The original purpose of
Cadwell's Silver and
Cadwell's Gold was to enable characters from one Alliance to play through the storylines of the other two alliances after Level 50 without having to create a new character. This presented a convoluted but viable explanation for why characters in the other two alliances didn't recognise you, even if you'd already met them in Coldharbour.
With One Tamriel, the core purpose of Cadwell's Almanac became redundant - players could visit the other Alliance territories anyway, with the convoluted explanation for why this was possible within the confines of the storyline being bypassed. Player choice was the name of the game there, but you still had Cadwell's quests stuck in your journal - as Main Quests, they can't be abandoned. Rather than a guide to the other alliances, they became a burden on the journal and a bane to completionists.
Since then, the other novel features of Cadwell's Almanac have also been replaced by more useful alternatives - rather than the Almanac's frequently inaccurate counter of the critical objectives in a zone (
as I documented many years ago), we now have the Zone Guide, which has an (almost) accurate list of every story quest in a zone (going beyond those that were considered "critical" by the Almanac, actually including all of them).
The Keywright's Gallery in the new tutorial doesn't lend itself to the original continuity of Cadwell's Almanac either, as it allows you to go straight to the Starter Islands without doing Soul Shriven in Coldharbour (which you could of course do anyway since One Tamriel, and there has been new dialogue to account for that alternative, but this further reduces the logic of being rescued from the sea
at that location as a hook to lead into the questline, because you've already been there and done it). There is therefore no comparative logic to end up there in Cadwell's Almanac either, as you may still have already done the quests.
All that remains in Cadwell's Almanac now is a list of base game zones (which could be directly replaced with a
Story Guide tab as a companion to the Zone Guide to help players complete
all zones and prologue quests in each individual storyline in the right order), and the motif and jewellery rewards, which could instead be tied to completion of all the relevant quest achievements. Cadwell's dialogue meanwhile can stay, and the Light of Meridia could become a simple repeat-use teleporter between the three different Harborages for those who want to retain that aspect of the original concept.
Overall, Cadwell's Almanac has served its purpose admirably for the last seven years, but nobody likes it being stuck in the journal and there are many better alternatives now to enable what it was originally designed for, so it makes most sense to just quietly retire the quests and move their rewards into a couple of achievements instead.
Edit following discussions below: Keep the quests for Cadwell's Silver and Gold, but move them out of the Main Quest category so they can be picked up and abandoned at will. At the same time, replace the Cadwell's Almanac tracker with a
Story Guide that tracks not just Cadwell's quests, but every other storyline as well.
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