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best class for me

Darkspecialist
So i been grinding gear for my templar and i have a hard time because i am inexpericenced on mechanics and i simply do not know the game well enough. I been in some public dungeons and some of the bosses i can down pretty easy but others i seem to get wrecked. is there another class that would better for me to do this with that doesnt require the best endgame gear? In other games i have been a in the face and just get hit with mechanics kind of player but on these bosses that destroy me that doesnt work so well.

how about that warden with a bear? is there something that i can send a pet in and hold hate while i stand behind and just peck away at the boss? maybe a sorc? do their pets hold threat pretty well?

maybe something else you suggest?
  • Vlad9425
    Vlad9425
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    Stam Sorc is easy mode. Crit surge heals you and keeps you alive as long as you deal damage with Crits. Also a lot of the passives are nice.
  • jaws343
    jaws343
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    Honestly, Mag Templar is probably the easiest class to level when low level. Your primary spammable also heals you. Also a cheap costing AOE ultimate, and decent utility skills right away.

    If you are having troubles with Public Dungeon bosses, I would start with Delves and Dolmens to level with and farm gear.

    But also, depending on your level, I wouldn't really worry about farming gear. Gear farming isn't really useful until CP 160+ when gear level stops changing. As below 50, gear is constantly being outleveled. Being sure to just have gear that is as close to your level as possible is the more important thing.
  • BlueRaven
    BlueRaven
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    Since you are new to the game, this is the best time to start experimenting with other classes that may be a better fit for you, if the Templar is not quite “clicking”.

    There are two classes that get permanent pets, sorcs and wardens.

    The warden has a single permanent pet, the bear.

    While the sorc has a wider variety and you can have two out at the same time, if you wish to.

    While both classes have “tank” pets, in my experience they don’t have perfect aggro on mobs. But at least they can keep one or two busy while you concentrate on a third.

    None of them will really hold the attention of say a delve boss very long, but then again I have plenty of cp so even my low level alts dps may be just overwhelming any pet aggro.

    I know this does not exactly answer your question, because I am not sure about what style of player you are. (Casual? Future harder end game?) or what types of just general game mechanics you like. (Bows? Staves? Melee? Etc.)
    Edited by BlueRaven on March 26, 2021 6:46PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    So gear is probably the lest of your problems. Skill selection, and of course, player skill generally are more important than gear. From the perspective of an open world solo type player focused on quests, public dungeons, world bosses and that sort of thing, the two easiest classes to play or Mag Sorc and Mag Templar.

    Stam sorc mentioned above is also a good option, but Magic is just easier to play across the board, more range, big shields, typically stronger healing, etc.

    The reason that these two classes are top of the list is that they have good ways to passively heal while you damage. Templar with Sweeps and a few nice ground HOTs, Sorc because of crit surge. Magic Nightblade is also an option, but I don't recommend for newer players because it has a much higher skill threshold when you start getting into end game (nightblade has the toughest damage rotation in the game).

    If you want pets, mag sorc is what I would recommend. If you dont, I might suggest optimizing your templar build. Pets do draw aggro, but they dont come with a true taunt, so they wont automatically hold it for you. On avereage, the more pets you have, the less damage you take because enemies will attack your pets. A sorc can become a zoo if you want them to.

    If looking for some Solo Templar bars, perhaps try something like this (of course adjust if necessary, both destruction staffs):

    Bar 1: Puncturing Sweep, Radiant Destruction (or Glory for more heals), Purifying Light, Inner Light (just for passives, could be a flex spot), Honor the Dead

    Bar 2: Unstable Wall, Blazing Spear, Channeled Focus, Extended Ritual (more heals) or Ritual of Retribution (more damage), Flex Spot (Degeneration if you want a source of major sorcery)

    Ultimate's are dealers choice. Front bar Meteor, Back bar Destro Ult is a nice option on any magic setup.

    Prefight, Cast Channeled Focus (armor and sustain), and Ritual. Then cast Blazing Spear and unstable wall on the enemy or pack of enemies. Most overland trash can be burned down with sweeps at that point. If a bigger boss, cast Purifying light before your sweeps spam, and reapply once it goes off after 6 seconds (dont recast before or you lose the damage). This gives some damage and additional heals. On bigger targets or perhaps low health enemies at range, spam radiant destruction (or glory) around 35% health. Honor the Dead is your oh crap button. Reapply things as they run out, otherwise spam sweeps. A templar could do the entire main quest by just spamming sweeps if they wanted to.

