etchedpixels wrote: »
VaxtinTheWolf wrote: »I was going to ask the same thing. Are you wearing Heavy Armor? Check the passives, after the update they now increase your detection radius. You can now be 'Heard' even if you are Crouch-Hidden or invisible at a greater distance, which I've read results in being detected.
allhailskippy wrote: »I can't imagine this is an intentional change. If so, what's the point of being invisible?
SeaGtGruff wrote: »allhailskippy wrote: »I can't imagine this is an intentional change. If so, what's the point of being invisible?
Haven't you ever seen those "invisible man" movies where the person is detected because he makes a noise or even speaks, picks up an object, sits in a chair and creates an indentation, etc., even though he's invisible? "Out of sight" isn't the same as "can't be detected."
As a heavy armor enthusiast and compulsive looter, I do find the change to be a bit of a bother, but they're also logical and in line with how heavy armor affects sneaking in some of the other Elder Scrolls games. I'll adapt, if only because I must. But I do wonder how the passive changes interact with sets and perks that decrease your radius of detectability.
I think the main reason we heavy armor enthusiasts are annoyed by the change is because we'd gotten used to the way heavy armor was defying the reality of some squeaky-clanky knight in a suit of armor trying to stealthily tip-toe past someone. In a fictional world where the existence of invisibility spells and potions is common knowledge, it would make sense that NPCs are probably on the lookout for unexplained clanks.
allhailskippy wrote: »I can't imagine this is an intentional change. If so, what's the point of being invisible?
SeaGtGruff wrote: »allhailskippy wrote: »I can't imagine this is an intentional change. If so, what's the point of being invisible?
Haven't you ever seen those "invisible man" movies where the person is detected because he makes a noise or even speaks, picks up an object, sits in a chair and creates an indentation, etc., even though he's invisible? "Out of sight" isn't the same as "can't be detected."
As a heavy armor enthusiast and compulsive looter, I do find the change to be a bit of a bother, but they're also logical and in line with how heavy armor affects sneaking in some of the other Elder Scrolls games. I'll adapt, if only because I must. But I do wonder how the passive changes interact with sets and perks that decrease your radius of detectability.
I think the main reason we heavy armor enthusiasts are annoyed by the change is because we'd gotten used to the way heavy armor was defying the reality of some squeaky-clanky knight in a suit of armor trying to stealthily tip-toe past someone. In a fictional world where the existence of invisibility spells and potions is common knowledge, it would make sense that NPCs are probably on the lookout for unexplained clanks.
Yeah, I was in heavy armor. I didn't know stealth detection affected you while you were under the effects of a invisible potion though, which I thought was different than stealth. I'll have to test this later wearing light or medium armor and see if that's what's causing it. So thanks for the suggestion.
allhailskippy wrote: »That would make more sense if the world wasn't full of magic.
Even so, it is a potion of invisibility, not a potion of prevent detection.allhailskippy wrote: »That would make more sense if the world wasn't full of magic.
FrancisCrawford wrote: »Actually taking stuff from the chest breaks stealth, correct?
VoodooPlatypus wrote: »Can confirm this change.
I have two vamps. One is a magblade and I noticed no difference for him. Of course he’s in all light armor. The other is a tank who was only recently turned undead. With him I kept being detected while dashing through delves. Assumed it was lag at first and then realized it might be his armor.
I get that it’s more realistic. I’m not a fan of the change though since the whole reason I took him to stage 4 is that he’s crap for DPS and I was just trying to quickly knock out a daily by speed-sneaking him to the objective and fighting as little as possible.
Oh well. I’ll survive. Adaptation is king.
FrancisCrawford wrote: »Actually taking stuff from the chest breaks stealth, correct?
Stealth, yes. But not invisibility from potions. Or at least that used to be the way it worked.
driosketch wrote: »So I tested.
With the rest light, invisibility works up to:
1 heavy with 0 CP in Out of Sight
2 heavy with 10 CP in Out of Sight
3 heavy with 20 CP in Out of Sight
4 heavy with 30 CP in Out of Sight
With just 1 medium and 2 points in Improved sneak, invisibility works with up to 6 heavy with 0 CP in Out of Sight.
