Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
WhereArtThouVampires wrote: »Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
Werewolves have never had the ability to see enemies through walls in ES.
Meanwhile vampires have. So, regardless of what comes to mind historically or not, that isn't how it is in ES.
That said, I think werewolves are in such a fantastic position here and they're so close to their single player variants.
Meanwhile vampires couldn't be further away. They're just awful.
The fact their whole gimmick is being low on HP is so stupid and the fact they didn't just give us a vamp lord transformation is even more stupid.
WhereArtThouVampires wrote: »Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
Werewolves have never had the ability to see enemies through walls in ES.
Meanwhile vampires have. So, regardless of what comes to mind historically or not, that isn't how it is in ES.
That said, I think werewolves are in such a fantastic position here and they're so close to their single player variants.
Meanwhile vampires couldn't be further away. They're just awful.
The fact their whole gimmick is being low on HP is so stupid and the fact they didn't just give us a vamp lord transformation is even more stupid.
But they can smell people through walls. Making people visible through walls is just mechanically easier to implement than to have "scent trails" from from the direction of the nearest enemy.
TX12001rwb17_ESO wrote: »You say Lamae Bals' clan works backwards from other Vampires? ever think maybe it is the other Vampires that work backwards from her given she is the original Vampire, her bloodline is the original bloodline
If anything perhaps her and her bloodline are the only true Vampires in TES, think of it like this, if you saw a stereotypical D&D Lich in TES and then compared it to the creature that in TES is known as a Lich, you would think the TES Lich was not a true Lich at all would you as it does not follow the general depiction of one.
TX12001rwb17_ESO wrote: »This is what I would do to make Vampirism heaps better.
Perfect Scion is changed to Berserk Scion > Lets you lunge at the targeted enemy dealing XXXX physical damage that scales off of stamina, it would function similar to the effect of Clouding Swarm before the Vampire overhaul.
Instead of a Health Regeneration Debuff Vampires get an Outside Healing Debuff at 3%/6%/9%/12%, inturn they gain an additional 100 Health Regeneration for every stage they are so they heal faster not slower.
Eviscerate and it's morphs will cost health by default, the first morph will add range to the ability while the second morph will deal disease damage and scale off of stamina.
Blood Frenzy should add Major Evasion when used to help make up for the cost.
Unnatural Movement should make the Vampire immune to cleansable snares (or at least 50% resistant) to add a combat purpose to the passive, right now it is better to be at stage 3 then stage 4 as far as combat goes for unnatural movement currently has no benefit for combat.
TX12001rwb17_ESO wrote: »You say Lamae Bals' clan works backwards from other Vampires? ever think maybe it is the other Vampires that work backwards from her given she is the original Vampire, her bloodline is the original bloodline
If anything perhaps her and her bloodline are the only true Vampires in TES given they function as people would expect Vampires to function, think of it like this, if you saw a stereotypical D&D Lich in TES and then compared it to the creature that in TES is known as a Lich, you would think the TES Lich was not a true Lich at all would you as it does not follow the general depiction of one.
Same logic applies here, the creature known as a Vampire in TES is not a proper Vampire at all, proper Vampires do not get weaker from consuming blood, proper Vampires get stronger from it just like Lamae Bal's bloodline does.
TX12001rwb17_ESO wrote: »You say Lamae Bals' clan works backwards from other Vampires? ever think maybe it is the other Vampires that work backwards from her given she is the original Vampire, her bloodline is the original bloodline
If anything perhaps her and her bloodline are the only true Vampires in TES given they function as people would expect Vampires to function, think of it like this, if you saw a stereotypical D&D Lich in TES and then compared it to the creature that in TES is known as a Lich, you would think the TES Lich was not a true Lich at all would you as it does not follow the general depiction of one.
Same logic applies here, the creature known as a Vampire in TES is not a proper Vampire at all, proper Vampires do not get weaker from consuming blood, proper Vampires get stronger from it just like Lamae Bal's bloodline does.
