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[Poll] Player responsibility in game's success

EttinTheBreton
EttinTheBreton
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Do the players of a video game take any responsibility in curating an environment which will lead to the game succeeding? Or does that fall completely on the developers?
Best,
Ettin

[Poll] Player responsibility in game's success 213 votes

Yes, the game needs a positive community
48%
kcrayner_ESOdaryl.rasmusenb14_ESOAwesomestMattnihoumab14_ESOAlurriaLisawenchmore420b14_ESOJanus_CruentiTheForFeeFpingpatb16_ESOKosefDaiKahnArwen72jircris11NettleCarrierTreblinInaMoonlightSilverBridemitebakargen27 104 votes
No, the devs are at fault if a game fails
51%
KsariyuGilvothJoy_DivisionBelegnolelolo_01b16_ESOMahabahabthaGythralKhenarthiSnowstriderAgallochAektannorion_1981usub17_ESOpriestnall.andrewrwb17_ESOSheezabeastMalthornewarsteheineub17_ESOAldia_of_DrangleicLonestryderMadhojoSheridan 109 votes
  • EttinTheBreton
    EttinTheBreton
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    Yes, the game needs a positive community
    I always get disheartened when I check the forums here and see so much negativity. To me I believe playing any game is a privilege. This one is saddened to see so much hate thrown at the people that are making this game for us to play.

    It feels nice to be coming back to the game after many years. See y'all in Tamriel ;)
    Best,
    Ettin
  • Starlock
    Starlock
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    No, the devs are at fault if a game fails
    It's not either or.

    That said, it absolutely falls more on the developer. One only look at recent case examples of failed video game launches to see the proof of that. It doesn't matter how hyped up a community is about a game if at launch it is full of so many bugs and issues the experience is bad.
  • Thannazzar
    Thannazzar
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    No, the devs are at fault if a game fails
    Especially when Player PTS feedback is ignored by devs.
  • SidraWillowsky
    SidraWillowsky
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    No, the devs are at fault if a game fails
    If they listened to the people in this game who take the time to come up with thoughtful, interesting ideas that aren't based solely on their own desires and generally take into account the overall health of the game, we'd be in a much better spot.

    I know that there are a bunch of dedicated PvPers who take a TON of time to come up with the PvP tier lists. Many of them test extensively in the PTS, and they always find the pain points. Every single time that they've found one and brought it up in the PTS to warn the devs that things could go sideways, they've been correct. @BohnT2 has a post like that up on the PTS section right now and he is absolutely correct in his assessment of what we're going to be facing in PvP if things continue like they are. There are plenty of PvPers who complain about X because X killed them a few times and they don't like to die, and I'm not saying that ZOS should listen to them. But the ones who want PvP to actually be fun and balanced and not an immortal tank procfest nightmare? If the devs listened, PvP might *actually* be healthy.

    On the PvE side, we've got people who focus on improving certain aspects of the game/classes and also put a lot of time into making sure that their ideas are balanced and won't result in certain classes/skills becoming too OP. Also, class reps? Those are a thing, I think? Does ZOS even do anything with them?

    I am not talking about the players crying for nerfs because they died to something too many times.

    I am not talking about the players who want their class to be buffed to Herculean levels without thinking about how it might impact the rest of the game.

    I am not talking about the people who complain but don't have any meaningful solutions. Yes, this includes me.

    I am talking about the people who offer well-thought-out, reasonable ideas and who consider the game as a whole when they come up with ideas. We have a PTS section. People provide feedback that seems to go largely ignored. There are other times that feedback is solicited. And it too seems to be ignored.

    The devs get so much good feedback. Why isn't it listened to? If players had an actual say in this game we'd be in a very different place right now.
  • thorwyn
    thorwyn
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    No, the devs are at fault if a game fails
    Any video game is a product you can buy. Whoever creates and sells a product is responsible of making it appealing enough to generate profit with it and keep the customers happy. If it is not good enough, fewer people will buy it and it will fail. No customer has to be "positive" about something he does not like for the sake of suporting the company that sells it.
    Buying and playing games is not a privilege. Anyone with access to a computer/console can decide to play a game.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Alurria
    Alurria
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    Yes, the game needs a positive community
    It absolutely falls on both, but coming to the forums and seeing so much negativity can have a detrimental impact on any game. Imagine you come to these forums to do some research before investing in playing ESO you are immediately hit with anyone of numerous complaint theads. If I were a prospective customer I would think twice before wanting to play.

