Seem quite underwhelming and there's a serious lack of information. The character screen looks like some draft for alpha testing.
Ok, i understand PRECISE trait on weapon which increases my chance to crit but what the hell is IMPENETRABLE? has some abstract value like 90. How does that help me in any way? Same with armor and spell resistance or particular resistances which aren't even shown at character screen.
What's the point of these values if they have no application? I made a glyph with 800 flame resistance, how much damage does it reduce? Seriously what's the point of all these numbers if they don't reflect anything?
I noticed a set which said when you block you gain 250 dodge rating, what is that? i thought dodge here is that roll you do by double tapping. What is dodge rating?
Regarding enchanting i was looking over glyphs, there are over 30 types of glyphs yet only 3 of them can be applied on armor. Armor represents ~70% of your enchantable gear yet 90% of glyphs can't be used on it.
Why have 13 glyphs dedicated to 1 item and 3 glyphs for 7-8 items? And the enchantment effects are quite dull, you can get only health, magicka and stamina, which cap quite fast, competing with your attribute points.
On topic of attribute points i think the bonus for leveling it's almost insulting, sure you gain a skill point which is great but i don't really know how much health/magicka/stamina a VR10 glyph provides cause you could sum up your whole leveling bonus with 1 or 2 glyphs.
To sum it up: more information about stats, sort enchanting and attributes should be more meaningful.
Good night.