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Wish a way to kick people...

Avalon
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Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

[Edited to remove Profanity]
Edited by ZOS_ConnorG on March 28, 2021 1:33PM
  • Munkfist
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    While it can definitely be frustrating, that's usually how random normals go.

    I group up within friends/guilds if I'm going for a quest or even just a random as you're more likely to have more luck/patience with those groups.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Goregrinder
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    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    The thing is no one has time to wait for you to inspect every rock and flower. The fast we can plow through a dungeon the faster we can get to other things, like another dungeon or random RL things. A minute saved is a minute earned.
    Edited by ZOS_ConnorG on March 28, 2021 1:34PM
  • Ackwalan
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    I'm not sure which is worse. The person that runs ahead, leaving everyone else to deal with the CC mechanics that ALL mobs have, or the person that has to stop and touch every single object in the dungeon.
  • redspecter23
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    If 3 out of 4 people agree, you can boot someone for any reason you want or no reason at all. If only 1 other person agrees with you, the other 2 people are fine with the activity. You can put up with it or leave. If 3 out of 4 are fine with it and you aren't, you're the outlier, not them.

    It's not about what's right or wrong. That's subjective. All that matters is whether or not any given activity annoys the other 3 people in the group enough to earn a boot.
    Edited by redspecter23 on March 26, 2021 10:15PM
  • kargen27
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    Ackwalan wrote: »
    I'm not sure which is worse. The person that runs ahead, leaving everyone else to deal with the CC mechanics that ALL mobs have, or the person that has to stop and touch every single object in the dungeon.

    What the OP is talking about falls between though. Waiting for someone to listen to quest dialog should be something any player would allow time for. If you are to rushed for that don't use group finder.

    And I still think a dungeon shouldn't be considered finished until every mob and boss in the dungeon is dead.
    and then the parrot said, "must be the water mines green too."
  • Viewsfrom6ix
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    Uhhh... the vote kick functionality already exists as long as the majority (3/4) of the group agrees.
  • Avalon
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    kargen27 wrote: »
    Ackwalan wrote: »
    I'm not sure which is worse. The person that runs ahead, leaving everyone else to deal with the CC mechanics that ALL mobs have, or the person that has to stop and touch every single object in the dungeon.

    What the OP is talking about falls between though. Waiting for someone to listen to quest dialog should be something any player would allow time for. If you are to rushed for that don't use group finder.

    And I still think a dungeon shouldn't be considered finished until every mob and boss in the dungeon is dead.

    And, I'm not even talking about listening to the blasted NPC! Just spamming the buttons to race through the dialogue! I have, several times, had the NPC run off in the middle of me RACING through the dialogue!

    If players cannot be bothered to wait 10 seconds, then they need to go group with themselves, not push the normal players out. So the whole 'group up within friends/guilds' isn't the proper approach. The people who are new to a game, or trying to level up, have a higher chance of being without friends or decent guilds. The ones who can just blow right through dungeons obviously have played the game a good bit - meaning they have a decent shot of having friends and guilds.

    So, if anyone should be doing that? It's the ones who can blow through them.
  • waterfairy
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    type 'doing quest' in chat then if they don't stop for a sec either vote kick them or leave. 1 person can't have kick power
  • Casul
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    Honestly I am beginning to think that this is a pointless complaint. Anytime I have put "doing quest can we slow down sorry" or seen someone else do similar. Everyone is very accommodating. I almost think you are just sitting there silently or come off aggressive in your message instead of asking politely. Maybe in wrong but I have seen this topic before.
    PvP needs more love.
  • Araneae6537
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    Munkfist wrote: »
    While it can definitely be frustrating, that's usually how random normals go.

    I group up within friends/guilds if I'm going for a quest or even just a random as you're more likely to have more luck/patience with those groups.

    Usually people will wait, at least to take on bosses, if someone says they need to do quest, even on vet, but there are always those exceptions. If it’s on normal and someone is ignoring a request to wait a moment for someone doing a quest, then I usually do vote to kick or leave.
  • Avalon
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    BuildMan wrote: »
    Honestly I am beginning to think that this is a pointless complaint. Anytime I have put "doing quest can we slow down sorry" or seen someone else do similar. Everyone is very accommodating. I almost think you are just sitting there silently or come off aggressive in your message instead of asking politely. Maybe in wrong but I have seen this topic before.

