I transferred from PC to PS5 about 3 months ago. On PC, I held almost all achievements in terms of trials (TTT, IR, GH, Godslayer)
I got a PS5 over the holidays, and hoped to enjoy the game a bit more casually.
I mainly run dungeons and run the occasional trial.
I am currently around CP 700.
The end game community has always been something else in ESO. I’ve been on both sides of it. But with the new CP cap it has now become drastically more elitist and toxic. This isnt meant to be a rant, just an observation with ESO. I could care less at this point for super end game content.
CP is such a grey area in terms of expertise. It’s a number that shows how long you have Gained XP. Doesn’t mean experience or knowledge or baseline mechanics of the game. I do agree that higher CP does lead to better DPS, and should be taken into fact for optimizing a raid group.
I had someone question me for a nBRP do grind saying “you are low CP, I don’t think you can do dps for a 4-5 min fast clear” ... made me chuckle when I heard this at cp 700.
You enter a dungeon the first thing people do is check everyone’s CP in the group (like pulling 90k+ is gonna be make or break.) and a vote to kick is initiated before one mob is even killed if someone is “low cp”. I got kicked from a vSCP pledge instantly because I was CP 500 at the time.
Just something I think will never change in ESO and it’s unfortunate for newer players or even mid tier CP players who pull high dps (perhaps better than some 1200+ CP) but get auto kicked because they don’t sink hours into the game to grind up to CP 1800++ with the new system.
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
Is this how it is on console? I've never played on console but every time this type of stuff gets brought up it seems that the console playerbase is grossly more toxic than PC. ESO on PC has the least toxic community out of any MMO I've ever played. Every endgame PvE guild I've been in has been super helpful and willing to work with anyone
Now I run with groups where the healer is a Werewolf and the DPS are throwing pies at each other as part of their rotation, and we all have a way better time goofing around than the supposed uber-optimizers ever did. .
WraithShadow13 wrote: »Recently, i was in a rando vet dungeon and after the first fight, the tank wanted to quit. No explanation beyond "we don't have the DPS". I was doing 75% of the dps there, so i was hoping it wasn't me. One of our dps people was afk through that fight.
"Okay"
Second fight and the tank just outright leaves. I'm still pulling 45-59% of the dps, so i have no clue what's going on. The second dps is suddenly gone, as well, not a word. The healer calls the tank a D--- and leaves as well but goes through the effort to tell me off and say that THAT run should be my last dungeon. I still have no clue what's going on, so prodding the healer a bit, he left because the tank and healer pulled 3% dps... and somehow that was enough to mean i shouldn't do vet mode and be told off by someone? I was still pulling the most DPS but 3%?
And therein lies my issue.
Granted, i'm only pulling 22-25k dps against the smaller mobs in the vet moongrave fane but i have never had either of those things being an issue. I was pulling 30% of the healing, but i'm not going to be a jerk to the healer and quit over that. But the thing is, the moment you reach level 50, you unlock vet mode and it does absolutely nothing to say or prep you for that. As the OP said, if you're not max CP (exaggerating), you're booted. Or you start getting harassed because you're not using a specific build with specific rotations with specific gear and food and potions being popped every 5 seconds. It's great that you unlock Veteran dungeons the instant you're 50 but damn, if the players in those dungeons don't punish you for it. Worse so, i don't want to just copy and paste a build. I don't want to be told rotations and let somebody else tell me how to play when. I'm here for fun and i would rather LEARN how to build better than just copy/paste and then crap on everyone like i'm the best thing since sliced bread.
It's just insane and how horrible the players can be, both in Vet dungeons and PVP specifically, people will actively avoid those entire areas of the game. The only time it seems like the devs care, is with the addition of companions, just so we don't have to deal with a lot of the other players in-game.
Don't get me wrong, there are also a number of amazing players that are more than generous with their time and resources, people willing to point out where you might better your build or give you decent food stacks and such. There ARE those people in-game but in my experience, they're way out-numbered by the toxic players.
It's frustrating, to say the least. More so, when you're TRYING to improve your build but in doing so, you have people frothing a the mouth because you're not playing the way they want you to.
WraithShadow13 wrote: »Recently, i was in a rando vet dungeon and after the first fight, the tank wanted to quit. No explanation beyond "we don't have the DPS". I was doing 75% of the dps there, so i was hoping it wasn't me. One of our dps people was afk through that fight.
"Okay"
Second fight and the tank just outright leaves. I'm still pulling 45-59% of the dps, so i have no clue what's going on. The second dps is suddenly gone, as well, not a word. The healer calls the tank a D--- and leaves as well but goes through the effort to tell me off and say that THAT run should be my last dungeon. I still have no clue what's going on, so prodding the healer a bit, he left because the tank and healer pulled 3% dps... and somehow that was enough to mean i shouldn't do vet mode and be told off by someone? I was still pulling the most DPS but 3%?
