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So I take it we're going to be able to see each others assistants?

FluffWit
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I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.

Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.
  • Sylvermynx
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    Think I'm just going to buy the Alfiq banker on PC EU in preparation - already have her on the NA accounts. Time to spend those crowns.
  • bmnoble
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    I am assuming that the companions will be summoned instead of the banker/merchant/thief fence in the exact same way as you can only have one of them active at a time.

    Other than that the fact you can dress up these new companions, means people are going to want to show them off, so we are likely going to be able to see them.

    So I don't think it will have much difference to those time when you encounter people who refuse to unsummon their assistants.
  • Gilvoth
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    they better make it so we can summon 4 companions at a time in dungeons.
    that was the whole reason we asked for them in the first place.
  • ParaViking
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    I really want to just toucher mine... No clothes, and it would be cool to beat on him like a target dummy.
    Edited by ParaViking on April 9, 2021 11:37PM
  • SilverBride
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    I think a lot of players are only going to have them out when they need them. I know I don't plan to take mine everywhere I go.
    PCNA
  • Ratzkifal
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    Right now you can already only have either an assistant or a pet out.
    I tried to have Ezabi and another cat active at the same time and it wouldn't let me.
    My guess is that Companions will behave the same way.
    This Bosmer was tortured to death. There is nothing left to be done.
  • FluffWit
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    Good point about it working the same way as the current assistants do guys. It probably will be like that- your follower or your pet.

  • Orion_89
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    Gilvoth wrote: »
    they better make it so we can summon 4 companions at a time in dungeons.
    that was the whole reason we asked for them in the first place.

    You mean 3 at a time? Three plus you to fill every dungeon slot. If we'll able to do that at least in dungeons/trials it already would be great
    Edited by Orion_89 on April 10, 2021 5:10AM
  • Roztlin45
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    I think that pets should start to fight each other in town out of combat. Maybe a big brawl in the bank and the guards have to take the pets away. Really though we do.need a toggle for pets and maybe assistants as well.
  • Alphawolf01A
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    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.
  • virtus753
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    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.
  • Snowy_Wyndra_Karn
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    FluffWit wrote: »
    I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.

    Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.

    Menagerie is a good word for it.
  • Alphawolf01A
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    virtus753 wrote: »
    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.

    True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.
  • Sju
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    Now is the time to implement a city ban on summoned pets. Keep the companions, but please, automatically unsummon pets in towns already! This will be too chaotic with both.

    Make the guards give people a warning when they enter the city, then a dialogue option attached to the unsummon mechanic, if they don't, then give them a bounty.
  • zaria
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    I wish we could use costumes on the banker and merchant. One is male and one is female anyway.
    Companions can use costumes as I understand.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Alphawolf01A
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    Yes, auto despawn pets in town and make dueling in town a crime (disturbing the peace) Take it outside the walls, that way dueling stays fair to pet sorcs and wardens and eases lag in town.
  • virtus753
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    virtus753 wrote: »
    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.

    True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.

    There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).

    They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.
  • Alphawolf01A
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    virtus753 wrote: »
    virtus753 wrote: »
    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.

    True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.

    There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).

    They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.

    I'm not concerned with the temporary "pets" because they go away when their timer is up and they don't get in the way like the clanfear, twilight, scamp and bear do. They are the ones I'm talking about.
  • Jaraal
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    virtus753 wrote: »
    virtus753 wrote: »
    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.

    True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.

    There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).

    They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.

    I'm not concerned with the temporary "pets" because they go away when their timer is up and they don't get in the way like the clanfear, twilight, scamp and bear do. They are the ones I'm talking about.

    Yeah every day in Markarth people are complaining about combat pets blocking the daily quest givers. How ZOS thought it would be a good idea to put 3 dailies in such a small space is a real head scratcher. Now imagine how it will be when everybody's companion is there blocking access as well!
  • virtus753
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    virtus753 wrote: »
    virtus753 wrote: »
    What we need is the option to not see other players non combat/combat pets. As far as I know, combat pets offer no synergies and unless you are in PVP there is no reason to see them. I would imagine that it would relieve some lag then, especially in public events like anchors. I don't need to know that there are twilights, scamps, clanfears and bears running around. Just more clutter and confusion that add to the lag. Plus no interference at banks or crafting tables or blocking chests and crafter turn ins.

    The storm atro has a synergy, and that’s technically a pet, iirc.

    Could they whitelist him? Given what’s going on with sets in Cyro right now, I think that would probably require recoding him separately.

    True, the storm atro has a synergy (forgot about that one), but it is an ultimate that despawns when it's done. It's not active 24/7 like regular combat pets.

    There are combat pets that are 24/7 until killed or unsummoned, but there are about as many that are temporary like the atro (all necro pets, for example, plus the nightblade shade and maybe warden’s betty too).

    They’d have to decide whether to make a toggle for all combat pets (whitelisting at least the storm atro) or only permanent combat pets.

    I'm not concerned with the temporary "pets" because they go away when their timer is up and they don't get in the way like the clanfear, twilight, scamp and bear do. They are the ones I'm talking about.

