they better make it so we can summon 4 companions at a time in dungeons.
that was the whole reason we asked for them in the first place.
Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.
Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.
Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
The storm atro has a synergy, and that’s technically a pet, iirc.
Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
Alphawolf01A wrote: »Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
The storm atro has a synergy, and that’s technically a pet, iirc.
Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.
Alphawolf01A wrote: »Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
The storm atro has a synergy, and that’s technically a pet, iirc.
Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.
There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).
They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.
Alphawolf01A wrote: »Alphawolf01A wrote: »Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
The storm atro has a synergy, and that’s technically a pet, iirc.
Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.
There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).
They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.
I'm not concerned with the temporary "pets" because they go away when their timer is up and they don't get in the way like the clanfear, twilight, scamp and bear do. They are the ones I'm talking about.
Alphawolf01A wrote: »Alphawolf01A wrote: »Alphawolf01A wrote: »What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
The storm atro has a synergy, and that’s technically a pet, iirc.
Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.
There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).
They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.
I'm not concerned with the temporary "pets" because they go away when their timer is up and they don't get in the way like the clanfear, twilight, scamp and bear do. They are the ones I'm talking about.
I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.
Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.
I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.
Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.
I can only imagine 12 sorcerers, each with two pets and banker running
I thnik there are no problems in trials. Every serious guilds who make trials, expect from members turn off all pets and set skeletal polymorph, but usualy there are max 4-5 clases with active battle pets.
But situation with random cralorn trials is much less strict. Everyone run with what they want.
Conclusion is if you run trials with your guild, there will be no problem with companion system, but if you run only random groups, well, you must be prepared for anything.
Now is the time to implement a city ban on summoned pets. Keep the companions, but please, automatically unsummon pets in towns already! This will be too chaotic with both.
Make the guards give people a warning when they enter the city, then a dialogue option attached to the unsummon mechanic, if they don't, then give them a bounty.
Now is the time to implement a city ban on summoned pets. Keep the companions, but please, automatically unsummon pets in towns already! This will be too chaotic with both.
Make the guards give people a warning when they enter the city, then a dialogue option attached to the unsummon mechanic, if they don't, then give them a bounty.
No because there are some quests that require you to kill in town and combat pets are needed. I get that some people don't like pets so I say to you don't play a pet class but leave the rest of us alone. If they want to rework how to get around them fine, but don't tell me I can't have my pet out and if you do I want all armor with special glowy lights and big circles removed and I want it so people can't duel anywhere in town. It's annoying while crafting. See how this works.