Hi there. This wave of my thoughts started with a simple question:
"What happened to Skyrim, Morrowind and Solstheim in The Elder Scrolls Online?". You see, at the start I'd like to make a reference to
this thread and that
reddit article. If you make a brief look on them, you'll notice that people are making theories and discussing many map questions. Where is Bleakrock Isle in Skyrim? What happened to Winterhold? Why Skyrim goes across Morrowind border, completely ignoring the city of Blacklight? Why Solstheim can be accessed from Eastmarch literally by bridge if there was one?
If you struggle to remember how the most canon map of Tamriel looked, check
this map. If you want to take a closer look on more problematic places on the eastern border of Skyrim, take a look on
the official Skyrim map. Then look on
this map - the map used in The Elder Scrolls Online.
As you can see, the difference is big. I suggest that there should be
a complete remake of TESO global map in order to fix these problems and the ones I didn't mention. It will help to:
- Make a cautious implementation of Solstheim if needed;
- Create a DLC about Morrowind's western border if needed;
- Define Bleakrock Isle's location not just in one game but the entire lore;
- Reduce the amount of useless theories about different misunderstandings;
- Strengthen TESO positions in lore fans community;
I don't want to make it something personal, but some people may remember me for the thread where I asked to explain in-game and, in some cases, fix continuity issues in TESO. Some people thought that it's useless - many people will think like that about remaking global map as well. I want to tell one thing in this case:
if you don't care about lore, it doesn't mean that it doesn't matter. Even if this lore are just a few details in cartography.
I like TESO very much and I wish it to prosper not only as an online game, but as a big and important lore source for the entire series. On the launch of The Elder Scrolls Online there were more important, gameplay-wise problems, but now, after almost ten years since it's release, after fixing all the biggest problems, some things really need to be revamped to fit the lore standards set in Morrowind, Oblivion and Skyrim.
Thank you for your attention!
Edited by Treshcore on April 30, 2021 8:00PM Even though TESO is a great game, it suffers from
continuity issues that may hurt narrative experience and confuse lore-caring players. If we want TESO to be a decent exemplar in The Elder Scrolls series, these problems need to be fixed. Please, acknowledge with this information more
in this thread. Thank you.