    This setup will also work very nicely to ease into group content. You can effectively damage or heal with this setup in normal dungeons. If healing, use the healing morph of ritual, and the other morph of Honor the Dead (Breath of Life). If healing vet content, you would want a resto staff and some more heals, but for normal, I run a very similar build and can heal and put out a bunch of DPS at the same time.


    Edited by Oreyn_Bearclaw on March 26, 2021 7:14PM
  • waterfairy
    waterfairy
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    wait for the companions in june and make yours a tank
  • Wolfpaw
    Wolfpaw
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    On the limited info I would suggest to start using block and interrupt, players new to ESO can be unaware how important they play a role in combat.
  • Bradyfjord
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    If you like being in the monster's face, try dragon knight. It's a durable class that's built for melee, whether magic or stamina.
  • BlackSparrow
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    No matter what class you use, a lot of this sounds like you probably just need to get more comfortable with the mechanics. This is not a point-and-click combat game--you are expected to dodge and block at the right times, and you are expected to have some sort of heal either on your bar or in your quick slot. The combat in this game is solo-friendly, but as such, it expects you to be self sufficient.

    So practice doing the following:
    • Block the yellow sparkles
    • Interrupt the red sparkles
    • Get out of the red zones on the ground
    • When the enemy has a swirl over their head, hit them with a heavy attack
    • Use your slots for buffs and heals, not just damaging abilities
    • After level 15, flip your weapon bars as situations change. My strategy is usually to have one bar specialized for dealing with large groups while the other is more single-target.

    You have enough character slots to play around with every class, so you should definitely do so! Here are some builds from my army of alts that are pretty noobie friendly:
    • Pet warden - The bear holds aggro pretty well (although it's not 100%) as long as you send it in first. Sending in the bear and then sniping with a bow is a big part of my stamwarden's gameplay.
    • Pet sorcerer - These pets don't hold aggro as well as the warden's bear, but there's two of them, and they can both be slotted with healing abilities. The downside, though, is that keeping both pets on both bars eats up a lot of ability slots
    • Stamina dragonknight - Super tanky class with a lot of synergy with stamina builds.
    • Magicka Templar - Once you get your heals ranked up, you can heal through just about everything. I've soloed world bosses at low CP with my Magicka Templar. Sure, it took forever, but she was pretty dang durable.

    The only build that you shouldn't try as a noobie is stamina Nightblade... take it from someone whose first character was one! Stamblades are absolute blenders once you know what you're doing, but they have a steep learning curve that punishes not paying attention to the enemy's sparkles.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • stevenyaub16_ESO
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    I agree about magplar. Your sweeps heal and aoe. You have rune to be more tanky too. As well as many other skills to make things easier (nova ultimate).

    Just make sure you got some gear that gives you magical regen (ring enchants should be enough) so you have safety of not running out of magicka. Once you get experienced enough and CP you can switch more to damage.
  • SidraWillowsky
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    I love my magwarden. I struggle with magplar because it is, for all intents and purposes, basically a melee mag class if you use jabs. It also suffers from a lack of mobility.

    Magden can function as a purely ranged class, and the spammable does more damage the farther away you are, so distance gives you an advantage. You've got nice mobility because of that and because of the wings, and I like that I've got more time to move away from stuff. They also have some of the best heals and shields in the game. And yeah, the dumb bear comes in handy for pulling enemies away.

    I'm not super duper great with mechanics (I've been playing for three years and this is the first time I've heard of the sparkles >.>) and warden seems to be the most forgiving when it comes to surviving stupidity. I'd give it a try... IDK if everyone has that Goldilocks moment with a class where it just seems to flow nicely for them, but I had that moment with magwarden.

    Seriously, sparkles??? TIL.
  • GreenHere
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    Pets are entirely unnecessary, even though a lot of people seem to like them. I find them annoying, and wish less people used them.

    Sorcerer is the "right" answer, almost entirely because of Surge. Surge heals you for over 3k health per second as long as you're dealing crit damage; and the skill is equally viable for stamina or magicka setups. No other skill in the game makes soloing things so easy, imo. Not even close. It has a long duration, and works without any real extra effort. If you want to focus on killing things and ignoring mechanics, especially in solo, Sorcs have it easiest by a clear margin.

