone think it should have been. People are allowed to kill mobs in quest zones.
Hadran’s Caravan was a dirty little secret. It’s one thing to kill mobs for experience. Hadran’s players were specifically taking advantage of the abnormally high NPC count and respawn rate to farm for gold in a way that was very much out of line with anything else in the game.
@Tsar_Gekkou Players took advantage of it under the table for years and yes the developers took notice but often didn’t address it until that patch.
Regardless it still fulfills the definition of an exploit. The developer’s oversight allowed players to farm for gold in a method that clearly wasn’t their intent. Players taking advantage weren’t cheating but they were definitely capitalizing on it hence technically they were exploiting it.
It’s not the only developer oversight. In the game this big there have been multiple over time. XP amounts throughout Craglorn upon release. Using Clockwork City dailies to track down Psijic Portals. I know of several other places where the NPC respawn rate allows for the same kind of abuse found in Hadran’s Carvan. Technically they are all exploits but again not cheating.
Because haggling + 25% on this new cp system turned it unfair for them, but it WAS working as intended. And it was a spot to ppl congregate as well (Ppl formed parties to kill npcs). There's other places to kill npcs add nauseum and with less respawn rate than of hadran's, but nobody party up to do that on those sites. Oh, and the hadran's caravan quest is terrible, >.>.
There ya go. Ppl actually grouped to farm kills for gold and to maximize looting with few penalties. Clearly being exploited.
@Athan1 killing civilians to loot for items to hawk is acceptable behavior. Hadran’s was way out of line with that though. The justice system has it that if ya kill, you endure the penalties of bounty and the hampering of play as well as dealing with guards.
Hadran’s avoided that. You could kill and loot without repercussions to a comparably insane extent when looked at the game world as a whole. It was an oversight which players exploited. And now it has been appropriately tuned down so you can continue that behavior but the rewards aren’t nearly as lucrative for the lack of repercussions.
Tsar_Gekkou wrote: »You can just powerlevel a templar, level jabs, and then delete the character when you're done farming.
Saucy_Jack wrote: »Tsar_Gekkou wrote: »You can just powerlevel a templar, level jabs, and then delete the character when you're done farming.
Can someone please explain to me what on earth the point would be of leveling a character up just to delete it?
Tsar_Gekkou wrote: »Saucy_Jack wrote: »Tsar_Gekkou wrote: »You can just powerlevel a templar, level jabs, and then delete the character when you're done farming.
Can someone please explain to me what on earth the point would be of leveling a character up just to delete it?
People do it to grind cp on a character that's gonna get a 100 million+ bounty. Powerleveling a character only takes a few hours if you're dedicated.
SeaGtGruff wrote: ».Tsar_Gekkou wrote: »Saucy_Jack wrote: »Tsar_Gekkou wrote: »You can just powerlevel a templar, level jabs, and then delete the character when you're done farming.
Can someone please explain to me what on earth the point would be of leveling a character up just to delete it?
People do it to grind cp on a character that's gonna get a 100 million+ bounty. Powerleveling a character only takes a few hours if you're dedicated.
You can't earn CP with a character until it hits L50, so you're saying they grind XP to go from L1 to L50 in just a few hours, then grind more XP to increase their account's CP? And then delete the character so they won't have to worry about having an astronomical bounty on it, just so they can start over and do it all again on a new character? I guess "fun" means different things to different people!
SeaGtGruff wrote: ».Tsar_Gekkou wrote: »Saucy_Jack wrote: »Tsar_Gekkou wrote: »You can just powerlevel a templar, level jabs, and then delete the character when you're done farming.
Can someone please explain to me what on earth the point would be of leveling a character up just to delete it?
People do it to grind cp on a character that's gonna get a 100 million+ bounty. Powerleveling a character only takes a few hours if you're dedicated.
You can't earn CP with a character until it hits L50, so you're saying they grind XP to go from L1 to L50 in just a few hours, then grind more XP to increase their account's CP? And then delete the character so they won't have to worry about having an astronomical bounty on it, just so they can start over and do it all again on a new character? I guess "fun" means different things to different people!
Tsar_Gekkou wrote: »
They just do it to get a few hundred cp to boost them up to the 1400-1800+ range then they're done with it. I personally can't bore myself to death like that.
People who grind like this so often leave the game once they get to whatever vet/CP level they aimed for, too. I don't know why exactly. Maybe after reaching that goal they don't know what to do next. maybe once they got to that level it wasn't want they hoped for, maybe they bored themselves to death, or maybe some other reason.
trackdemon5512 wrote: »Regardless it still fulfills the definition of an exploit.
You people were butchering a Quest area, unending. This is good news to me.