BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
OK then, I changed the question to how I set up a hybrid Tank/Healer. You mention SPC, what set does it stand for?
Araneae6537 wrote: »BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
OK then, I changed the question to how I set up a hybrid Tank/Healer. You mention SPC, what set does it stand for?
SPC = Spell Power Cure
It’s from the White-Gold Tower dungeon and a light armor set.
BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
Araneae6537 wrote: »BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
OK then, I changed the question to how I set up a hybrid Tank/Healer. You mention SPC, what set does it stand for?
SPC = Spell Power Cure
It’s from the White-Gold Tower dungeon and a light armor set.
Yes sorry, noob question! haha
Araneae6537 wrote: »Araneae6537 wrote: »BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
OK then, I changed the question to how I set up a hybrid Tank/Healer. You mention SPC, what set does it stand for?
SPC = Spell Power Cure
It’s from the White-Gold Tower dungeon and a light armor set.
Yes sorry, noob question! haha
No need to be sorry! There are so many acronyms in this game!
As long as you’re running WGT, you might collect Brands of Imperium too which is a good general tank set.
Snow_White wrote: »I think Warden has a better class toolset for tank/healer.
As far as hybrids go, I think Templar is better equipped to healer/DPS.
IMO.
Araneae6537 wrote: »Araneae6537 wrote: »BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
OK then, I changed the question to how I set up a hybrid Tank/Healer. You mention SPC, what set does it stand for?
SPC = Spell Power Cure
It’s from the White-Gold Tower dungeon and a light armor set.
Yes sorry, noob question! haha
No need to be sorry! There are so many acronyms in this game!
As long as you’re running WGT, you might collect Brands of Imperium too which is a good general tank set.
Yes, I did think about Brands of Imperium.
In any case, how would you run the rest of your build though?
KH/Imperium and SPC on both front and backbar? S&B + Healing staff? What about Monster Sets?
Snow_White wrote: »I think Warden has a better class toolset for tank/healer.
As far as hybrids go, I think Templar is better equipped to healer/DPS.
IMO.
What do you have in mind? Still Kagrenac's Hope + SPC?
BXR_Lonestar wrote: »Tbh, I don't think tank/dps make great hybrids. I think you have to give up too much on the DPS end to get the survivability you need to be tanky, and if your tanky, you lack something that you are going to need to be good at DPS - raw damage, crit, high offensive stats, high SD/WD, or sustain. All of those things mean that there really isn't much synergy in doing a tanky DPS build.
I play a templar tank myself and I can tell you that the best hybrid build I've found is a tank/healer hybrid. Tanks and healers BOTH want survivability, and because it is easy to overheal, healers don't need nearly as much investment into SD/WD as DPS do to be effective, allowing you to tweak the edges of your build to gain more sustain, or more HP/Armor, or anything else that is going to give you extra survivability. This allows you to fit seemlessly into either roll (tank or healer), and with enough practice, you can do 4 man vet content in 3dps/1tank format easily. In fact, my Templar Offtank has main tanked a trial one night, and I've main healed the same exact trial the very same night with him, just for S/G's.
My Templar Offtank runs SPC jewelry to give major courage that you would usually get from a dedicated healer. I go back and forth between Kragenacs or Ebon for my 5 piece heavy armor set, but I'm looking to ditch ebon for Brands of the Imperium, or perhaps give Dragon Defilement a try. I could run Yolo or Galenwe for my other set too, but I haven't gotten a second set of either just yet (I put those on my DK tank).
In a trial setting, I could switch his sets out to give whatever group buffs the team wants - Worm Cult, Hiricine, etc.
How would you run the rest of your build though?
KH and SPC on both front and backbar? S&B + Healing staff? What about Monster Sets?
Zodiarkslayer wrote: »I think Tank/Healer Hybrid is idiosyncratic.
Templar Tank? Is good, even if considered the weakest option in game.
Templar Healer? Awesome! Cant get better than that.
But, you have an incremental trade off between them. Sure you can try to make it work, but you will be subpar in both. And trade off being excellent in either.
If you keep boss taunt and help with debuff or buff your group, your group does not need more than its self heals to stay alive. This is especially true in VetHM.
Kagrenac is a bad option for 4man. It equals an admission of incompetence, if you go in as a tank expecting to resurrect group members. Stay alive, Keep Aggro and sponge up the AoE damage as best you can. Those are priorities as a tank. No discussion. And for 2key pledges all the more. It is a necessity.
Also if you wish to heal your group, you kind of need to focus on them for a little while. Look where they are, see if they get the heal, etc. That is the timeframe where you loose focus of the boss, do not see his heavy attacks and eventually loose aggro and debuffs...
What more can I say? Idiosyncratic...🤷♂️