    This world has been created for us to play in, there are many activities to keep us busy. Positive suggestions are great, but the constant same threads are influencing people to think this game is not so good. Fortunately for me I have played on and off since 2013 and will continue to do so unless they completely break my chosen class. There is always another game out there willing to take my money. But this forum really needs to be cleaned up imho from all the negativity, and that squarely sets on the community.
  • Wolfpaw
    Wolfpaw
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    3rd option - The consumer shares the blame.

    Complain about performance, buy dlc/xpacs & sub?
    Edited by Wolfpaw on April 25, 2021 3:37PM
  • Tesman85
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    Yes, the game needs a positive community
    Voted yes, but with one reservation: The actual game must also be at least OK to play and work tolerably well. So, of course any game's developers must know their work if the game is to be a success. Also, the player community's role is self-evidently greater in MMOs than in single-player titles. So my vote pertains only to MMOs.

    Still, the community does have a big impact. After all, the forums, Youtube streamers etc. are parts of a game's public image and thus affect sales and subscription rates (which ultimately decide if the game is a failure or not).

    I can testify first-hand that this effect is real. Namely, I kept putting off buying ESO for a year or two after I had read this forum while researching the game. It looked like the game had nothing but problems. In fact, I wondered why the people writing on the forum even played ESO if it's truly as lousy as they made it out to be. The latter thought luckily made me think again. I realized how small most of the problems were, of which were made such a big fuss. It's a good thing I then decided to buy the game and test it out. I've had a few hundred hours of gameplay this far and loved most of it. Even the multiplayer aspects of it, even though I originally bought ESO for soloing as a fix for my single-player TES cravings. Turns out the in-game community is a more positive and friendlier bunch in average than the forum crowd.

    So yes, the image the community projects of the game does have an impact. The true scale of that impact is the only unclear thing.

    Edited by Tesman85 on April 25, 2021 3:46PM
  • RedMuse
    RedMuse
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    Am I the only one who thinks this is a not only weird but false binary?
  • Ellimist_Entreri
    Ellimist_Entreri
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    No, the devs are at fault if a game fails
    RedMuse wrote: »
    Am I the only one who thinks this is a not only weird but false binary?

    Entirely; it's possible to have a decently good community but still have other things go wrong, just as a community can go bad and other things go wrong.
    My vote however goes to the second as without responsive attention to feedback from and open lines of communication a Dev team will destroy a games community as well.
    Edited by Ellimist_Entreri on April 25, 2021 6:51PM
  • wrote
    wrote
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    No, the devs are at fault if a game fails
    Id say none of them but the second option is more likely. A tone of games have extremely toxic communities and are still at the top of their player base for example league of legends this is probably the most toxic game I've ever played by far and somehow the player base just keep growing every years and its one if not the biggest game in the world atm.

    Now for the second option I guess Dev's would be more likely to ruin a game by leaving the game die / not adding new content or releasing updates filled with bugs making people leave because the game is unplayable or unbalanced.
    Also having Dev's listening to their community suggestions is a big part of what makes a game great imo.
  • ThoughtRaven
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    No, the devs are at fault if a game fails
    To me I believe playing any game is a privilege. This one is saddened to see so much hate thrown at the people that are making this game for us to play.

    It stops being a "privilege" and becomes a "right" the second the games accepts my money.

    A negative community certainly can negatively impact a game, but the best way for a game to foster a positive community is to not constantly frustrate the playerbase. It is absolutely not my responsibility to keep negative opinions about the game and the choices the devs make to myself. It is my right as a consumer to express my opinion about a product I pay for.
    Edited by ThoughtRaven on April 25, 2021 4:06PM
  • Sylvermynx
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    No, the devs are at fault if a game fails
    RedMuse wrote: »
    Am I the only one who thinks this is a not only weird but false binary?

    No, but I actually do think that the devs and management for this game are more to blame than the customers. There's so much negativity on the forums BECAUSE the devs et al are at several removes from the players/customers - and apparently want it that way/plan to maintain the status quo.
  • vibeborn
    vibeborn
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    Yes, the game needs a positive community
    I think it's a two-way street.

    Of course the game not working is on the devs.

    But to be honest, if the community's constantly negative, casual players (and maybe even some end game players) might not want to play the game, and there's no game without players.

    And in my opinion you can't really have one without the other
  • Sarannah
    Sarannah
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    If a game fails, both are at fault, the players and the developers. Though most blame will/would fall onto the developers.

