Maintenance for the week of December 30:
• PC/Mac: No maintenance – December 30

I wish ESO was more about classes & skills than item sets

StarOfElyon
StarOfElyon
✭✭✭✭✭
✭✭
I feel like this game orientates so much around what you're wearing than how well you play. Power creep from new item sets which provide a distinct advantage and pushes you to wear them if you want to be competitive gets tiresome, to be honest. And honestly, I feel like I'm fighting sets out there, not players. It's actually pretty funny when I see someone crutching on a set and they don't know what to do when you know how to avoid their procs. They get beat on fundamentals that they didn't learn because they're so used to their training wheels keeping them from falling over. But some combinations are simply too strong to overcome; while I'm dodging and kiting and hitting, they're just soaking up damage and not being punished for taking hits.

I would like the energy that's spent on the countless item sets that do the work for players to be spent on skills and classes instead.

Edit (April 25): just found a video that summed up my feelings (especially at the 5:30 mark)

https://youtu.be/oMcURKycg_I
Edited by StarOfElyon on April 25, 2021 7:55PM
  • Faded
    Faded
    ✭✭✭✭✭
    That would be great. Better for the players and community in a hundred ways.

    But then how would they keep the hamsters on their wheels? And there are a lot of people who demand a hamster wheel. Getting our dopamine from competence/mastery and content we replay because it's fun and interesting isn't what ZOS is going for.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Classes don;t sell DLC.
  • Casul
    Casul
    ✭✭✭✭✭
    I'd stop playing ESO if it was class based, I like the variety in gear we can use. Yeah there is a meta but that is unavoidable regardless.
    PvP needs more love.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Classes don;t sell DLC.

    They might if you'd have to buy the DLC to get new class skill lines.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    come PvE instead, other that p2w items that boost your damage considerably (our new pants) the specific armor you are wearing doesnt matter all that much, especially after last update.
    Edited by zvavi on April 23, 2021 4:13PM
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Sanctum74 wrote: »
    It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.

    I need someone to explain this. I started in Summerset and the classes feel pretty distinct to me. It's just the reliance on weapon skills that make them feel the same.
  • dominguero96
    dominguero96
    ✭✭✭
    Sanctum74 wrote: »
    It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.

    I need someone to explain this. I started in Summerset and the classes feel pretty distinct to me. It's just the reliance on weapon skills that make them feel the same.

    What he means is that the only difference between the classes are the visual effects. Now every class has the same mechanics to get defense buff, healing panic buttom (except nb), pre-casting damage skill (blastbone/curse...) and spameable damage skill (some class others weapons but still same damage and function).

    Before, for healing dk would need to activate the wip mechanism, sorc would be the only one with useful shields, templars would be the "good heal others" class and nb would be the avoid damage one.
  • Susurrus
    Susurrus
    ✭✭✭
    Class homogenization. It's bad.

    Next time they add skills to the game, it would be better to add additional class skill lines than guild ones. I know its all about play what you want. But I can make a top tier build in pvp or pve that only has 4 class skills on it. 4 out of 12.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wish there were no classes
  • Faded
    Faded
    ✭✭✭✭✭
    Sanctum74 wrote: »
    It used to be like that and pvp was great, but they decided to homogenize all the classes and push proc sets to sell dlc’s.

    I need someone to explain this. I started in Summerset and the classes feel pretty distinct to me. It's just the reliance on weapon skills that make them feel the same.

    It's a long sad story, but here's a little corner of it: nightblade used to have multiple class skills that provided us with major expedition under various conditions and for various lengths of time. (And before there was "major expedition" they just made us a little faster for awhile.) Warden wings for a short time provided them with major expedition for 20 seconds on a single flap.

    But we got standardized. Nightblade now has a one skill that provides major expedition, for four seconds. Wardens' wings expedition was also nerfed to four seconds before they eventually got a special dispensation to have six whole seconds. Every ability that gives major expedition was brought in line with the rigid standard, and no class could have more than one, even in the case of nightblade where that mobility was a cornerstone of our class kit.

