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Weapon skill line concept "Polearm"

SjornParadox52
SjornParadox52
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like the last concept this took sometime to figure things out in terms of balancing, this is kind of identical to dual wield in terms of number of weapons but they're two handed weapons like staves but for melee combat at a longer range, have a look for yourselves.

Polearms

Long reach melee weapons, Medium damage, two handed weapon

Ultimate: Phoenix Barrage

Swing your weapon three times to attack a single target causing x Physical damage ending with a final powerful downward strike dealing
x Physical damage, the final strike deals 150% more damage to targets below 50% health.

M1 - Phalanx Barrage, Each strike deals 20% more damage with the final strike inflicting bleed damage

M2 - Offensive Position, Gains a new effect depending on your weapon and damages enemies in a cone instead but increases the ultimate cost

SPEAR - The final strike will Ignore physical defenses

GLAIVE - Stuns Blocking Targets for 10 seconds

HALBERD - Each strike will inflict bleed damage, causing damage overtime

MORNINGSTAR - The final strike will apply major vulnerability for 10 seconds and slows enemies in the barrage by 50%

Long Strike: Attack a single target with your weapon causing x physical damage, every third cast turns this ability into final strike dealing 25% more damage

M1: Feral Strike - Increases the attack speed of this ability by 15% but lowers the bonus damage to 15%

M2: Ferocious Strike - Final strike gains a new effect depending on your weapon

SPEAR - Ignores 25% of the targets physical defense

GLAIVE - Gain Minor berserk for 5 seconds

HALBERD - Damages all enemies infront of you in a cone

MORNINGSTAR - Stuns the target for 3 seconds and applies minor breech

Savage Swing: Channel your strength to swing your weapon to swat all enemies in front of you causing x physical damage,
every second cast will have this ability activate a second time dealing 10% more damage

M1: Combo attack - While slotted casting any other polearm ability will count towards the second cast

M2: Shattering swing - the second cast will set enemies off balance and increases the bonus damage of the second cast to 15%

Centurion charge: Charge at a target with your weapon dealing x physical damage and stunning the target for 3 seconds

M1: Frenzied Charge - Deals more damage based on distance traveled and increases the duration of the stun to 5 seconds

M2: Javelin Strike - Throw your weapon at a target as a ranged attack instead and inflicting bleed damage for 10 seconds

Tactical Stance: Take a deep breath and focus to gain minor savagery for 10 seconds

M1: Attacking Stance - Your next stamina ability used with 4 seconds will deal 8% more damage

M2: Killer Instinct - Increases the duration of minor savagery by 10 seconds but adds a cast time of 2 seconds

Killing Blow: Focus your strength and strike a single target with a powerful stab causing x physical damage, deals 300%
more damage to targets below 30% health

M1: Daring Blow - increases the initial damage while afflicted with a negative effect

M2: Final Strike - When an enemy is killed with this ability, gain major berserk for 6 seconds

Passives

Gladiator's Strength: Blocking a melee attack with a polearm deflects 20% of the damage inflicted back at the attacker

Battlefield Intellect: Reduces the cost of your polearm abilities by 15%

Malacath's favorite: While afflicted with a negative effect, your damage done is increased by 10%

Vicious Tactics: Grants a bonus based on the type of weapon equipped: Spears increase your weapon critical by 1624, Glaives
increase your weapon and spell damage by 284, Halberds have a 10% chance to inflict bleed damage and light and heavy attacks
deals damage to other enemies near the initial target for 50% of the damage, Morningstars cause fully charged heavy attacks to apply major breech

Final Ferocity: When you break free you unleash a battle roar, stunning all enemies in a 5 meter radius around you for 5 seconds,
can only occur once every 20 seconds.
  • VaranisArano
    VaranisArano
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    As always, yes, please, give me spears.
    morrowind1b.jpg
  • phaneub17_ESO
    phaneub17_ESO
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    I think they were going to add spears at one point, Fighters Guild member NPCs were training with them in the past, they were later replaced with existing weapons.
  • Emmagoldman
    Emmagoldman
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    Its been brought up for years. Hopefully one day!
    From a dev perspective, though it would take time, adding all of the motif pages would have people jumping into old content
  • Sylvermynx
    Sylvermynx
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    No interest personally, but go for it. I've never had any use for any of those weapons.
  • richo262
    richo262
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    Why would this even be a new tree? It would be under 2HD, and it would simply change the passives similar to how Maul/Axe/Sword change.

    You can do an over head slice with a pole arm, arguably, with its length the momentum would make it better.
    You can do a wrecking blow, this would be a charged jab.
    You can swipe a pole arm, cleave skill.
    You can charge across the room with it, pole arms are actually ideal for charging into battle given their length, and taking on cavalry.
    You can wave it angrily and poke the sky with it just like any other 2hder too for momentum buff.

    Pretty much everything you would do with a pole arm is already covered by the 2HD tree. The passive benefit added due to the pole arm should be +2 range. Small penalty to attack speed. It would make it pretty useless in PVE but probably pretty great in PVP.
  • SilverBride
    SilverBride
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    Please not another long weapon that will be stuck to our backs like our staves.
    PCNA
  • cmetzger93
    cmetzger93
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    100% agreed. We need more weapons although I do think magicka needs a new weapon before another stamina weapon gets added. Hopefully we get both in a chapter soon
  • anil261989rwb17_ESO
    Morningstars aren't polearms.
  • Aaxc
    Aaxc
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    What's the point of having 10 types of weapons. There will always be a bis setup and everyone will end up using the same anyways
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