    Wardens have some pretty good automatic-ish healing-over-time available to them as well, so they're a close second; nothing quite as good as Surge, but close enough to make solo life easier. But Sorcs reign supreme here, imo.
  • linuxlady
    linuxlady
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    No matter what class you use, a lot of this sounds like you probably just need to get more comfortable with the mechanics. This is not a point-and-click combat game--you are expected to dodge and block at the right times, and you are expected to have some sort of heal either on your bar or in your quick slot. The combat in this game is solo-friendly, but as such, it expects you to be self sufficient.

    So practice doing the following:
    • Block the yellow sparkles
    • Interrupt the red sparkles
    • Get out of the red zones on the ground
    • When the enemy has a swirl over their head, hit them with a heavy attack
    • Use your slots for buffs and heals, not just damaging abilities
    • After level 15, flip your weapon bars as situations change. My strategy is usually to have one bar specialized for dealing with large groups while the other is more single-target.

    You have enough character slots to play around with every class, so you should definitely do so! Here are some builds from my army of alts that are pretty noobie friendly:
    • Pet warden - The bear holds aggro pretty well (although it's not 100%) as long as you send it in first. Sending in the bear and then sniping with a bow is a big part of my stamwarden's gameplay.
    • Pet sorcerer - These pets don't hold aggro as well as the warden's bear, but there's two of them, and they can both be slotted with healing abilities. The downside, though, is that keeping both pets on both bars eats up a lot of ability slots
    • Stamina dragonknight - Super tanky class with a lot of synergy with stamina builds.
    • Magicka Templar - Once you get your heals ranked up, you can heal through just about everything. I've soloed world bosses at low CP with my Magicka Templar. Sure, it took forever, but she was pretty dang durable.

    The only build that you shouldn't try as a noobie is stamina Nightblade... take it from someone whose first character was one! Stamblades are absolute blenders once you know what you're doing, but they have a steep learning curve that punishes not paying attention to the enemy's sparkles.


    this right here is the best advice you will find though others in this thread are good too...

    My personal recommendation is to level every weapon skill up to level 50 on one toon so you know how every weapon works and you can develop a gestalt of the kind of gameplay you prefer. No doubt that will change over time. When i first started i found the bow to be pretty great and i loved the morph, though i forget the name right now, that when you fire the bow it locks the mobs to the ground and they have a circle of arrows around them. This is crowd control and is probably the thing you are lacking in your build that will make life easy for you. you need to do damage for sure but you also need to consider crowd control and healing while planning your build. This gets easier to understand how to build once you get above level 15 and can bar swap. Once you get that bar swapping then like has been said one bar for mobs and one for single bosses is a good plan for you. Plan for damage, crowd control and self healing. No one likes a glass cannon..
  • etchedpixels
    etchedpixels
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    So i been grinding gear for my templar and i have a hard time because i am inexpericenced on mechanics and i simply do not know the game well enough. I been in some public dungeons and some of the bosses i can down pretty easy but others i seem to get wrecked. is there another class that would better for me to do this with that doesnt require the best endgame gear? In other games i have been a in the face and just get hit with mechanics kind of player but on these bosses that destroy me that doesnt work so well.

    Public dungeons can be done with overland gear as you learn the mechanics and how to get decent damage and survive. With practice you can do high levels of damage in decent overland sets.

    I don't know what gear you have but for people struggling with the stay alive bit when I craft stuff for them I often make them a 5 set of fortified brass with 2 bits heavy (chest, legs). That plus a dps set costs you a chunk in sustain and dps but it's a lot harder to die and much easier to learn the skills until you don't need it: simply because your health may go down a load but you have more time to react or not do that again.

    Take a look at some of the PVP builds if you are soloing, in particular the way they often use one bar as a defensive bar whilst they get damage over time, heals or other things down, or just take a breather.

    Finally templar has a bunch of defensive skills. The buffs and debuffs in particular are incredibly important both for damage and survival. For the templar repentance (restoring aura initially) gives you a bunch of things just by being on your bar, rune focus/restoring focus gives you a big boost to damage resistance (major resolve), the spear wall passive gives you minor protection when jabbing people. If your are stamina then the fighters guild line gives you circle of protection (if you are magicka you shouldn't be standing that close ;-) )

    Templar is one of the easier classes to play initially so whilst it's possible something like warden will work better for your style you will probably hit the same pain points but need more buff juggling and keyboard ninja skills than the templar.

    It comes with time and practice. ESO is not a simple game to master.
    Too many toons not enough time
  • mocap
    mocap
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    magplar > magblade

    the rest chars are a bit level dependant. That sorc you need to level to 42 to get Surge. Magplar and magblade can heal + damage right from the start.
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