ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Viewsfrom6ix wrote: »How much gold do you have? Comfortable enough so that these suggestions don't bother you?
ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.
ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.
Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.
ForzaRammer wrote: »ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.
Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.
Because i have morals? And i know hyper inflation is wrong IRL?
ForzaRammer wrote: »Auth3nticGlitch wrote: »VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.
Gaining mats or motif is not gaining gold directly.
It does not contribute to inflation.
Only direct gold gain out of thin air cause inflation.
ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
VaranisArano wrote: »ForzaRammer wrote: »Auth3nticGlitch wrote: »VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.
Gaining mats or motif is not gaining gold directly.
It does not contribute to inflation.
Only direct gold gain out of thin air cause inflation.
Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.
When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.
Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.
But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.
- I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh.Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.
ForzaRammer wrote: »ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.
Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.
Because i have morals? And i know hyper inflation is wrong IRL?
ForzaRammer wrote: »VaranisArano wrote: »ForzaRammer wrote: »Auth3nticGlitch wrote: »VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.
Gaining mats or motif is not gaining gold directly.
It does not contribute to inflation.
Only direct gold gain out of thin air cause inflation.
Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.
When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.
Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.
But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.
- I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh.Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.
Gold transfer should be a important part of game play.
Trading guild is a system unique to this game. It should be featured more.
Nerfing direct gold gain make trade guild more important.
This is a good thing, show the alternative to a boring auction house.
ForzaRammer wrote: »VaranisArano wrote: »ForzaRammer wrote: »Auth3nticGlitch wrote: »VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.
Gaining mats or motif is not gaining gold directly.
It does not contribute to inflation.
Only direct gold gain out of thin air cause inflation.
Yes, but they also demonstrate part of the issue with restricting gold generation from gameplay. Farming stuff to sell to other players may not be gold generation, but it's a lot more profitable than any source of gold generation from gameplay. Players who farm stuff to sell will always by able to accumulate gold through trading - its gold transfer, not gold creation, but those players won't lack for gold to buy what they want. On the other hand, it's the players who typically get their gold from gameplay who have much less gold and who complain that their meager gold doesn't let them buy what they need.
When you throttle the ability of players to get gold from the Justice System, Antiquities, or Crafting Writs, or questing, you also throttle the ability of players to make decent amounts of gold without selling stuff to other players. That's immediately harmful to players who don't like trading guilds. It's secondarily harmful to players who don't like to be self-sufficient farmers, since they still need stuff, but now they can't get the gold through gameplay to buy what they need except through even greater effort.
Most of my gold comes through trading materials, at this point. If you throttle gold from gameplay, it's not going to hurt me much, because I have reserves and I'm willing to farm mats that would otherwise be a big gold outlay. But at 8 million gold, I'm rich compared to the average player.
But for new players, throttling their ability to get gold through gameplay is only going to force them into farming stuff for sale or leave them perpetually gold-poor. More importantly, from a game design standpoint, it takes away rewards from normal gameplay, and instead encourages players to join in the trading minigame of gold transfer between players.
- I say this as someone who, when I was a brand new player terrified of joining a guild, made my gold by harvesting mats and selling them to the NPC vendors. Yeah, feel free to laugh.Hey, a stack of 200 iron sold for 800 gold! Similarly, when I made a brand new character on the EU server for a day, my starting gold came from stealing stuff in Vulkhel Guard and hawking it to the fence. So seriously, when you throttle sources of gold from gameplay, players who don't want to join guilds are going to get hit hard. New players are going to struggle to gain gold unless they quickly start farming accessible stuff like reagents to sell and join a trading guild.
Gold transfer should be a important part of game play.
Trading guild is a system unique to this game. It should be featured more.
Nerfing direct gold gain make trade guild more important.
This is a good thing, show the alternative to a boring auction house.
ForzaRammer wrote: »ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.
Then why worry? Daily writs provide you goods which are much more expensive than gold income, goods price will always float with ingame economy so you will never be "poor" this way.
Because i have morals? And i know hyper inflation is wrong IRL?
All of what you stated isn't morals, it's an opinion. Don't try to pass your opinion off as some "better than thou" righteous champion of the people view... it's not. What you are seeing is a natural progression of the economy. What is hyper inflated? Resources? Go farm them. Apparently not enough people think its worth their time to pick flowers. Gold mats to expensive? Tell the grinders to stop trying to grind to 3600 CP in 3 weeks.
