This isn’t exclusive to ESO. The end game community for the majority of games is toxic and competitive.
Seraphayel wrote: »The meta-chasing and meta-obsessed community is often toxic. Not every endgame guild is following the meta trend and not every meta-chasing individual is endgame-proof.
I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.
Simply put more dps = faster kill = less mechanics = less deaths/wipes
Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.
Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.
If you read my post you would understand that I stated that the hardest content in the game needs requirements.
I’m sorry, but I disagree. If you think anything other than vet trials require “requirements” then we have differing opinions. I got flawless conqueror at cp 166 and spirit slayer at cp 230 on PS. Was my toon “optimized”. Was my dps “up to par”.
My point being is dps can be accomplished at lower CP. 90k plus dps isn’t needed for anything other than vet trials. You can skip vet dlc dungeon mechanics with even 50k
If you read my post you would understand that I said groups are allowed to have requirements. If I must I will address it sentence by sentence.
"I had someone question me for a nBRP do grind saying “you are low CP, I don’t think you can do dps for a 4-5 min fast clear” ... made me chuckle when I heard this at cp 700."
His nBRP run, his rules, if he feels you aren't high enough get more CP.
"You enter a dungeon the first thing people do is check everyone’s CP in the group (like pulling 90k+ is gonna be make or break.) and a vote to kick is initiated before one mob is even killed if someone is “low cp”. I got kicked from a vSCP pledge instantly because I was CP 500 at the time."
Again, 3 other people voted that you were too low. Get more CP and try again.
You mention trials as an exemption from the topic at hand which is not even what I am debating.
My argument is simple any group for any content is allowed to have standards. If you don't like them then find an organized group who knows your previous PC experience and won't judge off the number alone. But for most of us, a low CP character indicated lack of game knowledge.
I do agree that blind kick is tough, but it happens.
Tbh, while this is sometimes (as someone who pugs vet dlc's all the time, I've actually only seen like...a very limited number of attempted kicks based on just CP, before any actual content. And I've never accepted those) true, there is also a whole lot of toxicity from the crowd that I guess isn't normally expected to have it - the 'casual' one. Or rather the 'hardcore casual' subtype of it that seems extremely prevalent in ESO. It's the type of people that queue into vet content with random builds (40k health as dps, maul as a healer, 19k health as a tank, etc), proceed to happily ignore all mechanics, pull all the things etc and rage at you if you try to explain to them how it's actually supposed to be done because you 'have no right to tell them how to play'.
I am exaggerating only slightly here - there's an astonishing amount of people that have no idea how to play the game, queue for content where this causes their groups time and wipes and become rude as hell to you if you try to give them pointers/flatout ignore you because they 'play how they want' or something. There're also quite a few on them on the forums - the vocal part of the playerbase that wants to see everything nerfed because they refuse to learn how to do it properly and also refuse to do it in normal mode where this is a non-issue (see recent nerfs to vet Frostvault and...what else was it that they nerfed? MHK?).
I guess my point here is that to imply that ESO consists of an op toxic top-end portion of the playerbase and angel-like innocent everyone else is misleading at best. Imo overall there's much more toxicity from the 'casual' playerbase, although I guess it depends on the type of content you prefer doing. Personally, I love pugging vet dlc's so there's that.
Oh, and for the matter - there's nothing wrong with being casual, which is why I put it in ' '. It's fine to not know how to play the game, it's fine to not even know what content you are or are not fit for at the current point. What isn't fine is partaking in group content with all this AND refusing to learn.
I had groups wiping to Selene, Bogdan and even Longclaw due to low dps, ignoring adds and mechanics whatsoever. And they all were 300-500cp.
Versispellis wrote: »This attitude about the new CP system really has me rolling my eyes. People are overthinking the whole thing. It's only in very certain content (solo arenas) that I've at all felt a little bit gimped, and I've found ways around it.
It was really funny yesterday. I thought I'd pug vCoH2, because it was the pledge, and I just wondered if I could quickly pop a no-death. (I didn't have Voidstone Violet. Don't ask me why.
Just never got to it.) It was a mess. The one guy who kept running ahead and habitually dying was muttering to himself over the mic about the group's low CP. (I had 1111CP at that moment.)
Anyway I got an off-meta friend on Discord and asked if she wanted to two man it. She was sitting at about 850CP. We did it no problem in under twenty minutes.
So, yeah, we both have a pretty dye now.
This isn’t exclusive to ESO. The end game community for the majority of games is toxic and competitive.
I think alot of people think gamers in general are toxic. At least that's what some people say when I tell them about my hobbies.
"Oh...so you're one of those gamer types? Those people are so hateful and have violent tendencies XD"
...now I just lie and say I watch Netflix/YouTube in my spare time.
Tsar_Gekkou wrote: »
That's the main problem on console. The endgame is tiny with only a few decent people, and a lot of the people at the top tend to hate each other for dumb reasons and it might trickle down here and there. [snip] but we don't have to deal with that meaning people who might not meet other people's quota for uptimes and stuff can kinda blend in with the other good players and not get constantly called out by those checking the logs. If the community was a lot bigger, the amount of rude people at the top would be diluted a bit.
