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Why does the entrance to Daggerfall dismount you?

FlopsyPrince
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I am fairly certain it did not do that in the past. It is really annoying to have to mount up again when riding in!
PC
PS4/PS5
  • SeaGtGruff
    SeaGtGruff
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    It's been doing that for going on a year now, if not longer.

    One odd thing I noticed that might provide a clue is that if you ride straight through the gate of the Hammerdeath Arena, you'll stay mounted. But if you ride through the wooden frameworks on either side of the gate, you'll be dismounted. Maybe there was a programming change involving wooden kiosks or whatever that was supposed to force players to dismount at crafting stations, or something of that nature, but somehow it's been affecting gateways that include wooden frames or whatever?
    I've fought mudcrabs more fearsome than me!
  • Sangwyne
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    It's a subtle hint that you should be playing as a member of the Ebonheart Pact instead ;). Come to Mournhold, we have a convenient layout and a beautiful view of dirt, dust, and ash for those of us with crummy PCs that can't afford to upgrade our setup to an Etch-A-Sketch.
  • joseayalac
    joseayalac
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    ZOS please fix the bug!
  • deleted221106-002999
    deleted221106-002999
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    It's an old bug re-surfaced a while ago. Wayrest , Shornhelm.... other gates: all auto-dismount.

    Expect it to get fixed in about 6 months. And reappear shortly thereafter.

    Shame with the event on but luckily it's the one part of the event happily avoided on account of being too long and tedious anyway.
  • Golden_Cat
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    The guards need to inspect your mount for IED.
  • cynicalbutterfly
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    Golden_Cat wrote: »
    The guards need to inspect your mount for IED.

    I swear officers, that isn't mine. Someone must've slipped that into my saddlebags! *innocent face*
  • Gythral
    Gythral
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    Daggerfall???

    Almost anywhere that has an arch -- Wayrest, Arteaum, Mournhold, Hammerfell Arena, just a few of the top of my head, yesterday!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Integral1900
    Integral1900
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    They all do it, it’s been that way since launch.

    Most likely it was an issue when the game was originally created.

    Years ago one of the higher-ups gave an interview talking about the reasons why they never made something like flying mounts, beyond the simple fact that the game is designed to run animations on a two-dimensional axis, is that there are quite a lot of cut corners. Many buildings do not have anything in places where you can’t see. This was to keep construction time to minimum.

    As an aside, the two-dimensional axis is also the reason why you can’t jump over flames without taking damage and must roll through them.

    You dismount because the gate is simply using the same standard rules as every other building in the game which requires that you be dismounted indoors.
  • FluffWit
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    Sangwyne wrote: »
    It's a subtle hint that you should be playing as a member of the Ebonheart Pact instead ;). Come to Mournhold, we have a convenient layout and a beautiful view of dirt, dust, and ash for those of us with crummy PCs that can't afford to upgrade our setup to an Etch-A-Sketch.

    You also get dismounted going from Daggerfalls banker in Cyrodiil to their transitus shrine.

    So yes, alliance changing to Ebonheart really is your best option.
  • kringled_1
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    They all do it, it’s been that way since launch.

    Most likely it was an issue when the game was originally created.

    Years ago one of the higher-ups gave an interview talking about the reasons why they never made something like flying mounts, beyond the simple fact that the game is designed to run animations on a two-dimensional axis, is that there are quite a lot of cut corners. Many buildings do not have anything in places where you can’t see. This was to keep construction time to minimum.

    As an aside, the two-dimensional axis is also the reason why you can’t jump over flames without taking damage and must roll through them.

    You dismount because the gate is simply using the same standard rules as every other building in the game which requires that you be dismounted indoors.

    They don't all do it, this is a change that happened in 2020, I think maybe q3 or 4. Wayrest for example, most of the gates will dismount you, but the one closest to the undaunted enclave will not. Before last year, I could ride through any Wayrest gate unimpeded. I agree with part of your analysis, but I think it's something peculiar to the Daggerfall covenant architecture that leads to do many locations being inappropriately labeled as indoors by the game. This dismounting does not happen with nearly the same frequency in archways/bridges/gates in EP/AD/dlc zone locations. And although I rarely agree with the OP in other topics, here we are in complete agreement that this is pointless and annoying.
  • xilfxlegion
    xilfxlegion
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    I am fairly certain it did not do that in the past. It is really annoying to have to mount up again when riding in!

    it's happening at a lot of town gates now --- it sucks
  • ealdwin
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    The Gates of Daggerfall
    by Roderic Delaporte, Historian of the Court of the Kindgom of Farrun, 2E 581

    Several decades ago, in the early years of the second era, the mages of Daggerfall, with great financial support from the nobility, were instructed to devise a manner in which to safeguard the city against potential invading parties. Knowing the advantage that a mounted attack could provide, these clever minds devised a potent enchantment to lay upon the gates of their city that would hinder any cavalry which sought to enter the city. This enchantment would only permit horses to enter the city if their riders were no longer on their backs. Such power was in this spell, that it would not just repel mounted would-be foes, but rather force them to dismount from their steeds, wasting a precious second. And in that pause, the mages and archers of Daggerfall would be able decimate their foes with a barrage of spells and arrows.