It is very much supply and demand. The demand has went up and the supply has not. This happens every year. Except this game gains more players every year which means their is more demand but still the same amount of nodes. Running around picking nodes isn't very profitable when you have 200 people running around the zone as well picking half the nodes. Those new players need those resources so they don't part with them like the node farmers do. So they are taking the supply out of the market but the demand is going up. As the price gets higher more and more people are willing to part with it. This is basic supply and demand.
Every part of the economy in this game is based on supply and demand. The only thing that had hyper inflation was master writ improvement mats and the writs themselves and that is because of U29. However, ZOS was cleaver to release that right before this event because they knew all those crafting dailies would spawn a lot of mats and a lot of surveys. I actually think they increased the survey drop rate or i am getting really lucky because i am getting surveys about 20-30% of the time.
Inflation is a normal part of a HEALTHY economy.
Yes as it would simply make the fat cats fatter and the casuals poorer.So the solution is to neuter every method of making gold that doesn’t involve paying dues to a Trade Guild?
No thank you.

Starlight_Whisper wrote: »I find you guys ridiculous. They are old prices before all the bots
see, this was my impression as well. ZoS actualy cracked down on bots. supply of farmable goods decreased. prices went up as a result. part of the reason I think this may be the case is because a lot of the things I shop for are not as abundant on traders anymore. even if you assume arbitration, there should be more stuff to buy. at higher prices, but still plenty to buy. but there isn't.
So the solution is to neuter every method of making gold that doesn’t involve paying dues to a Trade Guild?
No thank you.
Well, I play console so this must be different to pc, at times materials are rarer on traders than others, heartwood & mundane runes scarce when a new free house is released. Possibly gold mats have gone up in price since the sticker book was released but that was to be expected, all of a sudden if I want a gold Maelstrom weapon on each of my 17 characters I can do it by reconstructing it. As can everyone else.
All of a sudden I can put all 17 in trial gear without farming sets for them or having to swap gear between characters.
If I can do this everyone else can, and many are. Add in the no proc sets in PvP and all the PvPers Golding old the few sets that work and you have a significant demand for gold materials.
As a result some will go up in price, especially tempering alloy and dreugh wax. Kuta and roisin are pretty stable as most people need limited quantities of them.
However, once the 17 characters are done and the PvP no proc sets are done the demand for gold materials starts to fall again until the next update when new sets will come.out which may or may not be classed as desirable by players.
Prices do fall as players need decreases as the ones at the higher prices don't sell. In order to sell on any market your product needs to be as good in quality and cheaper than your competitors, and thats what happens, in order to sell people undercut the more expensive ones amd them the next to list undercut some more.
You see it massively in the motif market during the current event, either those not knowing the normal market price selling dirt cheap (refabricated shields for 3k? Don't mind if I do) or those just wanting to sell who just look at those up for sale and undercut them, the next then undercuts a bit more and before you know it prices are rock bottom. After the event as those that are cheap as chips get bought by those needing them or those looking to flip at a later date the market slowly returns to higher prices.
What Worm Cult? Now is the time to buy it while prices are low, the further from the event those that have held onto the motifs know they can charge more because there are fewer available, they also know that people won't wait for the next jubilee event and so can charge higher prices. The demand is there but the supply is limited by them only coming out in the jubilee event.
So no I don't see hyperinflation in the game, I see prices go up and go down. I buy when things are within my budgeted range. I need some of the more recent motifs but will either farm them or buy them as supply increases and demand drops.
Maybe it's different on PC?
Araneae6537 wrote: »As for Crowns, I’ve bought at 200:1 and below through zone the past few months.
Saucy_Jack wrote: »Araneae6537 wrote: »As for Crowns, I’ve bought at 200:1 and below through zone the past few months.
Sheesh, which zones do you buy in? Before the current crown sale, if I even SUGGESTED buying crowns for anything less than 350 per in zone, all I'd get is insults. And you're finding sellers at 200 and *below*? Heck, even WITH the current crown sale, lowest I've seen is 300.
VaranisArano wrote: »Not to mention that there's only 197 guild traders to bid on (give or take a few), so that's a maximum of 98,500 players or so who can sell to the general public.
Kiralyn2000 wrote: »VaranisArano wrote: »Not to mention that there's only 197 guild traders to bid on (give or take a few), so that's a maximum of 98,500 players or so who can sell to the general public.
Of course, the actual total is vastly less than that, given all the people who post "we need more guild slots! I'm in 3/4/5 trade guilds and still need more!"
ForzaRammer wrote: »ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
In other words reduce the amount of gold others can make but don't touch your way of making gold?
Actually I do daily writs and i sell trial plunder.