    Every class must have a class-specific source of major mending. "Spammables" have N power budget, no exceptions. Crystal fragments has to lose its iconic stun, it's not in keeping with the standards for that type of ability. Sorry, no snare on ritual, wings can't reflect anymore, we're taking this away from your class because it violates the standard. Etc.

    This is not even going into the extreme sameyness of the last two classes added to the game.

    Class kits were deeper and more distinct before the Grand Sameification. The only thing that's improved is that stam specs have more useable class skills now, which is a good thing, although mag specs have not been compensated for their losses with another weapon option. Which is not.
  • rbfrgsp
    rbfrgsp
    ✭✭✭✭✭
    There are six classes and their skills are set in stone by the Dev team.

    Your combination of equipment is almost infinitely variable and is unlocked by your own in-game achievements. Why do you want to play a game where the vast majority of your player choices are already made for you when you install it?
    Edited by rbfrgsp on April 23, 2021 9:51PM
  • Luke_Flamesword
    Luke_Flamesword
    ✭✭✭✭✭
    ✭✭
    Classes don;t sell DLC.
    Anyone buys DLC for gear, when ZOS every couple months rework everything? Personally I don't even bother about new op mythics from Blackwood, because months later it will be nerfed to the ground.

    Gear should be more about defining your playstyle and visual theme, less about meta. We have so many sets, but 90% of them are trash. I don't get it. If some overland sets can be good and popular (mother sorrow, briarheart) why don't have more? Why even bother with sets that are trash from begining?
    Edited by Luke_Flamesword on April 24, 2021 1:00PM
    PC | EU | DC |Stam Dk Breton
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    rbfrgsp wrote: »
    There are six classes and their skills are set in stone by the Dev team.

    Your combination of equipment is almost infinitely variable and is unlocked by your own in-game achievements. Why do you want to play a game where the vast majority of your player choices are already made for you when you install it?

    I thought it went without saying that more classes and skill would be added (while older things get updated).
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    This video sums up my feelings at the 5:30 mark

    https://youtu.be/oMcURKycg_I
  • LeonAkando
    LeonAkando
    ✭✭✭✭
    zvavi wrote: »
    come PvE instead, other that p2w items that boost your damage considerably (our new pants) the specific armor you are wearing doesnt matter all that much, especially after last update.

    Imagine saying that Expansion Features are Pay to Win lol... when every single MMO out there requires you to play the most recent expansion to compete.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Completely agree.

    Gear influence is terrible in ESO PvP, very much a Gear>Skill gameplay.
  • maddiniiLuna
    maddiniiLuna
    ✭✭✭✭
    Fully agree. It is simply frustrating to farm all the gear sets over and over and over and over and...

    One thing I do want to say is, that "Speed" in general got capped and nerfed, because of Scroll Runners in PvP. It was often impossible to catch them even when you were riding a horse. Then people would slap on all speed items and just run into the next Slaughterfish - It was no fun and personally I think the changes are reasonable.
  • Aertew
    Aertew
    ✭✭✭✭
    And dont forgot you usually use weapon or guild abilities instead of class abilties
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    It would get boring really fast as the height of power plateaus very quickly, you need to be doing something or else the game becomes purely about precision and skill; not everyone has that competitive drive. Item collecting, set building, to mix and matching combinations is the only way to progress any further to have any purpose to keep playing.
  • hakan
    hakan
    ✭✭✭✭✭
    Gear gives a lot of options though. Thematically or mechanically. I like sets like Clever alchemist, Flanking something?, Eternal Hunt, etc..

    The boring run off the mill "deal damage to deal X damage" can go to hell, i dont care.
    Edited by hakan on April 27, 2021 2:47PM
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Wolfpaw wrote: »
    Completely agree.

    Gear influence is terrible in ESO PvP, very much a Gear>Skill gameplay.

    Gear is balanced by spreadsheet and almost entirely identical. The 1-4 lines have static bonuses, identical on every set. The 5 piece bonuses are "supposedly" mathematically equal. So you can tune your build in various directions, for example stacking all crit bonuses at the expense of other stats, but you can never get outside the maximum possible parameter.

