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I am just happy more people on forum are complaining about hyper inflation

  • Mayrael
    Mayrael
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    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ForzaRammer
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    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.
  • Viewsfrom6ix
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    How much gold do you have? Comfortable enough so that these suggestions don't bother you?
  • ForzaRammer
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    How much gold do you have? Comfortable enough so that these suggestions don't bother you?

    I have enough to know hyper inflation is depreciating the gold.
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ForzaRammer
    ForzaRammer
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    Mayrael wrote: »
    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.

    Because i have morals? And i know hyper inflation is wrong IRL?
  • Ackwalan
    Ackwalan
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    ZOS could reset everyone to level 0, with no equipment and no currency. A year after, the people that had a lot will again have earned a lot and the people that didn't still won't.
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.

    Because i have morals? And i know hyper inflation is wrong IRL?

    There is a lot of other stuff that would be considered as not moral in ESO and in general in games, so why this? The real reason?

    It's not RL, when things will go really badly ZOS will do "abra cadabra" and everything will be fine.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • VaranisArano
    VaranisArano
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    Are those really the ways most players gain gold?

    When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?

    Just saying.

    Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
    The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
    Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.

    Gaining mats or motif is not gaining gold directly.
    It does not contribute to inflation.
    Only direct gold gain out of thin air cause inflation.

    Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.


    When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.

    Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.

    But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.


    - I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh. :) Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.
  • Sju
    Sju
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    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    If they changed reconstruction to gold, I 100% wouldn't be doing dungeons anymore.
    Edited by Sju on April 3, 2021 10:55PM
  • ForzaRammer
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    Are those really the ways most players gain gold?

    When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?

    Just saying.

    Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
    The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
    Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.

    Gaining mats or motif is not gaining gold directly.
    It does not contribute to inflation.
    Only direct gold gain out of thin air cause inflation.

    Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.


    When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.

    Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.

    But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.


    - I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh. :) Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.

    Gold transfer should be a important part of game play.

    Trading guild is a system unique to this game. It should be featured more.

    Nerfing direct gold gain make trade guild more important.

    This is a good thing, show the alternative to a boring auction house.
    Edited by ForzaRammer on April 3, 2021 10:57PM
  • ThorianB
    ThorianB
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    Mayrael wrote: »
    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.

    Because i have morals? And i know hyper inflation is wrong IRL?

    All of what you stated isn't morals, it's an opinion. Don't try to pass your opinion off as some "better than thou" righteous champion of the people view... it's not. What you are seeing is a natural progression of the economy. What is hyper inflated? Resources? Go farm them. Apparently not enough people think its worth their time to pick flowers. Gold mats to expensive? Tell the grinders to stop trying to grind to 3600 CP in 3 weeks.

    It is very much supply and demand. The demand has went up and the supply has not. This happens every year. Except this game gains more players every year which means their is more demand but still the same amount of nodes. Running around picking nodes isn't very profitable when you have 200 people running around the zone as well picking half the nodes. Those new players need those resources so they don't part with them like the node farmers do. So they are taking the supply out of the market but the demand is going up. As the price gets higher more and more people are willing to part with it. This is basic supply and demand.

    Every part of the economy in this game is based on supply and demand. The only thing that had hyper inflation was master writ improvement mats and the writs themselves and that is because of U29. However, ZOS was cleaver to release that right before this event because they knew all those crafting dailies would spawn a lot of mats and a lot of surveys. I actually think they increased the survey drop rate or i am getting really lucky because i am getting surveys about 20-30% of the time.

    Inflation is a normal part of a HEALTHY economy.
    Edited by ThorianB on April 3, 2021 11:07PM
  • Kiralyn2000
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    Are those really the ways most players gain gold?

    When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?

    Just saying.

    Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
    The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
    Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.

    Gaining mats or motif is not gaining gold directly.
    It does not contribute to inflation.
    Only direct gold gain out of thin air cause inflation.

    Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.


    When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.

    Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.

    But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.


