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SAVE CYRODIL- A Primary Campaign with Rewards Worth Fighting For!

Crom_CCCXVI
Crom_CCCXVI
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From about 2016 until One Tamriel, PvP was extremely competitive and fun. I said then letting people just change alliances whenever would be bad for PvP, I lost that argument. There is only a tiny amount of games on Consoles even to similar to this. People didn't find another game, they just stopped. We had multiple campaigns before then, tonight we didn't even have 1 on PS4 North America that was active. Everyone I play with talks about when campaigns used to matter and we wanted to win. I realize the majority of people posting, streaming, making Youtube videos don't care about campaigns... it's all 1 v X. But this isn't going to be any X, unless people have a renewed interest.--- anyone who played 3-4 years ago can attest.

I'm also aware there is a proc set, combat mechanic, Cyrodil reboot essentially in the works.. even if they won't call it that.- what better time.

Competition makes a game like this endure, right now it's more about this group of 6 guys sitting in an obscure resource trying to farm people, while a handful of other guys on the other alliance are their friends so they don't even fight.. and the population slowly dwindles away, because the concept of the game "mass combat, taking territory, defending territory" becomes more and more meaningless each year.

I was in multiple competitive guilds trying to win for "Red" at the time. We had organized multi guild battle plans. We communicated with multiple other groups. There was stupid crazy drama. There were endless talks about builds and group comps.... and there were opponents we really didn't like, and hated to lose too- to the point where it mattered because I saw these faces over and over as opponents. Most of all it was a ton of fun to want to win. I'd like to see an effort to get some of that back.

Something as simple as
THE FIRST ALLIANCE YOU PICK EACH MONTH IS YOUR PRIMARY ALLIANCE AND CAMPAIGN
- IF YOU WIN THAT CAMPAIGN YOU GET AN AWESOME REWARD: A random Mount, a House, 15 Crown Crates, a Special 1x Outfit or item that is never given out again. Maybe some reward for most kills, most heals, most keep takes, maybe even guild rankings for stuff like that, the possibilities are endless.
- USE THE MONTHLY CAMPAIGN IT'S ONLY 12 PER YEAR.



Maybe the plan for the future of this game is just to fade away... but with so little competition on the Console future, it sure doesn't have to be. A lot of people were excited about the rethinking of Cyrodil combat and procs being re-evaluated. (Personally, I think if you limit CC immunity to "potions only" again, and allow specialized CC tanks and things like that to pick off people out of these ball groups and weaker members of these zergs a lot of your performance issues might dissappear a bit. My argument being, even a bad player can stay on a crown in a healer, AOE spamming ball if there is never a way to "Immobilize or Stun" even the careless members and the Group META of a bunch of tanky healers and a bunch of tanky DPS all spamming Sap Essence and Pulsar will force groups back into having multiple specialized roles again.-- but I guess one step at a time.
  • hafgood
    hafgood
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    No.

    No.

    No.

    Whilst I would be happy to see the rewards being updated I don't want things like houses, mounts, skins, being given away because someone chose the winning side that month. Yes you would see more people in Cyrodiil but for the wrong reasons. They would be there for the rewards not the PvP and once they were eligible sit back and hope they chose the right side. They would then either stay or swap alliance at the end of the month to try to get to the winning side. You would end up seeing oneside dominate every campaign because everyone would want to be on thr winning side
  • nukk3r
    nukk3r
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    As if daycapping wasn't a problem already. Winning a campaign boils down to which alliance has a bigger NEET population.
  • drkfrontiers
    drkfrontiers
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    Not to sound mean but I don't think that ESO would do this, given the amount of profit ZOS would lose out on.
    • 15x crown crates = 5000 crowns
    • 6500 - 14000 crowns for a good house
    • 2000 - 3000 crowns - horse
    • Dev resources would be working overtime for area of the game which supports realistically 2-4% of the population at any given time.

    Also, would this been each month? O.o
    Edited by drkfrontiers on March 22, 2021 1:02PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Davadin
    Davadin
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    hafgood wrote: »
    No.

    No.

    No.

    Whilst I would be happy to see the rewards being updated I don't want things like houses, mounts, skins, being given away because someone chose the winning side that month. Yes you would see more people in Cyrodiil but for the wrong reasons. They would be there for the rewards not the PvP and once they were eligible sit back and hope they chose the right side. They would then either stay or swap alliance at the end of the month to try to get to the winning side. You would end up seeing oneside dominate every campaign because everyone would want to be on thr winning side

    i would LOOVEEEE a bigger reward for winning campaigns, so I fully agree with the OP....


    .... however, hafgood is right. sadly.


    I propose the reward should be better, but not THAT good that makes it worth it to "betray their alliance" for loots.


    so, tiered ones, so only top 10% gets something, then top 25%, etc.... but maybe simply increase the gold? make it more exponential? and cool forum avatar, or badge?