And therein lies my issue.
Granted, i'm only pulling 22-25k dps against the smaller mobs in the vet moongrave fane but i have never had either of those things being an issue. I was pulling 30% of the healing, but i'm not going to be a jerk to the healer and quit over that. But the thing is, the moment you reach level 50, you unlock vet mode and it does absolutely nothing to say or prep you for that. As the OP said, if you're not max CP (exaggerating), you're booted. Or you start getting harassed because you're not using a specific build with specific rotations with specific gear and food and potions being popped every 5 seconds. It's great that you unlock Veteran dungeons the instant you're 50 but damn, if the players in those dungeons don't punish you for it. Worse so, i don't want to just copy and paste a build. I don't want to be told rotations and let somebody else tell me how to play when. I'm here for fun and i would rather LEARN how to build better than just copy/paste and then crap on everyone like i'm the best thing since sliced bread.
It's just insane and how horrible the players can be, both in Vet dungeons and PVP specifically, people will actively avoid those entire areas of the game. The only time it seems like the devs care, is with the addition of companions, just so we don't have to deal with a lot of the other players in-game.
Don't get me wrong, there are also a number of amazing players that are more than generous with their time and resources, people willing to point out where you might better your build or give you decent food stacks and such. There ARE those people in-game but in my experience, they're way out-numbered by the toxic players.
It's frustrating, to say the least. More so, when you're TRYING to improve your build but in doing so, you have people frothing a the mouth because you're not playing the way they want you to.
VaranisArano wrote: »I'm an old enough player to remember when level 10 players ended up in White Gold Tower and Imperial City Prison regularly. After that, I laugh at "elite" players kicking based on a glance at someone's level or CP. At least give them the chance to show their stuff at the first boss before you assume that players can't do the job.
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
No, a lot of the time they are not valid. I've been in several trial guilds over the years and since I'm in one of these right now, I'll choose my words carefully, but there are a ton of gatekeeping around end game group content that isn't valid or necessary. And if you accept it is at face value, well, you're being a sucker. I'm sorry. Believe me, every one of these guilds bend their own rules for people they want in their core group or for friends, because they all know on some level that super strict req's aren't necessary for anything except for controlling who gets to do runs. I've know dozens of players who got into vet runs for skins and motif farming who were nowhere close to meeting the guild req's, only because they were friends of an officer or greased someone's palm one way or another.
There are some basic requirements for doing vet content, yes, but when people are asking you to have gear, a DPS parse and CP beyond what was available/doable than when that content came out--content that has actually been made easier by a number of changes over the years--it's not really about whether you can do the content. It's gatekeeping, and again, it's just to control who gets to do the content. And as someone who belongs to more than one marginalized group IRL, I know gatekeeping when I see it. But there has been end game gatekeeping in this game since the start. It's one of the major reason I left these game in the past, twice, and has been a real enthusiasm-drainer since I've come back. So players like me just have to grind our teeth and deal with it. But please don't pretend this is legit. It's not.
magnusthorek wrote: »For example, months ago I met a low-CP tank (400ish by then). After carrying other groups, including one the tank was dead most of the times, I confess I almost left the group, willing to pay the queue time. Turns out this player was an amazing tank (for real!), capable of holding a good bunch of mobs, managing taunts, self-sustain and if needed, self-healing. I was truly impressed and befriended him by the end of the run.
Can he run veteran DLCs' dungeons? I don't know, unfortunately, I never had the opportunity but I'd bet he would able to give me my Fang Lair skin while ALL other tanks I've been grouped with always complain (and die) of beetles.
Long story short, don't be an arse because you were blessed with a good rig, good reflexes or even because you live near the servers. Humility doesn't hurt
Is this how it is on console? I've never played on console but every time this type of stuff gets brought up it seems that the console playerbase is grossly more toxic than PC. ESO on PC has the least toxic community out of any MMO I've ever played. Every endgame PvE guild I've been in has been super helpful and willing to work with anyone
No. Your endgame PC experience is the same as my PS endgame experience. OP is doing that thing people here on the forums often do which is extrapolate a bad experience or two and applying it to the entire community.
If you think this community is Toxic, I´m guessing you dont have much experience in the world of online-gaming?
This community is one of the most mellow, friendly and easy-going in the whole landscape.
If you want Toxic, try playing League of Legends. Or any Arena-Shooter. I dont even wanna mention what the CoD-Community is like. It would blow your fuse.
Is this how it is on console? I've never played on console but every time this type of stuff gets brought up it seems that the console playerbase is grossly more toxic than PC. ESO on PC has the least toxic community out of any MMO I've ever played. Every endgame PvE guild I've been in has been super helpful and willing to work with anyone
No. Your endgame PC experience is the same as my PS endgame experience. OP is doing that thing people here on the forums often do which is extrapolate a bad experience or two and applying it to the entire community.