    That's a nice thing for PC players... on console, it takes a bit to type out anything, and then have to hope they even pay attention. However, by the time you type it out, it's often too late, the dungeon mechanics have grabbed the NPCs and done whatever. So, even IF you get a group that will listen, oh well! *shrug*

    How about STOP at the beginning and see if anyone looks like they might be doing that, or give them a shot to say something? It costs 30 seconds. If you can't spare that, then go do it with a group, or do it on vet. If you are on Normal, expect newbs or people who have not done the quest.
  • tim99
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    i had that problem years ago with selene. npc talking so long, that everyone got unpatient, and after the first attack, the quest is lost.

    so what i did back then, i traveled in there on my own, picked up the quest, and then queued up for it, or just left it open. so next time i already had it, ready to go :D
  • RedMuse
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    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get b*tched out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    The thing is no one has time to wait for you to inspect every rock and flower. The fast we can plow through a dungeon the faster we can get to other things, like another dungeon or random RL things. A minute saved is a minute earned.

    That's not what was asked. What was rewuested was to give them the five seconds to talk to the NPC and pick up thwe quest [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 28, 2021 1:46PM
  • RedMuse
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    Vigarr wrote: »
    type 'doing quest' in chat then if they don't stop for a sec either vote kick them or leave. 1 person can't have kick power

    Yeah that works about 10% of the times.
  • Sanctum74
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    Let people know at the beginning, if that doesn’t work then you can vote to kick. If that still doesn’t work then you are in the minority. Most people in group finder are just trying to get their dailies done quickly so I can’t blame them if they don’t want to wait. Respect goes both ways.

  • renne
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    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get b*tched out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    The thing is no one has time to wait for you to inspect every rock and flower. The fast we can plow through a dungeon the faster we can get to other things, like another dungeon or random RL things. A minute saved is a minute earned.

    Having manners enough to wait few secons for someone to pick up the quest (especially in something like WR2 where the quest marker runs after the group but if you're in combat you can't talk to them) and for quests like VoM where you have to stand around while the NPCs yap at each other before you can continue the quest shouldn't be that much to ask for, though. It says waaaaay more about the person who won't wait than anyone else if they're too selfish to let other people complete the dungeon quest and get a skill point out of it.
  • xAarionx
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    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    Hmmm Honestly I am one who likes to rush in
    Usually if I'm just doing normal I don't really want to lose too much time, just mob and kill thats why i Just push ahead, and it's easy to assume that most people on RN will want the same, simnce people doing quests on random are minority

    On the other hand it would really help if the person who is doing the quest instead of complaning of raging out (like happens sometimes) They just say "Hey, i''m doing quest here, could you please slow down"

    I would be very happy to oblige
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate
    Edited by ZOS_ConnorG on March 28, 2021 1:47PM
  • kmcaj
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    Just get it on the next run. You'll do these more than once.
  • renne
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    xAarionx wrote: »
    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    Hmmm Honestly I am one who likes to rush in
    Usually if I'm just doing normal I don't really want to lose too much time, just mob and kill thats why i Just push ahead, and it's easy to assume that most people on RN will want the same, simnce people doing quests on random are minority

    On the other hand it would really help if the person who is doing the quest instead of complaning of raging out (like happens sometimes) They just say "Hey, i''m doing quest here, could you please slow down"

    I would be very happy to oblige
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    I mean, you CAN say that but most of the time it makes abolutely zero difference.

    Also lmao on console by the time you've typed that, the other people are already heaps far ahead.
    Edited by ZOS_ConnorG on March 28, 2021 1:47PM
  • Avalon
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    xAarionx wrote: »
    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    Hmmm Honestly I am one who likes to rush in
    Usually if I'm just doing normal I don't really want to lose too much time, just mob and kill thats why i Just push ahead, and it's easy to assume that most people on RN will want the same, simnce people doing quests on random are minority

    On the other hand it would really help if the person who is doing the quest instead of complaning of raging out (like happens sometimes) They just say "Hey, i''m doing quest here, could you please slow down"

    I would be very happy to oblige
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    Except, even with voice chat, the time it takes to say, "Slow down", not "Slow down, I am doing quests" etc... just "Slow Down" is often too long. Just that little bit of time is all it takes to run 'too far' into the dungeon on a lot of them, and trigger the NPCs to do the next actions in their script.

    So, really, it IS too much to ask. OTOH, apparently, asking people to wait 10-30 seconds is too much to expect. Blows my mind how people can expect humans to be human with each other, when we cannot even be expected to 'waste' 30 seconds in a show of being really nice and considerate.
    Edited by ZOS_ConnorG on March 28, 2021 1:48PM
  • redspecter23
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    Avalon wrote: »
    xAarionx wrote: »
    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get [snip] out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    Hmmm Honestly I am one who likes to rush in
    Usually if I'm just doing normal I don't really want to lose too much time, just mob and kill thats why i Just push ahead, and it's easy to assume that most people on RN will want the same, simnce people doing quests on random are minority

    On the other hand it would really help if the person who is doing the quest instead of complaning of raging out (like happens sometimes) They just say "Hey, i''m doing quest here, could you please slow down"

    I would be very happy to oblige
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    Except, even with voice chat, the time it takes to say, "Slow down", not "Slow down, I am doing quests" etc... just "Slow Down" is often too long. Just that little bit of time is all it takes to run 'too far' into the dungeon on a lot of them, and trigger the NPCs to do the next actions in their script.

