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Trial transmute and experience rewards too low.

SeaUnicorn
SeaUnicorn
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Trials weekly quest gives 5 transmute crystals and very little experience. Mobs killed within trials also do not grant too much experience in regards to how much effort it requires to complete the trial. People who focus on trials level at much lower pace than people who focus on PVP just because PVP kills grant more experience. Transmute gain is also much easier via PVP rewards (monthly and daily). Even random normal dungeons give better transmute rewards than trials. With the transmute and CP changes I think it is time to up the experience and transmute gain in the trials.
Suggestion:
1. Killing mobs should grant more experience
2. Weekly leaderboard reward should give 50 transmutes similar to PVP rewards
3. Weekly trial quest should give 10 transmutes and more experience
  • Parasaurolophus
    Parasaurolophus
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    I would offer experience for completing dungeons, veteran dungeons and hard mods too. But, for different dungeons, a different amount to avoid abuse. There are no grind spots in the game, there are just a couple of random places where it is more profitable to farm exp. Now players want to get experience, but basically nothing has been done for this.
    PC/EU
  • DocFrost72
    DocFrost72
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    Agreed on a few points. We overall need more stones, and nerfing random normals isn't the way to go. 10 per weekly clear sounds more than fair to request. Dunno about 50 for leaderboards; does the weekly pvp campaign give 50 for leaderboards? I know the weekly reward for t3 is only ten stones, it's the month campaign that gives 50.
  • mobicera
    mobicera
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    50 transmuted for a weekly trial is excessive.
    I wouldn't go above 15 for a weekly reward.
    It is very easy to just run through a vet trial for the weekly you don't even have to place on the displayed leaderboards...
    Most vet trials take 20-35 minutes if you're just going for a clear.
    If people have 10+ vet trial ready toons well let's just say I would start transmuting a white dagger just so the junk doesn't pile up in my inventory.
  • SeaUnicorn
    SeaUnicorn
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    DocFrost72 wrote: »
    Agreed on a few points. We overall need more stones, and nerfing random normals isn't the way to go. 10 per weekly clear sounds more than fair to request. Dunno about 50 for leaderboards; does the weekly pvp campaign give 50 for leaderboards? I know the weekly reward for t3 is only ten stones, it's the month campaign that gives 50.

    PVP weekly gives 10 or some such.
    However it takes like 5-10 minutes to get tier 1 for PVP reward, people spend may be 2-3 hours doing it on 18 toons a month on monthly campaign and get 18x50 transmutes. Whereas you can take a level 10 into CP campaign and ride zerg, take few keeps, repair some walls and get your tier 1 done.
    Trials take coordination, 12-man group and you definitely not going to farm trial leaderboards on 18 toons because you are unlikely to have 18 toons fully trial optimized.
    So time-effort spend seems to be fair for higher transmute rewards.
    Edited by SeaUnicorn on March 30, 2021 3:36PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    SeaUnicorn wrote: »
    DocFrost72 wrote: »
    Agreed on a few points. We overall need more stones, and nerfing random normals isn't the way to go. 10 per weekly clear sounds more than fair to request. Dunno about 50 for leaderboards; does the weekly pvp campaign give 50 for leaderboards? I know the weekly reward for t3 is only ten stones, it's the month campaign that gives 50.

    PVP weekly gives or some such 10.
    However it takes like 5-10 minutes to get tier 1 for PVP reward, people spend may be 2-3 hours doing it on 18 toons a month on monthly campaign and get 18x50 transmutes. Whereas you can take a level 10 into CP campaign and ride zerg, take few keeps, repair some walls and get your tier 1 done.
    Trials take coordination, 12-man group and you definitely not going to farm trial leaderboards on 18 toons because you are unlikely to have 18 toons fully trial optimized.
    So time-effort spend seems to be fair for higher transmute rewards.

    Don't ruin the credibility of your position with wild exaggeration. Sure, if you port into cyro and happen to walk up to a big keep defense, you might do this in 5-10 minutes, but that is certainly not the norm. I dont believe for a second you can get 18 toons on the PVP boards in 2-3 hours. I did 15 during double AP and it was a longer process than that.

    Without double AP, you are talking about some combo of 3 O ticks, 16 resource ticks, maybe 25-30 player kills, etc. Sure it is can be done quickly, but not 5-10 minutes the vast majority of the time.