    There are a few things I have noticed lately. There is much negativity on the forums, but also some real discussions. And often the real dicussions get closed, as some players troll that topic. The most recent ones that come to mind are the addons vs excavation keen eye skill, and the partial chest looter topics. Yes, the discussions get heated sometimes, and there should be some editing. But the topics at hand, are worth discussing. By closing such discussions, the argument becomes one-sided, as to keeping it the way it is. (these are just the two most recent examples that came to my mind)
    And this is only the discussions and gamechanges side for a game's failure. But it does play a huge part in it, if it were to happen.

    Besides that, there is also the bugs and serverfunctioning. And last but not least any undesired gamechanges. Which are directly a result of the developers, as they decide what and how to implement any changes.

    And last but not least, player negativity and playergriefing also play a huge part in how the community comes across to new players, and to the outside world. If a game seems fun or not. The griefing side, is something I feel players are responsible for, but at the same time is something the developers should be preventing by programming things a certain way. (preventing fake roles, botting, cheating, etc)
    The only thing the players control is how negative the forums seem, but this is also something that will always seem negative. No matter how fun a game is. As most players only go to the forums when something is wrong. (which is why I sometimes try to post something fun or a joke)

    Anyways, I feel ESO is a long long way from failing. The gameservers seem more and more populated, and the game seems quite busy, while the forums move quite fast. In fact, I think ESO is currently on the rise, and will be for atleast a long time. The way this game keeps expanding also shows it is really healthy at the moment.

    Enjoy the game!
    Edited by Sarannah on April 25, 2021 7:42PM
  • DTStormfox
    DTStormfox
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    I didn't vote because I think it is much more nuanced than the two options presented in the poll.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Drammanoth
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    Yes, the game needs a positive community
    Don't know if I am optimistic or naive, but yeah... some "good job ZOS" from time to time would be okay, kinda?

    Hype is one thing, but to keep up the good job - that's a diffrent kettle of fish.
  • Supreme_Atromancer
    Supreme_Atromancer
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    Alurria wrote: »
    It absolutely falls on both, but coming to the forums and seeing so much negativity can have a detrimental impact on any game. Imagine you come to these forums to do some research before investing in playing ESO you are immediately hit with anyone of numerous complaint theads. If I were a prospective customer I would think twice before wanting to play.

    This world has been created for us to play in, there are many activities to keep us busy. Positive suggestions are great, but the constant same threads are influencing people to think this game is not so good. Fortunately for me I have played on and off since 2013 and will continue to do so unless they completely break my chosen class. There is always another game out there willing to take my money. But this forum really needs to be cleaned up imho from all the negativity, and that squarely sets on the community.
    Tesman85 wrote: »
    Voted yes, but with one reservation: The actual game must also be at least OK to play and work tolerably well. So, of course any game's developers must know their work if the game is to be a success. Also, the player community's role is self-evidently greater in MMOs than in single-player titles. So my vote pertains only to MMOs.

    Still, the community does have a big impact. After all, the forums, Youtube streamers etc. are parts of a game's public image and thus affect sales and subscription rates (which ultimately decide if the game is a failure or not).

    I can testify first-hand that this effect is real. Namely, I kept putting off buying ESO for a year or two after I had read this forum while researching the game. It looked like the game had nothing but problems. In fact, I wondered why the people writing on the forum even played ESO if it's truly as lousy as they made it out to be. The latter thought luckily made me think again. I realized how small most of the problems were, of which were made such a big fuss. It's a good thing I then decided to buy the game and test it out. I've had a few hundred hours of gameplay this far and loved most of it. Even the multiplayer aspects of it, even though I originally bought ESO for soloing as a fix for my single-player TES cravings. Turns out the in-game community is a more positive and friendlier bunch in average than the forum crowd.

    So yes, the image the community projects of the game does have an impact. The true scale of that impact is the only unclear thing.

    See, as someone with my own mind, and knowing how people online are, I'm not going to do something just because 1000 internet people said something. I can decide to accept or reject what someone has written online, and will do so based on how well-reasoned the response was communicated. People had a lot of valid complaints when ESO first launched, and I bought into it aware of what I was going into. I want that information out there. Bad publicity might hurt the game, but if its valid criticism, it needs to be said. In a world where no one is allowed to express their thoughts, you just end up with no accountability, and a lot of people feeling pissed-off and deceived.

    As to responsibility? The company has tools at their disposal for managing their community, and if too much negative stuff is out there, they will manage it. For example, the forums have changed - the moderators are highly vigilant and swift to stamp out rudeness and disrespect (and arguably too much negative press). There is a HELL of a lot of complaining here, but there's far far less passive-aggressiveness, insult-slinging, flaming etc.