    So successful and renowned was this enchatment, that spies were sent out from the other kingdoms of High Rock to discover how it was created. Within a year of it's creation the gates of nearly every keep in Greater Bretony had these defensive enchantments up on them. And after a few more years, the enchantment was even seen variously across Tamriel.
    Edited by ealdwin on March 31, 2021 3:44PM
  • redlink1979
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    Gythral wrote: »
    (...) Almost anywhere that has an arch (...)
    Under IC archways you also dismount. Annoying.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Elvenheart
    Elvenheart
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    With all the new speed buffs I like to run at full speed and jump right as I reach the gate. My character dismounts and goes flying through the air...wheeeeeeee!
  • Elvenheart
    Elvenheart
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    ealdwin wrote: »
    The Gates of Daggerfall
    by Roderic Delaporte, Historian of the Court of the Kindgom of Farrun, 2E 581

    Several decades ago, in the early years of the second era, the mages of Daggerfall, with great financial support from the nobility, were instructed to devise a manner in which to safeguard the city against potential invading parties. Knowing the advantage that a mounted attack could provide, these clever minds devised a potent enchantment to lay upon the gates of their city that would hinder any cavalry which sought to enter the city. This enchantment would only permit horses to enter the city if their riders were no longer on their backs. Such power was in this spell, that it would not just repel mounted would-be foes, but rather force them to dismount from their steeds, wasting a precious second. And in that pause, the mages and archers of Daggerfall would be able decimate their foes with a barrage of spells and arrows.

    So successful and renowned was this enchatment, that spies were sent out from the other kingdoms of High Rock to discover how it was created. Within a year of it's creation the gates of nearly every keep in Greater Bretony had these defensive enchantments up on them. And after a few more years, the enchantment was even seen variously across Tamriel.

    Love it!
  • Oreyn_Bearclaw
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    LMAO. I was thinking the same thing yesterday. Maybe there is some sort of customs/border patrol agent that does a quick inspection behind the scenes?
  • FlopsyPrince
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    I should add an odd section along the road in southern Grahtwood does the same thing. No reason I can see there, since it is not an arch or anything.
    PC
    PS4/PS5
  • Veinblood1965
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    Elvenheart wrote: »
    With all the new speed buffs I like to run at full speed and jump right as I reach the gate. My character dismounts and goes flying through the air...wheeeeeeee!

    You should try it with the fart emote, it's a gas.
  • Gythral
    Gythral
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    I should add an odd section along the road in southern Grahtwood does the same thing. No reason I can see there, since it is not an arch or anything.

    Oh lol - havent seen that bit in a while :(
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Starlight_Whisper
    Starlight_Whisper
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    I wish they would fix it
  • Starlight_Whisper
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    They all do it, it’s been that way since launch.

    Most likely it was an issue when the game was originally created.

    Years ago one of the higher-ups gave an interview talking about the reasons why they never made something like flying mounts, beyond the simple fact that the game is designed to run animations on a two-dimensional axis, is that there are quite a lot of cut corners. Many buildings do not have anything in places where you can’t see. This was to keep construction time to minimum.

    As an aside, the two-dimensional axis is also the reason why you can’t jump over flames without taking damage and must roll through them.

    You dismount because the gate is simply using the same standard rules as every other building in the game which requires that you be dismounted indoors.

    Saw flying boss in crucible last week.
  • FrancisCrawford
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    Gythral wrote: »
    Daggerfall???

    Almost anywhere that has an arch -- Wayrest, Arteaum, Mournhold, Hammerfell Arena, just a few of the top of my head, yesterday!

    DC base cities in Cyrodiil. That's the first place I noticed it.
  • rumple9
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    It's been happening for a couple of months every time you ride through an archway you get dismounted. For example when approaching the guild traders in shornhelm
  • phairdon
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    Daggerfall is one of many locations. A few of the dismount area's are outside of cities. Kind of annoying.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
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