    So, really, it IS too much to ask. OTOH, apparently, asking people to wait 10-30 seconds is too much to expect. Blows my mind how people can expect humans to be human with each other, when we cannot even be expected to 'waste' 30 seconds in a show of being really nice and considerate.

    You have to understand that when this happens, those players don't feel they are being inconsiderate. They often aren't considering anything at all. They want to get the dungeon done. Maybe they will slow down if requested. Maybe not. The point is, they are there to get their goal accomplished as efficiently as possible and any consideration of others is secondary at best. Once you understand their motivations, you can either accept it or try to remove them from the group.

    The best thing to do is avoid the issue completely. NEVER expect pugs to play the way you want them to. Find players that want to play the way you do and queue with them. If you have 2 other friends in the dungeon, you can always boot player #4 if they don't play the way you prefer. If you have 3 friends with you, there should never be any issues. The queue should be the last resort to fill in spots for a run. It should never be used as a primary source when you have any expectations of players at all. You're setting yourself up for disappointment.
    Edited by ZOS_ConnorG on March 28, 2021 1:51PM
  • Avalon
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    xAarionx wrote: »
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    And, that's actually, also, the reason they go straight to cursing - [snpi] Thank part of that to the Devs for coding it like that, the other part is on YOU for not slowing down and waiting. The guy who has run that same dungeon a few times and people continue to just run ahead and screw them out of the quest? Not their fault. If they have no friends or guildmates... and they cannot solo the dungeon... what then?

    Oh, and love when people try and excuse that behavior with 'most don't do quests on RN' etc... Yeah, they do. Or, at least they TRY to. Most players don't have full teams. Most are not able to solo dungeons. So, most are running randoms and hoping to get the quests done.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 28, 2021 1:53PM
  • Tsar_Gekkou
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    Avalon wrote: »
    BuildMan wrote: »
    Honestly I am beginning to think that this is a pointless complaint. Anytime I have put "doing quest can we slow down sorry" or seen someone else do similar. Everyone is very accommodating. I almost think you are just sitting there silently or come off aggressive in your message instead of asking politely. Maybe in wrong but I have seen this topic before.

    That's a nice thing for PC players... on console, it takes a bit to type out anything, and then have to hope they even pay attention. However, by the time you type it out, it's often too late

    Do other console mmo players not have a keyboard? I got a cheap $10 usb keyboard to type stuff so I don't have to manually scroll to each letter with my controller.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Avalon
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    You have to understand that when this happens, those players don't feel they are being inconsiderate. They often aren't considering anything at all.

    You do realize that is basically the exact definition of being inconsiderate - Not Considering. "thoughtlessly causing hurt or inconvenience to others"

    If a person is rushing in, without thought to how it would affect others (when they are on a team?) they are being inconsiderate, whether they want to acknowledge it, or like it.

    To me, doing that is sort of like when the healer decides to charge the boss (because they have no patience for the tank to engage etc), dying and wiping the entire run. Or, if the tank goes AFK in the middle of a fight to watch a meme of a cat doing something, letting everyone die. It's the same mentality: ME, don't care about anyone else, even though I am on a team... it's all about ME.
  • Avalon
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    Avalon wrote: »
    BuildMan wrote: »
    Honestly I am beginning to think that this is a pointless complaint. Anytime I have put "doing quest can we slow down sorry" or seen someone else do similar. Everyone is very accommodating. I almost think you are just sitting there silently or come off aggressive in your message instead of asking politely. Maybe in wrong but I have seen this topic before.

    That's a nice thing for PC players... on console, it takes a bit to type out anything, and then have to hope they even pay attention. However, by the time you type it out, it's often too late

    Do other console mmo players not have a keyboard? I got a cheap $10 usb keyboard to type stuff so I don't have to manually scroll to each letter with my controller.

    Most don't, no. Most players are too casual, or other issues. I find trying to play with a keyboard extremely difficult (it's why I quit playing on PC, actually). I am certain I am not unique, but I am also certain there are a wide variety of reasons people don't have KBs on console (including not even knowing you can use them on ESO lol)
  • xAarionx
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    Avalon wrote: »
    xAarionx wrote: »
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    And, that's actually, also, the reason they go straight to cursing - [snip] Thank part of that to the Devs for coding it like that, the other part is on YOU for not slowing down and waiting. The guy who has run that same dungeon a few times and people continue to just run ahead and screw them out of the quest? Not their fault. If they have no friends or guildmates... and they cannot solo the dungeon... what then?