    There needs to be room for people to talk, is the thing. There's already a sort of knee-jerk call to immediately shut down anything which might be construed as negative, as if our egos are so fragile that we can't handle the idea of someone criticising something that we put our time into. On a discussion forum about a game "maybe you should just leave" is never an interesting response.

    Unconstructiveness, or worse, toxicity are different things entirely. Its a difficult one, though - by and large, the traditional hardcore MMO crowd are demanding, angry and intolerant. Not only do they lay claim to how the game must be developed, they cannot fathom, and ridicule people with other values. And then there's people who just want an opportunity to grief, harass or make others unhappy that come along with the whole online package. Yes we can try to convince the dozen or so people that might read such a thread to be excellent to one-another, but what can we, as a community do about things that are performed by individuals, but a part of internet culture? The tools that we have to manage that are limited to "ignore", or impotently "report". So how can we be responsible for that?




    Edited by Supreme_Atromancer on April 25, 2021 7:26PM
  • ThoughtRaven
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    No, the devs are at fault if a game fails
    Drammanoth wrote: »
    Don't know if I am optimistic or naive, but yeah... some "good job ZOS" from time to time would be okay, kinda?

    The recognition they get for what good they do is that I continue playing and paying for their game.

    I cannot meaningfully criticize the game in a non vocal way other than to stop playing or paying for it, which I am not yet frustrated enough to do.

    So yes, the forums are largely a place for me to express frustrations with the game.
  • Cryptor
    Cryptor
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    Yes, the game needs a positive community
    it's crazy to me that this is so evenly split. MMORPG absolutely needs a good community to succeed in the long term.
    Casually Xbox Guild: Discord Server - Recruiting Thread - Guild Website - My information: Instagram - Twitch Stream - Youtube Channel - Discord Server - Xbox GT: OGCryptor - Mastodon Profile
  • Starlight_Whisper
    Starlight_Whisper
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    This poll confuses me outside forums most people are positive
  • MrDenimChicken
    MrDenimChicken
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    No, the devs are at fault if a game fails
    This is a ridiculous question.

    It's not the responsibility of the consumer to make a product good.....

    Like what? How can people think this way? Are we masochists?
  • Elo106
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    No, the devs are at fault if a game fails
    ESO is known for its good community, countless posts of people saying so on reddit etc
    Poor communication between Zos and the community and ignoring of feedback is to blame for the negativity on the forums
  • ArchMikem
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    Yes, the game needs a positive community
    If it's a multiplayer game then yes, the players need to be Adults concerning our interaction with each other.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • WiseSky
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    Yes, the game needs a positive community
    Both
  • SammyKhajit
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    Yes, the game needs a positive community
    The game actually has a lot more friendly, positive players than other MMO games that this one has heard about. Just the other day this one was struggling with a public dungeon and another player offered to team up and helped out. People give advice in the chats for new players, being friendly etc.

    Yes, ZOS and Microsoft have the bulk of the responsibility in making sure this game functions well, deliver high quality content and being transparent with communications, but it’s also up to the players to be good citizens. It’s a two-way thing.
  • wheresbes
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    People here complain a lot because they care
  • iksde
    iksde
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    No, the devs are at fault if a game fails
    I always get disheartened when I check the forums here and see so much negativity. To me I believe playing any game is a privilege. This one is saddened to see so much hate thrown at the people that are making this game for us to play.

    It feels nice to be coming back to the game after many years. See y'all in Tamriel ;)

    and thats thing on the devs side
    why there is so much negativity? maybe we should take a look at game management to look what is causing this negativy among players
    why to put all negative players all together to be a bad players community? negativity on so big scale you see on forums isn't from nothing, from nowhere, it is to big to be just this miniority to hate eveyrthing in internet for sake of downvoting

    maybe take a look at these negative feedbacks and check about which so many players are wrting negatively abouth this game, why instead isntantly putting all of them in bag as "worse community", not everyone in game and so not that very much must enjoy this game while liking it because of how it is menaged
  • Amottica
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    The developers are always the source of success or failure of a game. That begins with the person running the show. There is no one else to blame.

    With that, they cannot make everyone happy so seeing some providing negative feedback about a game doesn’t mean the game is failing. Same with seeing some providing positive reviews doesn’t mean the game is succeeding.
  • spartaxoxo
    spartaxoxo
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    Yes, the game needs a positive community
    Devs are solely responsible for balance. But a multiplayer game is also social. The community makes a big difference in whether someone stays or goes. There's a lot of people that don't even care about balance. They just want the game to be fun. And a big part of that fun is their social experiences with others.
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