Yet the game is going strong after all these years. ESO is what it is and people pay for this exact experience. You have an option to vote with your wallet, though.
Seraphayel wrote: »Yet the game is going strong after all these years. ESO is what it is and people pay for this exact experience. You have an option to vote with your wallet, though.
Why must every Chapter be the same? Not the same, but exact the same? If you like it, you have already four Chapters that are like this. Is it so hard to deviate from the formula that became already stale after Summerset?
Well if that’s what the majority of the players agrees upon, no wonder they do not feel the necessity to add more variety to new zones. I, for one, think the new chapters look rushed. The answer is simple: the devs clearly weren’t given sufficient time to add in details that would make the world look dynamic, as opposed to stale. This thread was meant for the “explorer” playstyle, not for min-maxers or grinders, so sets don’t matter that much. Perhaps MMO is fundamentally incompatible with this particular playstyle.Tamriel is actually pretty uniform, outside of the terrain differences. There are differences in architecture and style, but this place has been around for thousands of years, largely unchanged culturally, and very little of it has never been touched. Most of the cities and places are already named. The cultures are already well known. The races are known, and move all over Tamriel.
One place they get to really go crazy are on the Oblivion planes, but we really don't spend much time there. Outside of Coldharbour, when we do, they pick a place we have already been, which ties their hands. I suppose this means they are planning to revisit Shivering Isles.
They could do the other major continent, but my guess is that ESO is bound to Tamriel until BGS decides they never want to go there.
Comparing the Deadlands gates to the Dark Anchors, Harrowstorms, and Geysers? Really? They are world events, but that is where it stops. I won't say that they are original, since TES 4 did it much the same way, but they certainly are not dark anchors or dragons. These are more of a public dungeon with a random entrance. It is something new, which is pretty much what is being asked for in this thread.
They are going to follow their formula. If you are looking at other games and asking why ESO isn't doing what some other game is doing, the answer to that lies in the question being asked. These things are for some other game.
We will get a number of delves, a number of world bosses, a number of zone events, a number of sets, etc. This makes cadence and planning much easier for them.
I say they provides that is expected. Southern Elsweyr got critic for not having an mini trial or arena.
Now I could accept that if the zone was much larger than overland zones or had much more quests.
It was not, yes the quests was good but that was expected. had it included Corinth as an major quest hub then nice.
Also people complains about companions who is for casual play.
However they might be fun and will be useful farming bosses for mystics.
Well if that’s what the majority of the players agrees upon, no wonder they do not feel the necessity to add more variety to new zones. I, for one, think the new chapters look rushed. The answer is simple: the devs clearly weren’t given sufficient time to add in details that would make the world look dynamic, as opposed to stale. This thread was meant for the “explorer” playstyle, not for min-maxers or grinders, so sets don’t matter that much. Perhaps MMO is fundamentally incompatible with this particular playstyle.
Well if that’s what the majority of the players agrees upon, no wonder they do not feel the necessity to add more variety to new zones. I, for one, think the new chapters look rushed. The answer is simple: the devs clearly weren’t given sufficient time to add in details that would make the world look dynamic, as opposed to stale. This thread was meant for the “explorer” playstyle, not for min-maxers or grinders, so sets don’t matter that much. Perhaps MMO is fundamentally incompatible with this particular playstyle.
I don't think that MMOs are incompatible with the playstyle. In Elder Scrolls, the world we play in is already defined, except for the implementation details. We've already been to several of these places, in detail.
It is true that they could have taken things a little further, in a few places. Valenwood could have been much more of the large tree dense forest than it is. Alinor could have actually been made of crystal., although I think it is impressive as it is. There are limitations to what they can do with the technology that they are using.
I think that Elsweyr surprised a few people with how it ended up being envisioned. I think that many people were expecting more Alik'r Desert than Grand Canyon.
Now, I will agree that ZOS never finishes these places. Locked doors and missed opportunities for delves and smaller places to explore fill the game and will never be fleshed out. My feeling is that it should be an immutable rule in any Elder Scrolls game that, unless a door is locked for a quest, every door should be able to be opened. This is, however, the extra fine detail.
I disagree. I think the zones are all uniquely different without looking like they came from another game. Zones need to make sense both to lore and in relation to other zones. They need to show influence of the cultures that live/rule there.For veteran players and explorers, the new zones are getting less and less interesting. I’m not asking you to release a zone that is tantamount to the scale of Skyrim or Oblivion, that would be too demanding. The problem is that each zone contains the exact same elements, which makes it less exciting.