    Oh, and love when people try and excuse that behavior with 'most don't do quests on RN' etc... Yeah, they do. Or, at least they TRY to. Most players don't have full teams. Most are not able to solo dungeons. So, most are running randoms and hoping to get the quests done.

    really, They run up the dun SO FASt, that um can't type "Plz wait" before the run gets screwed?
    I understand that people ignore, [snip]

    Like I said, for myself, if i See a "Hey doing quest", I'll slow down imediatly, otherwise I'll just Rush in, because it's not an excuse, it's a fact, most people in random just want to do random, I'll not lose my time trying to guess everyone intentions [snip]

    Being Said, if you Want something I'll hear, if you want do do quests I'll wait, but if you do not talk, I'll just go for my objective.
    It's simple

    [Edited to remove Baiting and Inappropriate Content]
    Edited by ZOS_ConnorG on March 28, 2021 1:57PM
  • Avalon
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    xAarionx wrote: »
    Avalon wrote: »
    xAarionx wrote: »
    But no, They go straight upon cursing and rage-quitting...
    Really... people need to learn to communicate

    And, that's actually, also, the reason they go straight to cursing - [snip] Thank part of that to the Devs for coding it like that, the other part is on YOU for not slowing down and waiting. The guy who has run that same dungeon a few times and people continue to just run ahead and screw them out of the quest? Not their fault. If they have no friends or guildmates... and they cannot solo the dungeon... what then?

    Oh, and love when people try and excuse that behavior with 'most don't do quests on RN' etc... Yeah, they do. Or, at least they TRY to. Most players don't have full teams. Most are not able to solo dungeons. So, most are running randoms and hoping to get the quests done.

    really, They run up the dun SO FASt, that um can't type "Plz wait" before the run gets screwed?
    I understand that people ignore, [snip]

    Like I said, for myself, if i See a "Hey doing quest", I'll slow down imediatly, otherwise I'll just Rush in, because it's not an excuse, it's a fact, most people in random just want to do random, I'll not lose my time trying to guess everyone intentions [snip]

    Being Said, if you Want something I'll hear, if you want do do quests I'll wait, but if you do not talk, I'll just go for my objective.
    It's simple

    [snip] I am mostly talking about how bad it is on CONSOLE. You know, console, where to 'quickly' type anything, you have to hit the select button to open the menu, go down to social, hit X, then to text, hit X, then make sure you are in group chat, then surf to each letter to type in ANY GD THING.

    Oh, and THEN hit X to send, because if you don't, it just sits there unsent.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 28, 2021 2:00PM
  • jircris11
    jircris11
    ✭✭✭✭✭
    Avalon wrote: »
    Wish there was a way to kick people who just rush into a dungeon straight away on Normal. If a person tries to do the 'dungeon quest' on Vet, they get b*tched out or kicked a lot of times - do it on normal. However, people 'sum it' by doing their randoms on normal, and just run like crazy into the dungeon straight away instead of letting others stop and get the quests. This ends up dragging the quest NPC with them, or causing the NPC to do glitchy things, or (worse, like in Wayrest 2) walk into solid objects where they cannot be accessed anymore. Best case is it causes the NPC to just 'turn off'.

    If we cannot have some way to force people to be at least a tad conscientious of others, then is there a way to auto-pop the quests for dungeons so we no longer need to talk to an NPC at all? Just have the quests pop into our journals? It's really annoying to try and go through each dungeon and about a third of the time get 'gung-***' players who only think about how fast they can possibly get things done, screw everyone else.

    Are you on pc? If so let me know my friend and i can help. Pc na
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Sju
    Sju
    ✭✭✭✭
    The dungeon speed running is so much worse since U29. Zos really should have gone back to increasing cp only a little bit each update. So many people want to be sky high in cp so they can get carried by the system again.
  • xAarionx
    xAarionx
    ✭✭✭
    Avalon wrote: »
    [snip] I am mostly talking about how bad it is on CONSOLE. You know, console, where to 'quickly' type anything, you have to hit the select button to open the menu, go down to social, hit X, then to text, hit X, then make sure you are in group chat, then surf to each letter to type in ANY GD THING.

    Oh, and THEN hit X to send, because if you don't, it just sits there unsent.

    [snip]

    [snip]

    About the console thats one thing, But then again you have voice chat, and even without you can stop and ask for them to wait before that, I garantee you have enough time before the run is completly screwed. Nevertheless, they will notice tha lack of a member, and will tend to slow down

    Also, If you have time to curse in the chat, you have time to ask, politely, for people to wait.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 28, 2021 2:00PM
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