    - I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh. :) Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.

    Gold transfer should be a important part of game play.

    Trading guild is a system unique to this game. It should be featured more.

    Nerfing direct gold gain make trade guild more important.

    This is a good thing, show the alternative to a boring auction house.

    I'm never going to "trade guild". Never.

    And making me get no money from other aspects of play won't get me to do it, it'll just get me to leave.



    (yeah, I'm one of the people who thinks the whole trade guild system isn't 'unique', but that it's exclusionary - it's a nice little fiefdom for the Big Trader types, to dominate the marketplace with limited competition. It props up their profits by keeping everyone from participating in the 'economy' of the game. So they don't have to worry about undercutters, or over-supply of gear/motifs/styles/etc. But I'm also one of the people who knows it's never going to change, it's too ingrained into the game. So the periodic "why don't we have an AH" thread just makes me sigh & roll my eyes, just like it does for you guys.

    I accept that this game is always going to have a limited/exclusionary economy, so I just keep out of it. I sell drops to vendors, I delete all my duplicate motif & recipe pages, I disassemble extra set gear, etc. Which, of course, helps prop up those Big Trader profits, because every semi-rare tradable good I get isn't going in to the economy to increase the supply and drive down prices.

    The flip side is that I don't buy anything from your 'economy' either. Because the whole "have to run between a billion traders in dozens of zones, doing the same search for the same items, to hope that you find it & that it's a good price" is a tedious & player-unfriendly chore.)


    Eh, whatever.
  • VaranisArano
    VaranisArano
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    Are those really the ways most players gain gold?

    When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?

    Just saying.

    Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
    The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
    Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.

    Gaining mats or motif is not gaining gold directly.
    It does not contribute to inflation.
    Only direct gold gain out of thin air cause inflation.

    Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.


    When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.

    Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.

    But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.


    - I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh. :) Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.

    Gold transfer should be a important part of game play.

    Trading guild is a system unique to this game. It should be featured more.

    Nerfing direct gold gain make trade guild more important.

    This is a good thing, show the alternative to a boring auction house.

    Just to be clear, are you advocating that players who dislike joining guilds should have their ability to make gold via playing the game cut off or throttled?

    And are you advocating that new players should have their ability to make gold via doing the sort of things we expect new players to do - questing, in the main - cut off or throttled?

    Are you advocating that trading is more important than and should be emphasized at the direct expense of Questing, Crafting, Justice System content, PVP and PVE group content, all of which directly reward limited amounts of gold in return for player effort?
  • JMadFour
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    So the solution is to neuter every method of making gold that doesn’t involve paying dues to a Trade Guild?

    No thank you.
  • ForzaRammer
    ForzaRammer
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    ThorianB wrote: »
    Mayrael wrote: »
    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.

    Because i have morals? And i know hyper inflation is wrong IRL?

    All of what you stated isn't morals, it's an opinion. Don't try to pass your opinion off as some "better than thou" righteous champion of the people view... it's not. What you are seeing is a natural progression of the economy. What is hyper inflated? Resources? Go farm them. Apparently not enough people think its worth their time to pick flowers. Gold mats to expensive? Tell the grinders to stop trying to grind to 3600 CP in 3 weeks.

    It is very much supply and demand. The demand has went up and the supply has not. This happens every year. Except this game gains more players every year which means their is more demand but still the same amount of nodes. Running around picking nodes isn't very profitable when you have 200 people running around the zone as well picking half the nodes. Those new players need those resources so they don't part with them like the node farmers do. So they are taking the supply out of the market but the demand is going up. As the price gets higher more and more people are willing to part with it. This is basic supply and demand.

    Every part of the economy in this game is based on supply and demand. The only thing that had hyper inflation was master writ improvement mats and the writs themselves and that is because of U29. However, ZOS was cleaver to release that right before this event because they knew all those crafting dailies would spawn a lot of mats and a lot of surveys. I actually think they increased the survey drop rate or i am getting really lucky because i am getting surveys about 20-30% of the time.