That's not how vampirism works in TES. It's a disease, you consume blood to stave off the disease and remain more human...not consuming blood makes you more feral/hungry and lets the disease have more of an effect on you making you less human and more vampire with enhanced abilities. I'm pretty sure this is the same strain from oblivion and that's how it worked
WhereArtThouVampires wrote: »Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
Werewolves have never had the ability to see enemies through walls in ES.
Meanwhile vampires have. So, regardless of what comes to mind historically or not, that isn't how it is in ES.
That said, I think werewolves are in such a fantastic position here and they're so close to their single player variants.
Meanwhile vampires couldn't be further away. They're just awful.
The fact their whole gimmick is being low on HP is so stupid and the fact they didn't just give us a vamp lord transformation is even more stupid.
But they can smell people through walls. Making people visible through walls is just mechanically easier to implement than to have "scent trails" from from the direction of the nearest enemy.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »You say Lamae Bals' clan works backwards from other Vampires? ever think maybe it is the other Vampires that work backwards from her given she is the original Vampire, her bloodline is the original bloodline
If anything perhaps her and her bloodline are the only true Vampires in TES given they function as people would expect Vampires to function, think of it like this, if you saw a stereotypical D&D Lich in TES and then compared it to the creature that in TES is known as a Lich, you would think the TES Lich was not a true Lich at all would you as it does not follow the general depiction of one.
Same logic applies here, the creature known as a Vampire in TES is not a proper Vampire at all, proper Vampires do not get weaker from consuming blood, proper Vampires get stronger from it just like Lamae Bal's bloodline does.
That's not how vampirism works in TES. It's a disease, you consume blood to stave off the disease and remain more human...not consuming blood makes you more feral/hungry and lets the disease have more of an effect on you making you less human and more vampire with enhanced abilities. I'm pretty sure this is the same strain from oblivion and that's how it worked
This is not the strain from Oblivion, that was caused by Porphilic Hemophilia and functioned very differently.
We get infected by a Bloodfiend but we do not become a Noxiphilic Sanguivoria Vampire, it is directly stated in the quest that we cannot be turned due to being corrupted by Molag Bal, so we get sent by a Vampire from Lamae Bal's clan to go visit her where we go through a ritual and become a Blood Scion instead.
The creature we can become in ESO is a "True Vampire" who gets stronger from consuming blood and not weaker, Lamae Bal even states this to the player.
WhereArtThouVampires wrote: »WhereArtThouVampires wrote: »Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
Werewolves have never had the ability to see enemies through walls in ES.
Meanwhile vampires have. So, regardless of what comes to mind historically or not, that isn't how it is in ES.
That said, I think werewolves are in such a fantastic position here and they're so close to their single player variants.
Meanwhile vampires couldn't be further away. They're just awful.
The fact their whole gimmick is being low on HP is so stupid and the fact they didn't just give us a vamp lord transformation is even more stupid.
But they can smell people through walls. Making people visible through walls is just mechanically easier to implement than to have "scent trails" from from the direction of the nearest enemy.
Has this ever actually been in an ES game tho? Werewolves have never been able to detect people through an ability to my knowledge.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »You say Lamae Bals' clan works backwards from other Vampires? ever think maybe it is the other Vampires that work backwards from her given she is the original Vampire, her bloodline is the original bloodline
If anything perhaps her and her bloodline are the only true Vampires in TES given they function as people would expect Vampires to function, think of it like this, if you saw a stereotypical D&D Lich in TES and then compared it to the creature that in TES is known as a Lich, you would think the TES Lich was not a true Lich at all would you as it does not follow the general depiction of one.
Same logic applies here, the creature known as a Vampire in TES is not a proper Vampire at all, proper Vampires do not get weaker from consuming blood, proper Vampires get stronger from it just like Lamae Bal's bloodline does.
