I'm getting flashbacks of dks spamming fragmented shield for insane dps in AA.MindOfTheSwarm wrote: »Unstable Wall of Elements: Grants shields to you and allies that explode on expiration dealing damage and applying Minor Breach to enemies hit.
GimpyPorcupine wrote: »I've been frost staff tanking since it became a thing; not pure frost staff, mind you, I back bar it because it makes resource management incredibly easy. And I prefer it now that the taunt comes from Clench instead of a heavy attack. I also think it is more useful for healers now, since they can't accidentally taunt, but still have the bonus to blocking.
Although I would like a visual effect of an ice shield when blocking; that would be really cool.
MindOfTheSwarm wrote: »I feel like it has to be said. On the one hand Frost Staff seems to be for tanks given its defensive nature but then we have Minor Brittle and an Ultimate that is DPS focused. Why not just split the morphs directly and have one morph of skills focused on tanking and the other on DPS. This way Frost tanks, bruisers and DPS builds all get something. Change Ancient Blessings into "Increase Critical Chance by 8%" as both Frost DPS and tanks would benefit more. Pool the Block reduction bonuses into Clench or a tank morph of another skill (Pulsar for example) and have it activated while that skill is slotted.
A skill line that looks something like this:
Tank Morphs:
Crushing Shock: Deal less damage but Interrupts casting enemies as normal.
Unstable Wall of Elements: Grants shields to you and allies that explode on expiration dealing damage and applying Minor Breach to enemies hit.
Destructive Clench: Remove the Immobilisation but keep the taunt and gives Minor Heroism. (Immobilize is counterintuitive on a taunt, Minor Heroism makes more sense.)
Pulsar: Remove Minor Mangle, instead it snares chilled enemies by 20%. Remove Minor Protection (it is an offensive ability) instead have it apply Minor Maim to enemies hit. While slotted, blocking costs are reduced and blocking costs Magicka. Damage is based on your Max Health. (This gives it good synergy with Gripping Shards.)
Elemental Drain: Leave untouched.
Eye of The Storm: Deal less damage but apply Major Maim and taunt all minor enemies in the area. Also grants you a shield that refreshes every second while the ultimate is up. (The AOE taunt is important to allow it to compete with Icy Rage suggestion but it won't taunt bosses. This is so that it won't take away taunt from another tank inconveniently. If the player is a solo tank, they have Destructive Clench for this purpose.)
DPS Morphs:
Force Pulse: Leave untouched.
Elemental Blockade: Increase damage but slightly less than with Fire and Shock. Remove immobilize Chilled targets, instead increase duration to 18 seconds to separate it from Fire and Shock.
Destructive Reach: Leave untouched.
Elemental Ring: Remove Minor Protection. Deals more damage and leaves behind a Frost vortex for 8 seconds dealing damage over time. (Fire and Shock would gain their own special effects different to Frost.)
Elemental Susceptibility: Remove Major Breach. Instead enemies affected take 8% more damage from Frost damage. (cannot stack but can stack with Fire and Lightning variants.) (Fire and Shock would operate the same way as this morph is rarely picked due to Magikasteal being too good to pass up, but an actual debuff that exposes weakness might be tempting and would be more inline with a DPS spec.)
Icy Rage: Remove Immobilize. Instead it freezes Chilled enemies, stunning them for 2 seconds. Also applies Major Brittle to enemies while they remain in the area and for 3 seconds after. (No sources of Major Brittle in the game so far but this Ult is the perfect candidate. However, I do realise that this debuff is very strong and so to counter this I recommend...) Increase cost of ultimate to 300.
Notes:
Also not sure on heavy attacks applying a shield, it's a bit clumsy and not exactly "Destructive". Maybe have it apply a weak DoT lasting 12 seconds that snares the target. The DoT would scale with Spell Damage and Max Magicka (around 500 per second at full power ((I really mean weak))), while the snare would scale in effectiveness based on your Max Health (I am thinking 10% at base up to a maximum of 40%.) Giving it both DPS and tanking synergy.
With changes similar to this you now have dedicated tank morphs and dedicated DPS morphs. The tank morphs being more offensive and "debuffy" to give them a different flavor and separate them from the more defensive Warden skills.
All Immobilizations have been removed but Warden has Gripping Shards for that so it's no big deal. Other classes would lose out but not by much as they have their own sources of Immobilize anyway. I did consider giving it to Pulsar but then there would be no need for Shards and it would be too stacked with effects. A small snare seemed more in character.
