we already have a buy to play game, a premium sub, in game shop, gamble crates, etc. how many revenue streams does this game need.
but lets talk about motifs, particularly the motifs in the store that drop from vet DLC dungeons.
DLC dungeons are some of the least popular content in the game, to the point that people resort to tips and tricks to avoid them, or simply leave if they find themselves in one.
(the fact that paid content has this reaction and there has been no radical change is beyond me)
most people run the dungeons on medium for gear, and only then if its particularly op, then the slimmer people that run it on vet for the monster set, and once again only if its op, and then the group that does hard mode for achievements / skins / colors /etc or people that buy carries for gold for said rewards.
motifs only drop on vet mode, and then only an update AFTER the DLC launched in the first place. by this time the people only interested in the gear have moved on, and only a few niche subsets of players will run this content on this difficulty. (paid carries, people legit interested in the motif to either collect or sell, etc.)
as a result of this prices on dungeon dlc motifs are outrageous, costing hundreds of thousands of gold for a single page and millions for a whole set (if you can even find the whole set)
BUT WAIT! ZOS is here to help!
you can just BUY the new motif straight from the store! for 5k-6k crowns. . . (avg. $40 usd)
i recently bought a motif from the store, and shortly after had a (-_-) shifty eye moment of ". . .was this planned?" after chatting about this with a few other people we all came to the same conclusion.
its like the skill line bypasses and what people like Alcast said when they came out, oh Psijic quest line a giant time sink and boring grind? well you can just pay to not do it! people at the time mentioned that ZOS might deliberately add detrimental quests lines and mechanics that you can pay to avoid.
a note on the difference of sub games vs free to play games was that free to play games had the devs in conflict with accounting, as they have to specifically find ways to monetize content and thats always to the detriment of the player, were as with sub or non free to play games the devs just design content around what they intend and envision without trying to find out how to deliberately inconvenience the player and thus get them to spend money.
i personally feel alot of these systems, and the way Motifs are introduced, specifically dungeon motifs, are not designed with our enjoyment in mind, but rather a scummy implementation designed at the detriment of the player so that we will in fact just spend real money to buy them from the store.
i would love to see analytics on store bought motifs over time throughout the game, i promise you ZOS has that data, and i promise you that motifs have just been straight purchased from the store more and more over time.
i have to say, of the couple big AAA MMO's (ESO, WoW, FFXIV) ESO is by far the most scummy and overly monetized.
ESO player since beta.
game got too disappointing.