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Combine standard campaign and locked together and remove the population lock

Togal
Togal
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separating the players from engaging each other makes it less fun, people rarely play in the standard campaign anyways. If possible instead of using separate servers to support different campaigns why not narrow them down and allocate these resources into improving performance. The population lock seems abit unnecessary, why not give players the freedom to switch between alliance campaigns. Anywho this is my opinion and I can't speak for the rest of eso, so let us know what you think by commenting or if theres anymore ideas you would like regarding the topic ^^
  • Beardimus
    Beardimus
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    Alliance lock is the most popular CP campaign currently on most platforms so I'm unsure why you would want to get rid of it. Players have voted with their feet

    It does feel the second CP 30 day is pointless and I'd prefer a 7 day back. But leave noCP as it is as it has the best fights
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  • AlnilamE
    AlnilamE
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    No. There are 3 alliances, so we need at least 3 campaigns.

    And I really wish we had a no-CP locked campaign back.

    The Alliance Lock was brought back for a reason, and the fact that that campaign is more popular than the unlocked one should tell you something.
    The Moot Councillor
  • wazzz56
    wazzz56
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    eh faction lock is pretty lame if you get stuck playing for the zergy alliance ....but pushing all pvpers into one campaign would be even more lame....gh at prime time is unplayable for a lot of people as it is, can't imagine adding to that
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Togal
    Togal
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    Beardimus wrote: »
    Alliance lock is the most popular CP campaign currently on most platforms so I'm unsure why you would want to get rid of it. Players have voted with their feet

    It does feel the second CP 30 day is pointless and I'd prefer a 7 day back. But leave noCP as it is as it has the best fights

    interesting, because in EU Alliance lock is not very popular compared to no cp. Thanks for sharing the insight.
  • tonyblack
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    If anything there need to be more campaigns to separate players a bit. At least for pc eu ravenwatch unplayable from 17:00 to 24:00, lag, skill delays, loading screens in the middle of the battles, invisible players, etc. Queue times are also insane. Blackreach at least somewhat tolerable. Second no cp campaign would be nice.
  • Togal
    Togal
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    tonyblack wrote: »
    If anything there need to be more campaigns to separate players a bit. At least for pc eu ravenwatch unplayable from 17:00 to 24:00, lag, skill delays, loading screens in the middle of the battles, invisible players, etc. Queue times are also insane. Blackreach at least somewhat tolerable. Second no cp campaign would be nice.

    The campaigns will continue to be separated even more when blackwood goes live, there will be a no proc campaign. Performance is important but further separating the pvp population will be kinda boring because there will be less players engaging with each other. Pvp is kinda dying off I feel personally, there are less players fighting each other nowadays.
  • tonyblack
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    Togal wrote: »
    tonyblack wrote: »
    If anything there need to be more campaigns to separate players a bit. At least for pc eu ravenwatch unplayable from 17:00 to 24:00, lag, skill delays, loading screens in the middle of the battles, invisible players, etc. Queue times are also insane. Blackreach at least somewhat tolerable. Second no cp campaign would be nice.

    The campaigns will continue to be separated even more when blackwood goes live, there will be a no proc campaign. Performance is important but further separating the pvp population will be kinda boring because there will be less players engaging with each other. Pvp is kinda dying off I feel personally, there are less players fighting each other nowadays.
    Well between two laggy overcrowded campaigns and 4 shorter queue times ones with less performance issues i would choose latter.
  • danthemann5
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    No. Imagine the absurdity of demanding the removal of faction locks from any other competitive event, like football.
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

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  • ganzaeso
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    The number of players in a campaign has been lowered over the years mostly due to the code not being able to handle larger caps. Higher caps would literally crash Cyrodill.

    PvP population have been on the decline, which has made some instances of Cyrodill empty. Fixing what is causing the decline in PvP population should be the focus of change.

    Consolidating the deminished PvP population into a single campaign really does not support the growth of the PvP population.
    Edited by ganzaeso on May 4, 2021 1:49PM
    (Math before coffee, except after 3, is not for me)
  • Togal
    Togal
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    No. Imagine the absurdity of demanding the removal of faction locks from any other competitive event, like football.

    How is it absurd, also eso is not football lol, not even close.
  • TequilaFire
    TequilaFire
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    They won't remove faction locks now that there are alliance change tokens.
    Been much better with the locks anyway.
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