what ? cc immunity is actually skilless play. in which skillfull combat in an mmo did u see cc immunity. cc and breaking out of it are keyfactors of a skillfull combat and immunity is whats skilless.
take for example blade and soul and dcuo (which had tournaments too).
What you say is simply not possible, unless game lags so hard it doesn't recognize you breaking.
You might get the idea that you are stunned when you are actually rooted.
CC immunities like what? Ulti? Skill? If you put CC immunity on a skill that doesn't give tonns of downsides, it will be used by everyone.
What you say is simply not possible, unless game lags so hard it doesn't recognize you breaking.
You might get the idea that you are stunned when you are actually rooted.
CC immunities like what? Ulti? Skill? If you put CC immunity on a skill that doesn't give tonns of downsides, it will be used by everyone.
Thanos7895 wrote: »I get CC by multiple people using streak or bombard or encase or who know what combination/numbers of massive number of CCs available in the game.
I break free - It consumes stamina I am still CC'd
I dodge roll and it consumes stamina I am still CC'd
I break free again it consumes stamina
I am dead because I was locked down in combat unable to move or block.
Thanos7895 wrote: »CCs are being used as a crutch and the counter play is all but gone.
What you say is simply not possible, unless game lags so hard it doesn't recognize you breaking.
You might get the idea that you are stunned when you are actually rooted.
CC immunities like what? Ulti? Skill? If you put CC immunity on a skill that doesn't give tonns of downsides, it will be used by everyone.
i think this guy actually wanna complain about root not stun becouse stun immunity is ~6 seconds after breaking free.
im also convinced he confuses both so he ends up in CC alot which is a l2p issue tho.
what ? cc immunity is actually skilless play. in which skillfull combat in an mmo did u see cc immunity. cc and breaking out of it are keyfactors of a skillfull combat and immunity is whats skilless. id say immunities should be shorter.
take for example blade and soul and dcuo (which had tournaments too).
Thanos7895 wrote: »The massive number of available CC's in the game coupled with lack of reliable CC immunity has degrade the gamplay so much that ZOS need to take action on this. The gameplay has turned into a war of CC's.
Please fix ASAP!
Thanos7895 wrote: »This proves my point exactly:
What great gameplay - Lets all run Tank builds because the lockdowns from CCs are too much.
Thanos7895 wrote: »THIS is about counterplay in the game and the overuse of CCs to the gameplay's detriment. This caused by the layered CCs with the lack of a Global CC immunity after break free.
Thanos7895 wrote: »This proves my point exactly:
What great gameplay - Lets all run Tank builds because the lockdowns from CCs are too much.
Then you also want to nerf all the burst tools, because all those skelebombs, shalks, dizzy+executes + procs on top is what causing players to go high on health as well?Thanos7895 wrote: »THIS is about counterplay in the game and the overuse of CCs to the gameplay's detriment. This caused by the layered CCs with the lack of a Global CC immunity after break free.
There are global CC immunity timers. Two separate timers.
what ? cc immunity is actually skilless play. in which skillfull combat in an mmo did u see cc immunity. cc and breaking out of it are keyfactors of a skillfull combat and immunity is whats skilless. id say immunities should be shorter.
take for example blade and soul and dcuo (which had tournaments too).
Actually, I've seen several MMOs with CC immunity. It's just that the CC immunity in this game doesn't work as intended. It's kind of easy in these threads to see who is crutching on CCs for any success on the field.
what ? cc immunity is actually skilless play. in which skillfull combat in an mmo did u see cc immunity. cc and breaking out of it are keyfactors of a skillfull combat and immunity is whats skilless. id say immunities should be shorter.
take for example blade and soul and dcuo (which had tournaments too).
Actually, I've seen several MMOs with CC immunity. It's just that the CC immunity in this game doesn't work as intended. It's kind of easy in these threads to see who is crutching on CCs for any success on the field.
CC (stun) is always the most impactful ability in pvp.
So ESO has a wide assortment and availability of CC.
ESO has no skill cooldowns, or other mechanisms to prevent stun lock. So it has to have CC immunity.
ESO has a core ability to break stuns and gain CC immunity, but because of poor server performance it works poorly.
As long as break free doesn't work reliably, you cannot reduce immunity periods and you end up with de facto stun locks making it impossible for targets to respond.
What you say is simply not possible, unless game lags so hard it doesn't recognize you breaking.
You might get the idea that you are stunned when you are actually rooted.
CC immunities like what? Ulti? Skill? If you put CC immunity on a skill that doesn't give tonns of downsides, it will be used by everyone.
what ? cc immunity is actually skilless play. in which skillfull combat in an mmo did u see cc immunity. cc and breaking out of it are keyfactors of a skillfull combat and immunity is whats skilless. id say immunities should be shorter.
take for example blade and soul and dcuo (which had tournaments too).
Actually, I've seen several MMOs with CC immunity. It's just that the CC immunity in this game doesn't work as intended. It's kind of easy in these threads to see who is crutching on CCs for any success on the field.
CC (stun) is always the most impactful ability in pvp.
So ESO has a wide assortment and availability of CC.
ESO has no skill cooldowns, or other mechanisms to prevent stun lock. So it has to have CC immunity.
ESO has a core ability to break stuns and gain CC immunity, but because of poor server performance it works poorly.
As long as break free doesn't work reliably, you cannot reduce immunity periods and you end up with de facto stun locks making it impossible for targets to respond.
I will sing this song once again. Immunity needs to be granted by the stun itself, not from break free. You get feared you are immune to further CC, you get streaked you are immune to further CC, you get dragon leaped you are immune to further CC. You get all 3 one after the other, and you are immune to the 2nd and 3rd hard CC. Once one of these CC elements is applied to you you are immune to further hard CC. You are still stunned from this initial CC until you break free, but you can no longer receive additional CC's from anyone else as you are immune to those. When you break free you do just that, break free of the single stun that is currently on you. You do not get immunity from break free, you got it from the first of the many CC's that came your way. Stuns should grant immunity themselves when being applied, break free should break the effect of the stun as a response to being stunned.