    Inflation is a normal part of a HEALTHY economy.

    There is nothing healthy about price doubling year to year.

    What is your evidence on your claim ‘inflation is a normal part of healthy economy’?

    You are claiming ur opinion as facts without presenting evidence. Here i will present you some facts.

    To people like u it’s a merely double price year to year, not the 50% every month defined by the economist.

    But if you actually pay attention to what is going on in argentina, you’d see that annual inflation rate, according to statistica.com is not even 100%.

    Also according to statistica.com, the unemployment in argentina also been rising for last 5 years. If you think 10% unemployment rate indicates healthy economy, I don’t know what is unhealthy other than venezuela and zimbabwe.

    And the other flaw with your logic is that you claimed hyper inflation only existed on upgrade mats. Have you ever read anything on news or books that claim inflation can work on just 1 product and no other product?
  • zaria
    zaria
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    JMadFour wrote: »
    So the solution is to neuter every method of making gold that doesn’t involve paying dues to a Trade Guild?

    No thank you.
    Yes as it would simply make the fat cats fatter and the casuals poorer.
    Fat cats tend to
    usRekDs.gif
    break out of the box.

    Hint, do crafting writs, not only do they give surveys but they also give plenty of gold tempers and master writs, the alchemy ones sells for over 40 K gold now.

    Then I returned to ESO at the launch of homestead I was poor having less than 100 K gold, first anniversary event I walked out with over 4 millions. Now motif prices as fallen a lot so its hard to get these numbers.
    But writs is an pretty steady source for some months but guess price will drop after event.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ForzaRammer
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    Linaleah wrote: »
    I find you guys ridiculous. They are old prices before all the bots

    see, this was my impression as well. ZoS actualy cracked down on bots. supply of farmable goods decreased. prices went up as a result. part of the reason I think this may be the case is because a lot of the things I shop for are not as abundant on traders anymore. even if you assume arbitration, there should be more stuff to buy. at higher prices, but still plenty to buy. but there isn't.

    That’s those people who farm artaeum want you to believe, bots still exist, there are just as many pages on ttc for rosin alloy wax compare to a year ago.

    People just buy them faster because they don’t want to sit on gold just to depreciate.
  • hafgood
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    Well, I play console so this must be different to pc, at times materials are rarer on traders than others, heartwood & mundane runes scarce when a new free house is released. Possibly gold mats have gone up in price since the sticker book was released but that was to be expected, all of a sudden if I want a gold Maelstrom weapon on each of my 17 characters I can do it by reconstructing it. As can everyone else.

    All of a sudden I can put all 17 in trial gear without farming sets for them or having to swap gear between characters.

    If I can do this everyone else can, and many are. Add in the no proc sets in PvP and all the PvPers Golding old the few sets that work and you have a significant demand for gold materials.

    As a result some will go up in price, especially tempering alloy and dreugh wax. Kuta and roisin are pretty stable as most people need limited quantities of them.

    However, once the 17 characters are done and the PvP no proc sets are done the demand for gold materials starts to fall again until the next update when new sets will come.out which may or may not be classed as desirable by players.

    Prices do fall as players need decreases as the ones at the higher prices don't sell. In order to sell on any market your product needs to be as good in quality and cheaper than your competitors, and thats what happens, in order to sell people undercut the more expensive ones amd them the next to list undercut some more.

    You see it massively in the motif market during the current event, either those not knowing the normal market price selling dirt cheap (refabricated shields for 3k? Don't mind if I do) or those just wanting to sell who just look at those up for sale and undercut them, the next then undercuts a bit more and before you know it prices are rock bottom. After the event as those that are cheap as chips get bought by those needing them or those looking to flip at a later date the market slowly returns to higher prices.

    What Worm Cult? Now is the time to buy it while prices are low, the further from the event those that have held onto the motifs know they can charge more because there are fewer available, they also know that people won't wait for the next jubilee event and so can charge higher prices. The demand is there but the supply is limited by them only coming out in the jubilee event.

