Joy_Division wrote: »Classes don;t sell DLC.
It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.
StarOfElyon wrote: »It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.
I need someone to explain this. I started in Summerset and the classes feel pretty distinct to me. It's just the reliance on weapon skills that make them feel the same.
StarOfElyon wrote: »It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.
I need someone to explain this. I started in Summerset and the classes feel pretty distinct to me. It's just the reliance on weapon skills that make them feel the same.
Anyone buys DLC for gear, when ZOS every couple months rework everything? Personally I don't even bother about new op mythics from Blackwood, because months later it will be nerfed to the ground.Classes don;t sell DLC.
There are six classes and their skills are set in stone by the Dev team.
Your combination of equipment is almost infinitely variable and is unlocked by your own in-game achievements. Why do you want to play a game where the vast majority of your player choices are already made for you when you install it?
come PvE instead, other that p2w items that boost your damage considerably (our new pants) the specific armor you are wearing doesnt matter all that much, especially after last update.
Completely agree.
Gear influence is terrible in ESO PvP, very much a Gear>Skill gameplay.
LeonAkando wrote: »come PvE instead, other that p2w items that boost your damage considerably (our new pants) the specific armor you are wearing doesnt matter all that much, especially after last update.
Imagine saying that Expansion Features are Pay to Win lol... when every single MMO out there requires you to play the most recent expansion to compete.
Completely agree.
Gear influence is terrible in ESO PvP, very much a Gear>Skill gameplay.
Gear is balanced by spreadsheet and almost entirely identical. The 1-4 lines have static bonuses, identical on every set. The 5 piece bonuses are "supposedly" mathematically equal. So you can tune your build in various directions, for example stacking all crit bonuses at the expense of other stats, but you can never get outside the maximum possible parameter.
Proc sets were the same. The damage ones all had roughly identical damage per second (~2K dps). I don't know what scaling does to this.
Septimus_Magna wrote: »New sets will always be more powerful, what would be the reason for getting the new DLC and farming the gear if you already have better sets? I personally like this more than useless new sets which means nobody runs the new content (remember Kynes Aegis?).
A good direction is that new sets are often situational instead of just giving a ton of stats to buff your overall dmg. If this trend keeps going we'll have BiS sets DPS sets for different type of fight or group composition.
For PVPers I can understand the frustration, getting killed because multiple sets proc at the same time is just lame.