B0SSzombie wrote: »Instead of 4 drops that are spread to release with 3 months between them, maybe 3 drops with 4 months between them?
They could cut out one of the Dungeon DLCs, since I imagine they have the lowest ratio of development time vs earnings.And I know there are folks that love the Dungeon DLC, but wouldn't you rather have 2 fantastic Dungeons instead of maybe 4 Dungeons of the level we get now a year? Or better yet, actually have the Dungeons as part of a Zone DLC launch, like Imperial City?
Use the extra 3 months of time to fix and polish things a little better, maybe?
Seraphayel wrote: »Who is considering dungeon DLCs as content drops though? Like honestly. There are two content drops a year, the Chapter in Q2 and the zone DLC in Q4.
Nastassiya wrote: »ESO is a cash cow to also fund some of their other projects. You're looking at it as if they can't hire more developers and defect and game testers, when they could if they wanted to increase the priority level of ESO. If you look at the flawed release of CyberPunk and the refunds they offered, and how it also was ripped from the PlayStation store, it still generated a massive amount of profit. ESO is a stable source of profit and is doing well for a 7 year old MMO in a scene where so many attempt to get off the ground and die.
Seraphayel wrote: »Who is considering dungeon DLCs as content drops though? Like honestly. There are two content drops a year, the Chapter in Q2 and the zone DLC in Q4.