    So no I don't see hyperinflation in the game, I see prices go up and go down. I buy when things are within my budgeted range. I need some of the more recent motifs but will either farm them or buy them as supply increases and demand drops.

    Maybe it's different on PC?
  • VaranisArano
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    JMadFour wrote: »
    So the solution is to neuter every method of making gold that doesn’t involve paying dues to a Trade Guild?

    No thank you.

    That's an aspect I hadn't considered. I keep forgetting that since I'm on PC, we're far more likely to have guilds that allow players to contribute via sales requirements rather than paying dues or paying for raffle tickets. Without addons, console guilds can't do that, so paying dues is more common.

    Now, I like trading! I like my trading guild. Even when we don't own a trader, our internal sales are pretty good.

    But trading guilds shouldn't be the only way that players can make decent gold in ESO. Especially when, as you note, a number of them operate under the principle of "spend money to make money" in order to fund their weekly trader bid.

    Not to mention that there's only 197 guild traders to bid on (give or take a few), so that's a maximum of 98,500 players or so who can sell to the general public. (Which sounds terrible, but most trading guilds are constantly recruiting. So it's not a big deal now, but if ZOS slashed gold sources from gameplay and thus lots more players wanted to join trading guilds, access to trading guild slots might become a bigger problem.)
  • VaranisArano
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    hafgood wrote: »
    Well, I play console so this must be different to pc, at times materials are rarer on traders than others, heartwood & mundane runes scarce when a new free house is released. Possibly gold mats have gone up in price since the sticker book was released but that was to be expected, all of a sudden if I want a gold Maelstrom weapon on each of my 17 characters I can do it by reconstructing it. As can everyone else.

    All of a sudden I can put all 17 in trial gear without farming sets for them or having to swap gear between characters.

    If I can do this everyone else can, and many are. Add in the no proc sets in PvP and all the PvPers Golding old the few sets that work and you have a significant demand for gold materials.

    As a result some will go up in price, especially tempering alloy and dreugh wax. Kuta and roisin are pretty stable as most people need limited quantities of them.

    However, once the 17 characters are done and the PvP no proc sets are done the demand for gold materials starts to fall again until the next update when new sets will come.out which may or may not be classed as desirable by players.

    Prices do fall as players need decreases as the ones at the higher prices don't sell. In order to sell on any market your product needs to be as good in quality and cheaper than your competitors, and thats what happens, in order to sell people undercut the more expensive ones amd them the next to list undercut some more.

    You see it massively in the motif market during the current event, either those not knowing the normal market price selling dirt cheap (refabricated shields for 3k? Don't mind if I do) or those just wanting to sell who just look at those up for sale and undercut them, the next then undercuts a bit more and before you know it prices are rock bottom. After the event as those that are cheap as chips get bought by those needing them or those looking to flip at a later date the market slowly returns to higher prices.

    What Worm Cult? Now is the time to buy it while prices are low, the further from the event those that have held onto the motifs know they can charge more because there are fewer available, they also know that people won't wait for the next jubilee event and so can charge higher prices. The demand is there but the supply is limited by them only coming out in the jubilee event.

    So no I don't see hyperinflation in the game, I see prices go up and go down. I buy when things are within my budgeted range. I need some of the more recent motifs but will either farm them or buy them as supply increases and demand drops.

    Maybe it's different on PC?

    I think the main difference on PC is that it takes very little time for prices to spike and a longer time for prices to fall afterwards due to players having greater knowledge of the market thanks to addons like Tamriel Trade Center and Master Merchant.

    It's easier for flippers to find and resell items with TTC. It still takes a lot of time and effort for them to do so, so concerted efforts to manipulate a price over time usually peter out. But in the short term, such as right when ZOS releases a giant house as a reward, flippers can make a fair bit of profit spiking the price on housing mats.