  • SeaUnicorn
    SeaUnicorn
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    SeaUnicorn wrote: »
    DocFrost72 wrote: »
    Agreed on a few points. We overall need more stones, and nerfing random normals isn't the way to go. 10 per weekly clear sounds more than fair to request. Dunno about 50 for leaderboards; does the weekly pvp campaign give 50 for leaderboards? I know the weekly reward for t3 is only ten stones, it's the month campaign that gives 50.

    PVP weekly gives or some such 10.
    However it takes like 5-10 minutes to get tier 1 for PVP reward, people spend may be 2-3 hours doing it on 18 toons a month on monthly campaign and get 18x50 transmutes. Whereas you can take a level 10 into CP campaign and ride zerg, take few keeps, repair some walls and get your tier 1 done.
    Trials take coordination, 12-man group and you definitely not going to farm trial leaderboards on 18 toons because you are unlikely to have 18 toons fully trial optimized.
    So time-effort spend seems to be fair for higher transmute rewards.

    Don't ruin the credibility of your position with wild exaggeration. Sure, if you port into cyro and happen to walk up to a big keep defense, you might do this in 5-10 minutes, but that is certainly not the norm. I dont believe for a second you can get 18 toons on the PVP boards in 2-3 hours. I did 15 during double AP and it was a longer process than that.

    Without double AP, you are talking about some combo of 3 O ticks, 16 resource ticks, maybe 25-30 player kills, etc. Sure it is can be done quickly, but not 5-10 minutes the vast majority of the time.

    If you organize a team of 5-6 people you can knock that out very quickly by flipping and defending keeps. A lot of social guilds do that type of end of month reward grinding.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    SeaUnicorn wrote: »
    SeaUnicorn wrote: »
    DocFrost72 wrote: »
    Agreed on a few points. We overall need more stones, and nerfing random normals isn't the way to go. 10 per weekly clear sounds more than fair to request. Dunno about 50 for leaderboards; does the weekly pvp campaign give 50 for leaderboards? I know the weekly reward for t3 is only ten stones, it's the month campaign that gives 50.

    PVP weekly gives or some such 10.
    However it takes like 5-10 minutes to get tier 1 for PVP reward, people spend may be 2-3 hours doing it on 18 toons a month on monthly campaign and get 18x50 transmutes. Whereas you can take a level 10 into CP campaign and ride zerg, take few keeps, repair some walls and get your tier 1 done.
    Trials take coordination, 12-man group and you definitely not going to farm trial leaderboards on 18 toons because you are unlikely to have 18 toons fully trial optimized.
    So time-effort spend seems to be fair for higher transmute rewards.

    Don't ruin the credibility of your position with wild exaggeration. Sure, if you port into cyro and happen to walk up to a big keep defense, you might do this in 5-10 minutes, but that is certainly not the norm. I dont believe for a second you can get 18 toons on the PVP boards in 2-3 hours. I did 15 during double AP and it was a longer process than that.

    Without double AP, you are talking about some combo of 3 O ticks, 16 resource ticks, maybe 25-30 player kills, etc. Sure it is can be done quickly, but not 5-10 minutes the vast majority of the time.

    If you organize a team of 5-6 people you can knock that out very quickly by flipping and defending keeps. A lot of social guilds do that type of end of month reward grinding.

    Your time estimates are still off. I am going to organize a team of 5, get 25k AP, disband the team, reform, and do it again 17 times in 2 hours? Sorry, not real life.

    My issue is not with your position that Trial rewards are under-tuned, in fact, I agree they are. Its that you are using the obvious comparison of PVP rewards and exaggerating the times in an attempt to justify your position.

    If you really want to grind Transmute quickly, best way is with Random Normals IMO. PVP is more transmutes per time spent, but it is capped per month, where RNs are capped per day.

    I would be all for increasing transmutes from random vets and leaderboards, I just think we should be realistic about how all of these things compare from a time standpoint. I have done a RN (FG1) in less than 3 minutes. But I am not going to sit here and tell you I can do 18 toons in an hour, because again, its not real life. Just like you arent putting 18 toons on the 30 day campaign in 2 hours.
    Edited by Oreyn_Bearclaw on March 31, 2021 4:13PM
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