After that they *** about how ESO is too much like every other MMO.
Games can incorporate the basic core features of an established genre and still be different in plenty of ways to other games, just like clothes designers can come up with different styles of trousers without leaving out one leg or the waistband.
And yes, this game does need a public-facing trading mechanism, be it an AH or some other system that doesn't require you to join a gazillion guilds in order to place your wares before 3 other players. Or something like that.
And yes, this game does need a public-facing trading mechanism, be it an AH or some other system that doesn't require you to join a gazillion guilds in order to place your wares before 3 other players. Or something like that.
DAoC and UO had housing that had personal merchants you could purchase to sell your items on them. I would like to see something like this instead of an auction house.
Catches_the_Sun wrote: »No Auction House!
I forgot how fun trading & bartering was in pre-Auction House MMOs. I haven't found an MMO that interested me much since WoW came out & flopped out it's sugar teat for everybody & seemingly every MMO since has followed suit.
When reading up on ESO, I saw that they had no Auction House, and that's when I signed up for beta. No Auction House means that towns are actually alive with people. It means that crafters socialize with each other, trading deconstruction items & research gear. It means that if I don't want to sell my Redguard motif for 400g because one sold for that price 2 minutes ago, I can hang on to it, go to a different zone, and sell it for 750g. It means that through the process of buying and selling recipes, I have actually met other Provisioners that I now regularly trade recipes with. I know the names & have actually spoken to every crafter that has made gear that I wear. Those are the interactions that can happen every day if you just socialize and use the tools available to you.
thisisdustinsemail_ESO wrote: »Catches_the_Sun wrote: »No Auction House!
I forgot how fun trading & bartering was in pre-Auction House MMOs. I haven't found an MMO that interested me much since WoW came out & flopped out it's sugar teat for everybody & seemingly every MMO since has followed suit.
When reading up on ESO, I saw that they had no Auction House, and that's when I signed up for beta. No Auction House means that towns are actually alive with people. It means that crafters socialize with each other, trading deconstruction items & research gear. It means that if I don't want to sell my Redguard motif for 400g because one sold for that price 2 minutes ago, I can hang on to it, go to a different zone, and sell it for 750g. It means that through the process of buying and selling recipes, I have actually met other Provisioners that I now regularly trade recipes with. I know the names & have actually spoken to every crafter that has made gear that I wear. Those are the interactions that can happen every day if you just socialize and use the tools available to you.
Selling things isn't about socializing. It's about selling things.
If you want to socialize, that's fine. But let others use a convenient system to sell their stuff.
And it's not "good" that you can go to another zone and raise your prices. If a motif is worth 400g, it's worth 400g, and you shouldn't be able to inflate that.
Oh Boy!! Another AH thread!! Gives me a chance to vent!!
It better get one or I will be leaving as soon as something else comes along....like Wildstar.
Catches_the_Sun wrote: »thisisdustinsemail_ESO wrote: »Catches_the_Sun wrote: »No Auction House!
I forgot how fun trading & bartering was in pre-Auction House MMOs. I haven't found an MMO that interested me much since WoW came out & flopped out it's sugar teat for everybody & seemingly every MMO since has followed suit.
When reading up on ESO, I saw that they had no Auction House, and that's when I signed up for beta. No Auction House means that towns are actually alive with people. It means that crafters socialize with each other, trading deconstruction items & research gear. It means that if I don't want to sell my Redguard motif for 400g because one sold for that price 2 minutes ago, I can hang on to it, go to a different zone, and sell it for 750g. It means that through the process of buying and selling recipes, I have actually met other Provisioners that I now regularly trade recipes with. I know the names & have actually spoken to every crafter that has made gear that I wear. Those are the interactions that can happen every day if you just socialize and use the tools available to you.
Selling things isn't about socializing. It's about selling things.
If you want to socialize, that's fine. But let others use a convenient system to sell their stuff.
And it's not "good" that you can go to another zone and raise your prices. If a motif is worth 400g, it's worth 400g, and you shouldn't be able to inflate that.
That is ridiculous. It's worth what I can get for it.
thisisdustinsemail_ESO wrote: »My point is that an auction house would prevent people like you from inflating things well beyond what they're actually worth.
thisisdustinsemail_ESO wrote: »Catches_the_Sun wrote: »thisisdustinsemail_ESO wrote: »Catches_the_Sun wrote: »No Auction House!
I forgot how fun trading & bartering was in pre-Auction House MMOs. I haven't found an MMO that interested me much since WoW came out & flopped out it's sugar teat for everybody & seemingly every MMO since has followed suit.
When reading up on ESO, I saw that they had no Auction House, and that's when I signed up for beta. No Auction House means that towns are actually alive with people. It means that crafters socialize with each other, trading deconstruction items & research gear. It means that if I don't want to sell my Redguard motif for 400g because one sold for that price 2 minutes ago, I can hang on to it, go to a different zone, and sell it for 750g. It means that through the process of buying and selling recipes, I have actually met other Provisioners that I now regularly trade recipes with. I know the names & have actually spoken to every crafter that has made gear that I wear. Those are the interactions that can happen every day if you just socialize and use the tools available to you.
Selling things isn't about socializing. It's about selling things.
If you want to socialize, that's fine. But let others use a convenient system to sell their stuff.
And it's not "good" that you can go to another zone and raise your prices. If a motif is worth 400g, it's worth 400g, and you shouldn't be able to inflate that.
That is ridiculous. It's worth what I can get for it.
My point is that an auction house would prevent people like you from inflating things well beyond what they're actually worth.
codyyoungnub18_ESO wrote: »Oh Boy!! Another AH thread!! Gives me a chance to vent!!
It better get one or I will be leaving as soon as something else comes along....like Wildstar.
Going to friend/follow you to make sure you keep your promise lol. So far keep seeing people who are done still here. makes me angry. 0.o