I’m a little confused by the change to Artaeum Pickled Fish Bowl today. I can’t say I’m particularly bothered by it myself, since the only effect will be a negligible reduction in DPS (about half of a %) and survivability, with the benefit of saving tens of thousands of gold every week (many players may save hundreds of thousands depending on play time). It also makes end game a little more accessible to those that have not accumulated a fortune that they can blow on raid preparation. The reason I’m making this post is not to complain about the APFB nerf, but because it gave us a small insight into the dev’s power budget for consumables, and I’m still very puzzled.
Is food quality (color tier) intended to affect its combat effectiveness? The change today implies no, but nearly every other example in game shows the hierarchy: Green > Blue > Purple > Gold
I’ve spent some time in the past trying to understand how the different consumables are balanced, and it always seems like there are more exceptions that rule followers. I understand that it is a complex issue, and trying to find a balance that works both for stat density and combat effectiveness is difficult. For example, giving a flat number of set bonuses produces very different results if they end up distributed into:
A. All Max Magicka
B. Max Stamina + Max Health
C. Max Magicka + Max Stamina
D. Max Magicka + Stamina Recovery + Health Recovery
Obviously Option A shouldn’t have double the values of Option B, but it should have more than one component of B (this one seems to be handled appropriately already). Option C is typically less useful than Option B because hybrid builds don’t work well, but historically this hasn’t really been reflected in food/drink power (with some exceptions). Then there’s Option D, which I wouldn’t consider any better than Option C even with the same value on each stat, but since it has 3 lines it is typically balanced to be weaker on each one. This becomes even more difficult to balance when you have to consider what is useful in PVE vs PVP, and for tanks, healers and damage builds.
Another aspect of the balance is foods vs drinks. I have a strong opinion on this one, and believe they should be equally strong (all else being equal). Currently drinks are universally about 7% weaker than foods with the same quality and bonuses. The last comment we received on this stated it was necessary because some sets (Bright Throats and Bone Pirate) that required drinks would be too powerful. This could easily be fixed by adjusting the set bonuses, and doesn’t make sense anyway because other strong sets require food (Green Pact). All the imbalance does is remove half of the recipe options for anyone interested in optimizing their build.
I know this has been a very generalized post, but this is because I don’t understand if there exists any attempt at a formula (or I would explain the one that seems to fit best). I expect this thread to result in various theories about how the values on foods are standardized, followed by numerous examples disproving each one. Maybe eventually resulting in a path to fixing the many inconsistencies and making a logical consumable buff system.