I'd say this is a rather heavy-handed approach to redesigning the Destro staff. Splitting the morphs 50/50 for tank and dps when only 1 single element is conducive to tanking?
Seems really overkill to divide the morphs in two, based on separate roles, when only 1/4 of the elemental damage types would use half of those morphs and the other 3/4 damage types would utilize the other half.
Could you elaborate on why Frost staff is "a mess right now"? I think I don't understand what your core issue is with its current iteration.
I certainly feel like Frost staff tanking is a somewhat novel, if not odd, addition to the Destro staff skill line. Almost feels like a square peg being put into a round hole to me. But with its current design, there could be some improvements made I'm sure. ZOS would have the metrics on any pertinent issues with this. In the mean time, I'd say any heavy-handed approach to redesigning the Destro skill line based on roles would go against its very nature. It's primarily a DPS skill line.
A novel, but limited, addition of tanking utilities is as far as it needs to go, which is why I like it's current form. Anything else, and I'd say it'd be crossing into the territory of warranting a new skill line altogether.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »And move minor brittle to some type of blue slotted.
Could you clarify more on this idea? I don't get what you mean.
If I understand correctly Brittle would be unlocked on the CP tree. If that's the case then Fire and Lightning staff could apply Brittle? Not sure I agree with that.
On the other hand having Brittle on the CP tree once you have put enough points into Frost Damage. Maybe.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »And move minor brittle to some type of blue slotted.
Could you clarify more on this idea? I don't get what you mean.
If I understand correctly Brittle would be unlocked on the CP tree. If that's the case then Fire and Lightning staff could apply Brittle? Not sure I agree with that.
On the other hand having Brittle on the CP tree once you have put enough points into Frost Damage. Maybe.
BejaProphet wrote: »I am seriously loving the current implementation of frost staff.
FrancisCrawford wrote: »GimpyPorcupine wrote: »I've been frost staff tanking since it became a thing; not pure frost staff, mind you, I back bar it because it makes resource management incredibly easy. And I prefer it now that the taunt comes from Clench instead of a heavy attack. I also think it is more useful for healers now, since they can't accidentally taunt, but still have the bonus to blocking.
Although I would like a visual effect of an ice shield when blocking; that would be really cool.
Why would you use Frost Clench over Inner Rage?
ESO_Nightingale wrote: »unstable wall should be the dps morph since it explodes for extra damage.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »unstable wall should be the dps morph since it explodes for extra damage.
How about having my suggestion but make the explosion damage of the shield scale from your Spell Damage and Max Mag. With the shield strength scale off Max Health? This way, Unstable Wall can be used by DPS for shattering shields and high damage or tanks for the defensive role. While Barricade can stay as is. Offering more damage over time but less burst.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »unstable wall should be the dps morph since it explodes for extra damage.
How about having my suggestion but make the explosion damage of the shield scale from your Spell Damage and Max Mag. With the shield strength scale off Max Health? This way, Unstable Wall can be used by DPS for shattering shields and high damage or tanks for the defensive role. While Barricade can stay as is. Offering more damage over time but less burst.
no-one would use it then and it's a little too much work. unstable for dps and blockade for utility/tanking is better and more efficient.
MindOfTheSwarm wrote: »Elemental Drain: Leave untouched.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »unstable wall should be the dps morph since it explodes for extra damage.
How about having my suggestion but make the explosion damage of the shield scale from your Spell Damage and Max Mag. With the shield strength scale off Max Health? This way, Unstable Wall can be used by DPS for shattering shields and high damage or tanks for the defensive role. While Barricade can stay as is. Offering more damage over time but less burst.
no-one would use it then and it's a little too much work. unstable for dps and blockade for utility/tanking is better and more efficient.
Fair enough but would that not make barricade obsolete for Fire and Lightning? In which case it needs a rework
MindOfTheSwarm wrote: »Elemental Drain: Leave untouched.
Of all of the skills listed elemental susceptibility is the one that needs a biggest change - honestly ice is fairly fine tank wise and its getting its spot as a support DPS now. Just remove the "taunt" from the other skill in ice and place it onto elemental susceptibility.
And please leave Crushing along damage wise. All this does is basically hurt players that do interrupt duty or use it as a spammable, which currently is an ok choice. You can use Crushing currently on a tank already and its fine.