That's not how vampirism works in TES. It's a disease, you consume blood to stave off the disease and remain more human...not consuming blood makes you more feral/hungry and lets the disease have more of an effect on you making you less human and more vampire with enhanced abilities. I'm pretty sure this is the same strain from oblivion and that's how it worked
This is not the strain from Oblivion, that was caused by Porphilic Hemophilia and functioned very differently.
We get infected by a Bloodfiend but we do not become a Noxiphilic Sanguivoria Vampire, it is directly stated in the quest that we cannot be turned due to being corrupted by Molag Bal, so we get sent by a Vampire from Lamae Bal's clan to go visit her where we go through a ritual and become a Blood Scion instead.
The creature we can become in ESO is a "True Vampire" who gets stronger from consuming blood and not weaker, Lamae Bal even states this to the player.
The amount of people who do not realize that the Oblivion model of vampirism did not exist in the series before, well, Oblivion is staggering.
Getting stronger from hunger was not a thing in either Morrowind or Daggerfall. This is not how "vampirism has always been" in TES.
That's because they didn't create vampire stages in game yet lol. If you wanna look at it from a strictly lore perspective then it's also acceptable to have a new strain in oblivion because it takes place after morrowind. The events in eso take place long before both games so they had to retcon a new form of vampire that's not from lore and doesn't make sense just to fit it to mmo style gameplay
WhereArtThouVampires wrote: »WhereArtThouVampires wrote: »Vampires are a bit backwards when it comes to feeding, yes. They gave us an explanation why that is, but I feel it's a bit of a bummer that we don't get to experience vampirism the way 99% of vampires in Tamriel do. Lamae alchemically altered her bloodline so that it works different from how it does for other bloodlines, so that feeding makes you more monsterous instead of less.
From a in-universe logic standpoint that's kind of silly, because you get the benefits of vampirism (immortality) with little to none of the drawbacks (going insane from starvation, needing blood to avoid it). Now the whole moral dilemma they had going is gone. A good vampire can just decide to not drink blood and all they give up for that is power, but they get to keep the immortality anyway.
Mechanically it was introduced so people actually have a reason to feed, but since ZOS decided that vampires shouldn't be too powerful, most vampires want to stay at stage 1 at all times due to the drawbacks. It was also a bit easier to get to your desired stage of vampirism in the old system, because you could feed to lower vampirism and use vampire skills to increase your stage. That wasn't ideal either, but it was still better than being stuck at max stage with no other option to lower it than an expensive drink.
I would prefer if vampirism didn't penalize your regular skills but gave them some other drawback instead. By design vampirism is meant to supplement your class, unlike werewolf which basically replaces your class for the duration. So while I get that ZOS wants vampires to commit to vampirism instead of sleeping on it, their current take on them is still far from ideal.
As for Werewolf, I suppose what ZOS could have done instead of the nerf to werewolf durability, they could have made it more difficult to sustain transformation for short but decisive burst windows. But I like that Werewolves can sustain their form indefinitely as long as they stay in combat/have enemies to feed on, so that one doesn't bother me.
Seeing enemies through walls would be a nice touch though.
After knowing how much new stuff npcs get, id rather get their form of vampirism. They even get full vampire lord instead of a knockoff version of it.
Vampires having senses to see through walls is still accurate, but it really bothers me that werewolves don't have anything like it. Wolves are the ones who come to mind first when historically talking about strong senses.
Werewolves have never had the ability to see enemies through walls in ES.
Meanwhile vampires have. So, regardless of what comes to mind historically or not, that isn't how it is in ES.
That said, I think werewolves are in such a fantastic position here and they're so close to their single player variants.
Meanwhile vampires couldn't be further away. They're just awful.
The fact their whole gimmick is being low on HP is so stupid and the fact they didn't just give us a vamp lord transformation is even more stupid.
But they can smell people through walls. Making people visible through walls is just mechanically easier to implement than to have "scent trails" from from the direction of the nearest enemy.
Has this ever actually been in an ES game tho? Werewolves have never been able to detect people through an ability to my knowledge.