    Then even if a player doesn't anticipate that housing mats will be in demand when ZOS releases a big house, they can glance at an addon and go "Wow, I should list my heartwood for a high price!" And so prices tend to spike quickly across the board, as players see that info and follow suit.

    In the same way, being able to see past sales over a period of time through an addon means that players are inclined to get more profit and list at the higher end. So we tend to see a gradual decline of items like housing mats after the New Life Festival's crafting writs. Prices decline, but not as slowly as some would like.
  • Sanctum74
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    Creating a problem while trying to solve a problem that doesn’t exist is never a solution.
  • Saucy_Jack
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    As for Crowns, I’ve bought at 200:1 and below through zone the past few months.

    Sheesh, which zones do you buy in? Before the current crown sale, if I even SUGGESTED buying crowns for anything less than 350 per in zone, all I'd get is insults. And you're finding sellers at 200 and *below*? Heck, even WITH the current crown sale, lowest I've seen is 300.
    Edited by Saucy_Jack on April 4, 2021 12:53AM
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • wolfie1.0.
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    I would like to state that the base cost of every item that can be bought/sold/traded is simply time. How much people value said time is up to you. If you don't like the prices then take actions accordingly. Stop buying over priced items. Farm your own supply.


  • Tsar_Gekkou
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    Saucy_Jack wrote: »
    As for Crowns, I’ve bought at 200:1 and below through zone the past few months.

    Sheesh, which zones do you buy in? Before the current crown sale, if I even SUGGESTED buying crowns for anything less than 350 per in zone, all I'd get is insults. And you're finding sellers at 200 and *below*? Heck, even WITH the current crown sale, lowest I've seen is 300.

    PC is wild. Xbox NA prices have always averaged 100:1 with some people selling as low as 85:1. When you think about it, selling crowns for gold is sort of a ripoff for the seller since you can sell motifs or dungeon/trial carries and use that gold to trade for crates/crown items, and those who want to skirt the ToS can just buy a million gold for around $20 on console, whereas 3000 crowns costs $25.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Kiralyn2000
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    Not to mention that there's only 197 guild traders to bid on (give or take a few), so that's a maximum of 98,500 players or so who can sell to the general public.

    Of course, the actual total is vastly less than that, given all the people who post "we need more guild slots! I'm in 3/4/5 trade guilds and still need more!"
  • VaranisArano
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    Not to mention that there's only 197 guild traders to bid on (give or take a few), so that's a maximum of 98,500 players or so who can sell to the general public.

    Of course, the actual total is vastly less than that, given all the people who post "we need more guild slots! I'm in 3/4/5 trade guilds and still need more!"

    Sure. There's lots of people who are in multiple trading guilds. I used to be in three.

    I'd be concerned about lack of access if trading guilds weren't constantly losing inactive players and gaining new members. In actual practice, my three trading guilds were usually somewhat below capacity even with pretty lenient stances on kicking inactive or underselling players.

    Or, I'd say it's not a problem now. If the OP got their way and it became much more necessary to be a part of a trading guild, I'd be a lot more concerned.
  • pelle412
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    Why is everybody complaining about material prices? Put some effort in and get your own and you don't need to buy them.
  • Matchimus
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    I'm all for making new players have to work twice as hard to accumulate wealth.
  • spartaxoxo
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    Mayrael wrote: »
    Unlike people who claim it is just 'supply and demand shift', I was right all along

    I understand zos want to sell crown houses and stuff.

    Here is my original solution, lower all gold gain.
    Remove treasure in antique, remove daily quest gold.
    Half the pvp campaign reward, half the trial plunder.

    And here was another person's suggestion.
    Remove transmute crystal for reconstruction, change it to gold.

    In other words reduce the amount of gold others can make but don't touch your way of making gold?

    Actually I do daily writs and i sell trial plunder.

    Daily writs is literally the biggest coin faucets in the game
    Edited by spartaxoxo on April 4, 2021 3:44AM
This discussion has been closed.