    I understand that, and I agree that something really should be done. Heck, the twilights are so big and in-your-face that they give me motion sickness in small environments like banks and the entrance to the twins. But looking at how any ability with a condition is considered a “proc” to the point where ZOS could only turn them all off or all on, I’m thinking that it may take a recode of a lot of pets either way. I have to wonder if that’s the reason for the years-long refusal to do anything about this.
  • Alphawolf01A
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    They don't have to "recode" any of the other pet abilities. Just the clanfear, twilight, scamp and bear. These 4 are the only ones that are a problem due to their permanent "up time". Not all the pet abilities are in the same category.. These 4 are clearly different since they don't despawn when not in combat.

    A simple solution would be to add a condition that they despawn after 60 seconds from the last attack. That should be more than enough time between encounters in a dungeon or trial for them to stay up during said dungeon or trial, but it would allow them to despawn in town.

    Perhaps change the skills so that you have to target an enemy to summon them, so they can't be called out in town. A lot of skills already have this condition, where they cannot be used unless you are targeting an enemy.

    Just because a skill is considered a "pet" doesn't make it the same as the clanfear, twilight, scamp and bear.
  • Athan1
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    Where is the addon that hides all non-Khajiit characters when you need it...
    Athan Atticus Imperial Templar of Shezarr
  • vivisectvib16_ESO
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    This definitely needs to be addressed. The game going to be a visual nightmare with all of these summons.
  • Xanathos
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    FluffWit wrote: »
    I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.

    Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.

    I can only imagine 12 sorcerers, each with two pets and banker running :smile:
    I thnik there are no problems in trials. Every serious guilds who make trials, expect from members turn off all pets and set skeletal polymorph, but usualy there are max 4-5 clases with active battle pets.
    But situation with random cralorn trials is much less strict. Everyone run with what they want.
    Conclusion is if you run trials with your guild, there will be no problem with companion system, but if you run only random groups, well, you must be prepared for anything.

  • Vlad9425
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    I really hope they add an option to hide other people’s pets and companions (outside of combat of course) This would be such a good QOL feature.
  • fizl101
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    Xanathos wrote: »
    FluffWit wrote: »
    I'm kinda visualizing going into the bank, seeing ten players, 8 companions, 8 non combat pets, 4 Twiglites, 2 Clanfears and a bear or two.... and I don't think I'm gonna like it.

    Please give us a toggle not to show peoples menageries unless we're in combat with them. It will help performance and let me keep my sanity.

    I can only imagine 12 sorcerers, each with two pets and banker running :smile:
    I thnik there are no problems in trials. Every serious guilds who make trials, expect from members turn off all pets and set skeletal polymorph, but usualy there are max 4-5 clases with active battle pets.
    But situation with random cralorn trials is much less strict. Everyone run with what they want.
    Conclusion is if you run trials with your guild, there will be no problem with companion system, but if you run only random groups, well, you must be prepared for anything.

    We deliberately run that as a friday fun trial, and for those without pets we got them to wear selenes or have Jeff the Daedroth

    Next time it will be in extreme mode (first person view)
    Soupy twist
  • NordSwordnBoard
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    The Matriarch should be the size of a dragon imp pet for the sake of others, while keeping the hit box the same.

    As an alternative solution, what if interaction points were raised 45 degrees or so? If you aimed your camera up over the terrestrial pets, aimed at the air above the interaction (npc, writ box or station) and could still use the thing even though your camera is angled way above the object itself?

    Basically extent the hit box for the interaction point far above the chaos below it. That limits the nuisance blocking to fliers.

    Fear is the Mindkiller
  • Sevalaricgirl
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    I like to see other people's mounts, pets, outfits. Of course, I have a banker and a merchant so I never hang out at the bank or merchants, around other people. I pull them out when I need them. Now my inventory piggy goes everywhere with me and I don't care who doesn't like it. He's adorable.
    Edited by Sevalaricgirl on April 12, 2021 2:21PM
  • Alurria
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    Sju wrote: »
    Now is the time to implement a city ban on summoned pets. Keep the companions, but please, automatically unsummon pets in towns already! This will be too chaotic with both.

    Make the guards give people a warning when they enter the city, then a dialogue option attached to the unsummon mechanic, if they don't, then give them a bounty.

    No because there are some quests that require you to kill in town and combat pets are needed. I get that some people don't like pets so I say to you don't play a pet class but leave the rest of us alone. If they want to rework how to get around them fine, but don't tell me I can't have my pet out and if you do I want all armor with special glowy lights and big circles removed and I want it so people can't duel anywhere in town. It's annoying while crafting. See how this works.
  • Sju
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    Alurria wrote: »
    Sju wrote: »
    Now is the time to implement a city ban on summoned pets. Keep the companions, but please, automatically unsummon pets in towns already! This will be too chaotic with both.

    Make the guards give people a warning when they enter the city, then a dialogue option attached to the unsummon mechanic, if they don't, then give them a bounty.

    No because there are some quests that require you to kill in town and combat pets are needed. I get that some people don't like pets so I say to you don't play a pet class but leave the rest of us alone. If they want to rework how to get around them fine, but don't tell me I can't have my pet out and if you do I want all armor with special glowy lights and big circles removed and I want it so people can't duel anywhere in town. It's annoying while crafting. See how this works.

    Not the same thing at all, your pets are literally blocking player's ability to interact with NPCs and objects.
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