Urzigurumash wrote: »It wasn't Soul Shatter was it?
Seraphayel wrote: »Urzigurumash wrote: »It wasn't Soul Shatter was it?
No, as I said I don’t have any passives or other skills unlocked. My Soul Magic level is 1 and I only have Trap because it’s a default skill everybody has. This was the first thing I looked up when it occurred.
Is there a weird interaction where a specific Necromancer skill is considered Soul Magic? Or does Oblivion‘s Foe proc by itself? It’s kinda weird.
Seraphayel wrote: »@MashmalloMan You could be right about this. I thought about a similar effect, but it still is very weird as it doesn’t apply all the time, but ocassionally.
The thing is, you cannot reapply Oblivon‘s Foe (OF) as long as it‘s on the enemy - this basically means OF procs sooner than Soul Trap when first applied. If not, the last tick of Soul Trap couldn’t reapply OF. But again, it doesn’t happen all the time, which makes this occurrence even weirder. I don’t even know if the explanation with the delay is the given reason for this to happen at all.
Seraphayel wrote: »@MashmalloMan You could be right about this. I thought about a similar effect, but it still is very weird as it doesn’t apply all the time, but ocassionally.
The thing is, you cannot reapply Oblivon‘s Foe (OF) as long as it‘s on the enemy - this basically means OF procs sooner than Soul Trap when first applied. If not, the last tick of Soul Trap couldn’t reapply OF. But again, it doesn’t happen all the time, which makes this occurrence even weirder. I don’t even know if the explanation with the delay is the given reason for this to happen at all.
Ideally, oblivions for should only proc on a target that doesn't already have the proc on them, so likely what happens, is that the last tick of your soul trap happens after the last tick of the setz and hence it reapplies it.
It's within the rule set of the set itself, even if a bit wierd.
Seraphayel wrote: »Seraphayel wrote: »@MashmalloMan You could be right about this. I thought about a similar effect, but it still is very weird as it doesn’t apply all the time, but ocassionally.
The thing is, you cannot reapply Oblivon‘s Foe (OF) as long as it‘s on the enemy - this basically means OF procs sooner than Soul Trap when first applied. If not, the last tick of Soul Trap couldn’t reapply OF. But again, it doesn’t happen all the time, which makes this occurrence even weirder. I don’t even know if the explanation with the delay is the given reason for this to happen at all.
Ideally, oblivions for should only proc on a target that doesn't already have the proc on them, so likely what happens, is that the last tick of your soul trap happens after the last tick of the setz and hence it reapplies it.
It's within the rule set of the set itself, even if a bit wierd.
I understand this, but based on this logic it has to apply every time I apply Soul Trap to an enemy. The usual rotation then would look like this:
Soul Trap > Oblivion‘s Foe > Oblivion‘s Foe >> Soul Trap > Oblivion‘s Foe > Oblivion‘s Foe
I am not aware that this happens every time I reapply Soul Trap, so that basically one Soul Trap gives you two Oblivion‘s Foe DoTs. I‘ll test it when I’m back in game and give an update.