I would like to see some variety to world events or bosses rather than the same formula used over and over like a factory. I don't feel dragons and harrowstorms are like dolmens though. Oblivion portals are more like public dungeons and not like dolmens dragons and harrowstorms.For example, the same old dolmens are given fancy names like harrowstorm, oblivion’s gate, and dragon. But essentially they’re still the boring dolmens just as the ones in Deshaan and Alikr’s desert. Why aren’t there more varieties of world events instead of world bosses and “dolmens”?
I get where you are coming from with the new content production formula here, but i find uniqueness in many zones. I like multiple cities in ESO because of their design aesthetics. I like going to different zones because i feel like i am going to different places. The only problem i have is they use the same predictable formula each year to create new content. Predictable is great when you buy a car, not a video game. You want to be surprised. You want some uniqueness to new content not A+B =C.If you examine closely, you’ll find that the zones look kinda familiar too—same old stations, merchants, traders, etc. Seriously, who would do writs in Western Skyrim when places like Vivic City in Vvardenfell exists? The new zones emit a vibe stink of artificiality. No dynamic encounters or events, just the same nodes, events, chests and bosses.
Broken is an overused word to me. People say things are broken when they don't work the way they want them too. PVP is a mess but the devs already have proven that PVP isn't really something they care a lot about. Why people keep expecting them to suddenly care and want to make ESO into a great PVP game is beyond me. I wouldn't say PVE is broken at all. They would also disagree with you on their current model since the are gaining players at a very quick pace especially for a game that is 7 years old. 20% increase in players in 2020 alone and they have increased the player base every year since One Tamriel. So history and statistics say that what they are doing is working very well and there is no reason to change it.Perhaps it’s a good idea to pay attention to map variety, considering how the other aspects of the game—pve, pvp, you name it—are quite broken at this point. Is it toon much to ask for you to fix the game, add more varieties, and not grab some quick money each year by releasing a new chapter? I’m not saying your staff is incompetent, they simply need more time to finish and polish the new content. Your current revenue model is not sustainable at all.
Seraphayel wrote: »Yet the game is going strong after all these years. ESO is what it is and people pay for this exact experience. You have an option to vote with your wallet, though.
Why must every Chapter be the same? Not the same, but exact the same? If you like it, you have already four Chapters that are like this. Is it so hard to deviate from the formula that became already stale after Summerset?
But this formula works. Every time a new chapter is released, there's a surge of new paying customers. If it wasn't profitable, they'd change something, like they did with One Tamriel.
In old games such as Assassin’s Creed 2, players aren’t able to open the doors because of technical limitation. Nowadays, locked doors are usually implemented to reduce the amount of work the devs have to do to fill the map. Even in highly polished games like Red Dead 2, there’re still doors that the players are not able to open. That’s understandable considering the amount of extra work.
The problem is with the doors that do open: there aren’t many new, exciting things in them. Just same old containers, interiors, and NPCs. The NPCs are exceptionally boring, with most of them serving no purpose but to be pickpocketed and killed by the players. They are not convincing at all.
Seraphayel wrote: »Who says there’s a surge? I doubt ESO is attracting so many new players with each Chapter.
Seraphayel wrote: »Seraphayel wrote: »Yet the game is going strong after all these years. ESO is what it is and people pay for this exact experience. You have an option to vote with your wallet, though.
Why must every Chapter be the same? Not the same, but exact the same? If you like it, you have already four Chapters that are like this. Is it so hard to deviate from the formula that became already stale after Summerset?
But this formula works. Every time a new chapter is released, there's a surge of new paying customers. If it wasn't profitable, they'd change something, like they did with One Tamriel.
Who says there’s a surge? I doubt ESO is attracting so many new players with each Chapter. The numbers they report are very vague and don’t tell us anything. I know players that have multiple accounts and that’s not surprising when an ESO key just costs $5.
And I never said it wasn’t profitable. It’s just incredibly predictable and stale. Does it bring money? Sure. So does Call of Duty Nr. 826. But that’s not the point. It gets boring very quick and that’s exactly the case as there’s nothing new or fresh to the game anymore. It’s the same menu every year. It still feeds your hunger, but it doesn’t excite you.