Context
I LOVE the horizontal progression in this game. I hate alts and I love to swap around things and play any role a situation demands. And ZOS has done a great job and it solves tons is the problems from traditional MMO’s.
However, I am currently limited to only playing tank and damage dealer. Why? I have over fifty skill points laying around even with all my crafting maxed, all my tank skills and all my DD skills bought. I have gear. I have crowns to buy mundus stones for my house. I HAVE the horizontal progression. So what’s the problem?
Skill morphs. I’m a DK. Flames of Oblivion and stone fist are crucial parts of my damage build. Igneous shield is a key morph for my tank build. That means I’m loosing three key morphs for DK healing.
Problem simply put
ZOS, you have doubled down on horizontal progression and that’s the right call. But your ancient formula for skill morphs have unduely limited that vision. The skill morph system does not reflect your increasing resolve for horizontal progression.
Suggestion
Allow us to buy the second morph also but at an elevated price. Two to three skill points. So it would look like this.
Base skill: 1 skill point.
First morph: 1 skill point.
Second morph: 3 skill points
Total cost: 5 skill points
Resulting Benefits
We now have unrestricted horizontal progression. And we have some real gain from all the extra skill points that we veterans have accumulated. And also, all skill points for the foreseeable future are going to matter and be highly coveted, and yet simultaneously not give vertical progression. In addition to this, the elevated cost model forces very meaningful choices as to which skills we will invest so deeply in, because none of us can afford five points in each available skill.