Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
ForzaRammer wrote: »Remove treasure in antique, remove daily quest gold.
Kiralyn2000 wrote: »ForzaRammer wrote: »Remove treasure in antique, remove daily quest gold.
And why should they remove my only income?
Not everyone does the guild trader thing.
And there's this massive gold sink called the luxury furniture vendor (and housing in general)
ForzaRammer wrote: »Kiralyn2000 wrote: »ForzaRammer wrote: »Remove treasure in antique, remove daily quest gold.
And why should they remove my only income?
Not everyone does the guild trader thing.
And there's this massive gold sink called the luxury furniture vendor (and housing in general)
massive gold sink is not 100k furniture only once a few weeks.
ForzaRammer wrote: »Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
zos added campaign alliance lock, solo bg que
so yeah it worked in the past
ForzaRammer wrote: »Unlike people who claim it is just 'supply and demand shift', I was right all along
I understand zos want to sell crown houses and stuff.
Here is my original solution, lower all gold gain.
Remove treasure in antique, remove daily quest gold.
Half the pvp campaign reward, half the trial plunder.
And here was another person's suggestion.
Remove transmute crystal for reconstruction, change it to gold.
Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
What economy? A relative handful of traders (that's relative to the overall population) exchanging some of their gold with other traders and banking the rest doesn't make an economy. The trading system is so restrictive that it's irrelevant to most players, and its deficiencies certainly shouldn't result in everyone else having their limited gold receipts from other activities being reduced.
VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Wait a minute, wait a minute...
Do you know Eyjólfur Guðmundsson consulting EVE Online economy in 2014 holds the PhD in Environmental and Natural Resource Economics?
MMOs economies are that complex matter.
Inflation is the result gold sinks prevail over gold faucets.
Sinks are, basically, generating gold out of thin air. Like you do quest and get gold as a reward.
Faucets are mostly gold transactions going to NPCs, like mail tax, sales tax, housing, vendors goods, repair costs and so on.
Crowns are not the sink, as real cash is not a thin air.
Offering a simple solutions, like "lets make a revolution and thieve the theft" or "double the taxes" are hardly good ideas.
Blind increasing faucets might affect "poor" players way more than "rich" ones, so any economy changes really really require an expert analysis. Like in the real world.
I could only suggest ZOS to hire a professional economist to analyze the contemporary TESO economy trends and offer some balanced solution balancing sinks and faucets, if game makers perceive inflation is the serious issue affecting players influx/churn. It might be not, yes?
I am not an economist, apparently i cannot judge and advise. This is THE case requiring the professional expertise. Srsly.
Auth3nticGlitch wrote: »VaranisArano wrote: »Are those really the ways most players gain gold?
When I think of quick ways to gain lots of gold through gameplay, I don't ever recommend "Yo, play PVP so if your alliance wins you too can make 19,000 gold every month!" I think my personal "Thanks for participating!" Reward from the Grand Warlord is usually around 3,000 gold a month?
Just saying.
Haha right? Whenever I need to make gold I’ll go farming mats, overland sets, daily quests which provide motifs, recipes etc and sell all of it. Not to mention deconstruction and refining jewellery mats so I get the grains/plating I can sell.
The last resort is fishing for perfect roe or psijic satchels but fishing is hardly rewardable especially considering I can filet 600 fish and due to rngesus sometimes only get 2 perfect roe, which takes hours of fishing to get.
Ngl, I hate the prices being so high when I go to purchase something but the prices I can sell the items I farm is starting to balance everything out for me.
ForzaRammer wrote: »Notice the problem is the 1st step of solving it.
Also I believe the definition of sink and faucets are reversed
ForzaRammer wrote: »Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
zos added campaign alliance lock, solo bg que
so yeah it worked in the past
Neat you do believe it.
Well don't nerf my gold gain, don't nerf trial plunder(do you actually think that makes much difference?)
I'm going to tell you the plunder I get from trials doesn't cover my costs of tri pots I use for progression trials.
In fact my gold income is so low as of late as zos put dlc dungeon motifs in the crown store that I was forced to sell trial carry runs just to keep my consumable costs covered.
Please think through things, the guild mafias that controls the market isn't the same people making gold in the manner you have suggested.
ForzaRammer wrote: »Remove transmute crystal for reconstruction, change it to gold.
Do you actually believe anything will happen with this?
You think zos will police the economy?
You think a forum post will stop the greed of those already with so much gold they have nothing else to do but control the market?
What economy? A relative handful of traders (that's relative to the overall population) exchanging some of their gold with other traders and banking the rest doesn't make an economy. The trading system is so restrictive that it's irrelevant to most players, and its deficiencies certainly shouldn't result in everyone else having their limited gold receipts from other activities being reduced.
I do believe you should reread what I wrote.
I'm not defending the current system.
However it is the economic system we do have in the game, regardless that it's controlled by the few.
Nor did I once state I was ok with the reduction of gold for people who don't care less about the trading system.