Hallothiel wrote: »
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
No, a lot of the time they are not valid. I've been in several trial guilds over the years and since I'm in one of these right now, I'll choose my words carefully, but there are a ton of gatekeeping around end game group content that isn't valid or necessary. And if you accept it is at face value, well, you're being a sucker. I'm sorry. Believe me, every one of these guilds bend their own rules for people they want in their core group or for friends, because they all know on some level that super strict req's aren't necessary for anything except for controlling who gets to do runs. I've know dozens of players who got into vet runs for skins and motif farming who were nowhere close to meeting the guild req's, only because they were friends of an officer or greased someone's palm one way or another.
There are some basic requirements for doing vet content, yes, but when people are asking you to have gear, a DPS parse and CP beyond what was available/doable than when that content came out--content that has actually been made easier by a number of changes over the years--it's not really about whether you can do the content. It's gatekeeping, and again, it's just to control who gets to do the content. And as someone who belongs to more than one marginalized group IRL, I know gatekeeping when I see it. But there has been end game gatekeeping in this game since the start. It's one of the major reason I left these game in the past, twice, and has been a real enthusiasm-drainer since I've come back. So players like me just have to grind our teeth and deal with it. But please don't pretend this is legit. It's not.
This. Soooo much this. Very well put.
I've been a tank and had people complain at me for persistently standing in red - EXCEPT, I know from experience, that this particular "standing in red" in that particular dungeon is a case where the tank not only can, but should, for the benefit of keeping the mob in the same place so that the DDs can hit him with area effects and damage over time.
Had a healer complain that the only reason I was staying alive was because of him...Well, mate, that's EXACTLY what your job is? DDs stay alive by not standing in stupid. Tanks stand in stupid because that's their job. Healer's job is to keep the tank alive when he has to stand in stupid.
(Incidentally... He was the next one to die. I stayed alive without him. Because I knew *that* particular standing-in-stupid couldn't out-damage my leech.)
Grandchamp1989 wrote: »I've been a tank and had people complain at me for persistently standing in red - EXCEPT, I know from experience, that this particular "standing in red" in that particular dungeon is a case where the tank not only can, but should, for the benefit of keeping the mob in the same place so that the DDs can hit him with area effects and damage over time.
Had a healer complain that the only reason I was staying alive was because of him...Well, mate, that's EXACTLY what your job is? DDs stay alive by not standing in stupid. Tanks stand in stupid because that's their job. Healer's job is to keep the tank alive when he has to stand in stupid.
(Incidentally... He was the next one to die. I stayed alive without him. Because I knew *that* particular standing-in-stupid couldn't out-damage my leech.)
lolol the things I've witnessed in PUGs on my tank....It's a rough place to learn how to tank that's for sure.
-I had a guy calling me a fake tank because I "only" had 47k HP.
-I had a healer get mad at me when I started tanking because "I took too much damage" I guess throwing a heal out instead of damage was too much for him to deal with. I Healed myself throughout the boss fight and we got through it, first try, but he was still mad at me for whatever reason.
-I had DDs get mad at me because I couldn't hold more than 7 daedroth when I first started to tank BC2. HM requirements is 3...
-Final boss in Darkshade (The dwemer robot) got a mech where he shoots up in the air and the bullets land as AOE's on the ground. Healer got mad at me because I didn't tank the AOEs for him and he died in red. "Trash Tank".
The amount of idiotic stuff people throw at you sometimes...
Grandchamp1989 wrote: »I've been a tank and had people complain at me for persistently standing in red - EXCEPT, I know from experience, that this particular "standing in red" in that particular dungeon is a case where the tank not only can, but should, for the benefit of keeping the mob in the same place so that the DDs can hit him with area effects and damage over time.
Had a healer complain that the only reason I was staying alive was because of him...Well, mate, that's EXACTLY what your job is? DDs stay alive by not standing in stupid. Tanks stand in stupid because that's their job. Healer's job is to keep the tank alive when he has to stand in stupid.
(Incidentally... He was the next one to die. I stayed alive without him. Because I knew *that* particular standing-in-stupid couldn't out-damage my leech.)
lolol the things I've witnessed in PUGs on my tank....It's a rough place to learn how to tank that's for sure.
-I had a guy calling me a fake tank because I "only" had 47k HP.
-I had a healer get mad at me when I started tanking because "I took too much damage" I guess throwing a heal out instead of damage was too much for him to deal with. I Healed myself throughout the boss fight and we got through it, first try, but he was still mad at me for whatever reason.
-I had DDs get mad at me because I couldn't hold more than 7 daedroth when I first started to tank BC2. HM requirements is 3...
-Final boss in Darkshade (The dwemer robot) got a mech where he shoots up in the air and the bullets land as AOE's on the ground. Healer got mad at me because I didn't tank the AOEs for him and he died in red. "Trash Tank".
The amount of idiotic stuff people throw at you sometimes...