This is on top of SnB having a 5% Weapon Damage increase as compensation for not having a second weapon glyph like Dual Wield, so you will notice a stronger tooltip on its light attacks. Honestly, I agree that melee attacks should have slightly higher damage anyhow to make up for their lack of range and safety, but it really sucks that there isn't a weapon suitable for melee Magicka builds like DK and Templar, they're already dead last compared to other classes.Reduced the damage from all ranged Light and Medium Attacks by 10% to ensure they meet ranged damage standards. Heavy Attacks already meet these standards.
ESO_Nightingale wrote: »
I don't think any classes need a whole rework. Certainly not warden which does need a lot of balancing, and playstyle changes to seperate magicka and stamina counterparts. I only really think that 2 of warden's morphs could use large reworks to change the playstyle and usage of them. Those being arctic blast and corrupting pollen. i suspect it's at a similar level or less severe on other classes.
ESO_Nightingale wrote: »
I don't think any classes need a whole rework. Certainly not warden which does need a lot of balancing, and playstyle changes to seperate magicka and stamina counterparts. I only really think that 2 of warden's morphs could use large reworks to change the playstyle and usage of them. Those being arctic blast and corrupting pollen. i suspect it's at a similar level or less severe on other classes.
Templars do have a bit of an identity problem at the moment.
We are not really a tanky hold your ground type of class, or a high dmg class either.
Lots of skills and passives that feel outdated compared to what wardens and necros get, altho this is true for dk as well.
So in other words gimped mag once again?