[Edited to remove Naming and Shaming]
Tbh, while this is sometimes (as someone who pugs vet dlc's all the time, I've actually only seen like...a very limited number of attempted kicks based on just CP, before any actual content. And I've never accepted those) true, there is also a whole lot of toxicity from the crowd that I guess isn't normally expected to have it - the 'casual' one. Or rather the 'hardcore casual' subtype of it that seems extremely prevalent in ESO. It's the type of people that queue into vet content with random builds (40k health as dps, maul as a healer, 19k health as a tank, etc), proceed to happily ignore all mechanics, pull all the things etc and rage at you if you try to explain to them how it's actually supposed to be done because you 'have no right to tell them how to play'.
I am exaggerating only slightly here - there's an astonishing amount of people that have no idea how to play the game, queue for content where this causes their groups time and wipes and become rude as hell to you if you try to give them pointers/flatout ignore you because they 'play how they want' or something. There're also quite a few on them on the forums - the vocal part of the playerbase that wants to see everything nerfed because they refuse to learn how to do it properly and also refuse to do it in normal mode where this is a non-issue (see recent nerfs to vet Frostvault and...what else was it that they nerfed? MHK?).
I guess my point here is that to imply that ESO consists of an op toxic top-end portion of the playerbase and angel-like innocent everyone else is misleading at best. Imo overall there's much more toxicity from the 'casual' playerbase, although I guess it depends on the type of content you prefer doing. Personally, I love pugging vet dlc's so there's that.
Oh, and for the matter - there's nothing wrong with being casual, which is why I put it in ' '. It's fine to not know how to play the game, it's fine to not even know what content you are or are not fit for at the current point. What isn't fine is partaking in group content with all this AND refusing to learn.
I wonder how many of you calling the top toxic have actually seen the top.
From what I have seen the most toxic are the ones who aren't really ever going to make it to the top, so they belittle and troll others.
Lots of them on ps4 get a few hm clears and start talking down to people thinking they're all that.
They don't really seem to last.
Nah my experience the most toxic people I have ever encountered are the ones who just attack meta, look down on people who run organized groups and insult everyone who doesn't agree.
Or just wont accept that mag rules pve and get all butt hurt because the dont like the reality they are faced with.
These people are the ones I really try to avoid....
Just a little note every single ps4 godslayer or dawnbringer I have spoken to, chatted with have been absolutely wonderful people, kind helpful and friendly, pretty far from toxic actually.
But those that have attacked me for having hm vdlc trial clears have been what most would call casual, or those quite frankly jealous and unwilling to put in the work or effort themselves.
I transferred from PC to PS5 about 3 months ago. On PC, I held almost all achievements in terms of trials (TTT, IR, GH, Godslayer)
I got a PS5 over the holidays, and hoped to enjoy the game a bit more casually.
I mainly run dungeons and run the occasional trial.
I am currently around CP 700.
The end game community has always been something else in ESO. I’ve been on both sides of it. But with the new CP cap it has now become drastically more elitist and toxic. This isnt meant to be a rant, just an observation with ESO. I could care less at this point for super end game content.
CP is such a grey area in terms of expertise. It’s a number that shows how long you have Gained XP. Doesn’t mean experience or knowledge or baseline mechanics of the game. I do agree that higher CP does lead to better DPS, and should be taken into fact for optimizing a raid group.
I had someone question me for a nBRP do grind saying “you are low CP, I don’t think you can do dps for a 4-5 min fast clear” ... made me chuckle when I heard this at cp 700.
You enter a dungeon the first thing people do is check everyone’s CP in the group (like pulling 90k+ is gonna be make or break.) and a vote to kick is initiated before one mob is even killed if someone is “low cp”. I got kicked from a vSCP pledge instantly because I was CP 500 at the time.
Just something I think will never change in ESO and it’s unfortunate for newer players or even mid tier CP players who pull high dps (perhaps better than some 1200+ CP) but get auto kicked because they don’t sink hours into the game to grind up to CP 1800++ with the new system.
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
Yes it was an horrible bug in the first place.VaranisArano wrote: »I'm an old enough player to remember when level 10 players ended up in White Gold Tower and Imperial City Prison regularly. After that, I laugh at "elite" players kicking based on a glance at someone's level or CP. At least give them the chance to show their stuff at the first boss before you assume that players can't do the job.
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
No, a lot of the time they are not valid. I've been in several trial guilds over the years and since I'm in one of these right now, I'll choose my words carefully, but there are a ton of gatekeeping around end game group content that isn't valid or necessary. And if you accept it is at face value, well, you're being a sucker. I'm sorry. Believe me, every one of these guilds bend their own rules for people they want in their core group or for friends, because they all know on some level that super strict req's aren't necessary for anything except for controlling who gets to do runs. I've know dozens of players who got into vet runs for skins and motif farming who were nowhere close to meeting the guild req's, only because they were friends of an officer or greased someone's palm one way or another.
There are some basic requirements for doing vet content, yes, but when people are asking you to have gear, a DPS parse and CP beyond what was available/doable than when that content came out--content that has actually been made easier by a number of changes over the years--it's not really about whether you can do the content. It's gatekeeping, and again, it's just to control who gets to do the content. And as someone who belongs to more than one marginalized group IRL, I know gatekeeping when I see it. But there has been end game gatekeeping in this game since the start. It's one of the major reason I left these game in the past, twice, and has been a real enthusiasm-drainer since I've come back. So players like me just have to grind our teeth and deal with it. But please don't pretend this is legit. It's not.