    Proc sets were the same. The damage ones all had roughly identical damage per second (~2K dps). I don't know what scaling does to this.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    LeonAkando wrote: »
    zvavi wrote: »
    come PvE instead, other that p2w items that boost your damage considerably (our new pants) the specific armor you are wearing doesnt matter all that much, especially after last update.

    Imagine saying that Expansion Features are Pay to Win lol... when every single MMO out there requires you to play the most recent expansion to compete.

    Imagine thinking that MMO's that give you new items to pass new content is comparable to an MMO that nerfs you and makes you buy new gear to do old content as efficiently as you did before. Ye. The new pants are p2w.
  • Athan1
    Athan1
    ✭✭✭✭✭
    How is this different from any other MMO out there? At least ESO's armor system isn't too complex.

    Tbh it's still about player skill, you can have players with mediocre armor dominate because they play strategically/well.

    Though I will agree that classes hardly matter anymore, everything is homogenised and there are too many skill lines. Most people just use universal skills and slot a couple of class skills for utility/flavour, plus you only need a couple of class passives... I'm talking about base classes mostly.
    Athan Atticus Imperial Templar of Shezarr
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    New sets will always be more powerful, what would be the reason for getting the new DLC and farming the gear if you already have better sets? I personally like this more than useless new sets which means nobody runs the new content (remember Kynes Aegis?).

    A good direction is that new sets are often situational instead of just giving a ton of stats to buff your overall dmg. If this trend keeps going we'll have BiS sets DPS sets for different type of fight or group composition.

    For PVPers I can understand the frustration, getting killed because multiple sets proc at the same time is just lame.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Zama666
    Zama666
    ✭✭✭✭
    What if those armor sets were more susceptible to damage Not just all or nothing. 30% damaged, 30% less effective

    To get them fix, you have to seek Master Crafters, or go back to the forge where they were made to fix.
    Or the bonuses decrease. Might have to repair armor using what is around in dungeons (take them from the dead?)

    Maybe that is another level of sets - give better bonuses, but diminish, quickly?

    Maybe leave plain old 'regular' sets alone (damaged the way it is).

    Or a bonus for nudity - much faster, and distractying?

    Be slick if there was a system to make custom crafted sets...

  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    katorga wrote: »
    Wolfpaw wrote: »
    Completely agree.

    Gear influence is terrible in ESO PvP, very much a Gear>Skill gameplay.

    Gear is balanced by spreadsheet and almost entirely identical. The 1-4 lines have static bonuses, identical on every set. The 5 piece bonuses are "supposedly" mathematically equal. So you can tune your build in various directions, for example stacking all crit bonuses at the expense of other stats, but you can never get outside the maximum possible parameter.

    Proc sets were the same. The damage ones all had roughly identical damage per second (~2K dps). I don't know what scaling does to this.

    The end goal of "balance" is when all your combat class/gear/skill choices are ultimately meaningless and purely cosmetic. :/
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    New sets will always be more powerful, what would be the reason for getting the new DLC and farming the gear if you already have better sets? I personally like this more than useless new sets which means nobody runs the new content (remember Kynes Aegis?).

    A good direction is that new sets are often situational instead of just giving a ton of stats to buff your overall dmg. If this trend keeps going we'll have BiS sets DPS sets for different type of fight or group composition.

    For PVPers I can understand the frustration, getting killed because multiple sets proc at the same time is just lame.

    To play the zones and enjoy other additions to the game? I haven't farmed gear since Lamia's Song was improved. I don't want to do it again just because the ceiling keeps getting raised by ZOS, making older content in the game obsolete.
  • Alekero
    Alekero
    ✭✭✭
    This game (specially pvp) is not for players and skills. Its for grind-nolife-nerds :) I got my pvp gear for stamplar back in 2014 for Cyro and didnt change it for about 8 years and not going to start. Its still good for 1x1 in BG but anyway those "proc losers" will take you down coz ZOS let them do it. Just relax and dont give a hood about it here :) There are a lot of stuff to do in pve tho.
Sign In or Register to comment.