Hope that helps.
driosketch wrote: »So I tested.
With the rest light, invisibility works up to:
1 heavy with 0 CP in Out of Sight
2 heavy with 10 CP in Out of Sight
3 heavy with 20 CP in Out of Sight
4 heavy with 30 CP in Out of Sight
With just 1 medium and 2 points in Improved sneak, invisibility works with up to 6 heavy with 0 CP in Out of Sight.
Hope that helps.
Thanks for taking the time to do some testing. But invisible did not work for me with 6 heavy and 1 medium with 2 points into improved sneak. NPCs were still able to see me. Even with 30 points into Out of Sight (on top of the 2 points into improved sneak) they were still able to see me while wearing 6 heavy and 1 medium. Even wearing 2 medium (along with Out of Sigh and Improved Sneak) did not work.
I'm guessing you might be a Khajit or something and perhaps that is to account for the discrepancy? Because otherwise it seems to me they ______ Heavy Armor users out of being able to use invisible effectively.
I hope it's a bug... though I'm starting to really doubt it is since invisible worked just fine when I stripped my character of all his armor and looted the safebox naked. So this really is an obnoxious change in my opinion. I'm so much looking forward to having to take all my clothes off every time I want my invisible potions to actually make me invisible. Such an awesome addition and added feature to the gameplay. I cannot wait.
allhailskippy wrote: »FrancisCrawford wrote: »Actually taking stuff from the chest breaks stealth, correct?
Stealth, yes. But not invisibility from potions. Or at least that used to be the way it worked.
It used to leave you invisible as long as you didn't fail trying to open a chest. No idea what it does now.
driosketch wrote: »driosketch wrote: »So I tested.
With the rest light, invisibility works up to:
1 heavy with 0 CP in Out of Sight
2 heavy with 10 CP in Out of Sight
3 heavy with 20 CP in Out of Sight
4 heavy with 30 CP in Out of Sight
With just 1 medium and 2 points in Improved sneak, invisibility works with up to 6 heavy with 0 CP in Out of Sight.
Hope that helps.
Thanks for taking the time to do some testing. But invisible did not work for me with 6 heavy and 1 medium with 2 points into improved sneak. NPCs were still able to see me. Even with 30 points into Out of Sight (on top of the 2 points into improved sneak) they were still able to see me while wearing 6 heavy and 1 medium. Even wearing 2 medium (along with Out of Sigh and Improved Sneak) did not work.
I'm guessing you might be a Khajit or something and perhaps that is to account for the discrepancy? Because otherwise it seems to me they ______ Heavy Armor users out of being able to use invisible effectively.
I hope it's a bug... though I'm starting to really doubt it is since invisible worked just fine when I stripped my character of all his armor and looted the safebox naked. So this really is an obnoxious change in my opinion. I'm so much looking forward to having to take all my clothes off every time I want my invisible potions to actually make me invisible. Such an awesome addition and added feature to the gameplay. I cannot wait.
You know what, that might be it. I first noticed an issue on an Orc NB, turns out I had the wrong morph of cloak.
I did the light armor test on an Argonian Vampire, I don't think any vampire passives affect detection, and I was stage one.
I did the med armour test on a Khajiit DK Thieves Guild character. I checked TG passives, but not the racials. Apologies, I will note it.
Additional test info: I used invisible pots, and tested on alligators in Shadowfen. I tried to make sure I wasn't crouched before approaching. I drank the potion just outside of aggro range, and determined success if I could litterally stand on its snout for a couple seconds without generating aggro.
Even so, it is a potion of invisibility, not a potion of prevent detection.allhailskippy wrote: »That would make more sense if the world wasn't full of magic.
Invisibility does not stop the noise you're making. You'll need a innoisybility potion for that.
VaxtinTheWolf wrote: »I was going to ask the same thing. Are you wearing Heavy Armor? Check the passives, after the update they now increase your detection radius. You can now be 'Heard' even if you are Crouch-Hidden or invisible at a greater distance, which I've read results in being detected.