    DEFINITELY not something u can get on the store with real life cash.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Katahdin
    Katahdin
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    No bad idea. People already bandwagon to the strongest faction for easy wins for gold jewelry
    Start giving houses, crates and mounts and it will be one faction only
    Beta tester November 2013
  • itscompton
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    Everyone was really stoked for PvP when the update dropped. But then DC decided they'd just faction stack 60+ people at every fight all week since they couldn't crutch on Proc set tank builds anymore and ruined the fun.
  • Vevvev
    Vevvev
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    Katahdin wrote: »
    No bad idea. People already bandwagon to the strongest faction for easy wins for gold jewelry
    Start giving houses, crates and mounts and it will be one faction only

    ^ this

    Back in the day some of the PVP buffs from territory ownership carried over into PVE areas. Sounds good, right? Wrong, everyone picked a home campaign their faction dominated and never did anything there. Whole campaigns were dedicated to nothing but one faction who dominated and you saw one for DC, one for EP, and one for AD. Same issue happened in recent memory during the Midyear Mayhem where they had 3 Imperial City campaigns.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Girl_Number8
    Girl_Number8
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    Not now. ZoS first, needs to really clean up Cyro and enforce some fair play with bans against boosters and boosting guilds. The ones that are abusing the campaigns without regard for any sense of fair play on their mind or PvP for that matter.

    I would be for it but there are too many boosting guilds at this point. Until ZOS deals with it only the boosters that are not even PvPing will benefit. They sell emp to each other and even sell boosting for GO.

    There really is nothing competitive or has been about cyro for a long time, besides playing Solo 1 v X or 2 v Xing.

    Rewards and new incentives with new content would be great once it has been fixed. It has just really gotten out of control of late.

    Procs sets are gone, now get rid of the boosters....ZOS

    @ZOS_RichLambert
    @ZOS_BrianWheeler
    @ZOS_GinaBruno

  • butterrum222
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    Maybe it’s time for the war in Cyrodiil to be over. It’s gone on for long enough with countless lives lost and damage to property. Let the fight be brought to the Daedra and finally rid Cyrodiil of their evil influence.
  • McGordon
    McGordon
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    Cyrodill rewards are terrible and they always get destroyed in mats.
    Rewards needs an improvement for sure. Give us some perfected weps or gear. And before PVE people start to drown in tears, look from logic perspective. it takes 30 days to win a camp ( non of gear will ever take 30 days to grind in pve). 2nd its 1 to 3 ads that u will win camp.
    2nd. I like what ZoS do with tickets, where u need to get some items together to make something. Same thing can give for PVP players. Need to collect 3 or 4 some kind of *** to have per, mount etc.
    And I don't ask ZoS to take out money from their profit. A lot of people in forums are asking for Indriks. Currently it looks like they will not come back anytime soon. So add berries as camp win rewards. (And I CAP IT AS WIN AND WIN ONLY REWARD, WE DONT NEED PVE PLAYERS THAT GIVE 0 EFFORT TO CAMP. WANT BERRIES, HELP YOUR ALLIANCE TO WIN. REPAIRING WALLS AND SEGING WALLS NOT REQUIRE ANY PVP SKILLS)
  • Hymzir
    Hymzir
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    Yeah... Uh, no.

    Having actually meaningful rewards for campaigns, would just make morning/night cappers PVDoor even harder.

    At the moment, campaigns aren't decided by PVP, but by a small number of players who just have to win no matter what, and thus they constantly keep painting the map in their factions color when everyone else is offline.

    Sure, winning is fun in it's way, so I get them to an extent. It's that moment at the end of the campaign you win, when people gather up at the base and use the faction banner emote and celebrate for a bit and share a moment of camaraderie. Even if the win was down to goals scored while the other teams were sleeping.

    And as for the losing side... Well they will just shrug it off and maybe post a dozen or so comments about it in zone and then get back to it like nothing had happened.

    And within 20 minutes or so, everyone is back to playing the game.

    If the winners got crates or something, the feeling of losing to a small group of no-lifers religiously morning capping the whole map everyday... That would go down quite sour, I think.

    As it stand right now, there is little meaningful difference between winning and losing, so it doesn't matter that much if your side loses. You still get some gold, and the loyalty bonus, and the rewards for your individual performance. And that is where the gold jewelry comes from. The top 2% of each faction is rewarded gold jewelry.

    Sure, better rewards'd be fun and all, but not when the campaigns aren't determined by actual PVP.

    Besides - and this is my main point actually - the moment you need to start bribing people with the lure of rewards, to get them doing some PVP, is the moment you've already lost that battle.

    This is a game, a form of entertainment you do for some rest and relaxation. The reward for doing it is in the doing. If it isn't fun enough to do, then no amount of glitzy gold and rewards is gonna make it otherwise. Not for the majority of the player base anyway.

    So instead of trying to bribe people into playing with rewards, that will be just abused and gamed by a bunch of NEETs, ZOS should instead try to re-vitalize things with changes to the campaign dynamic. You know, make the actual PVP portion of the equation more fun and worth doing for it's own sake.
  • Larcomar
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    errrm are people still playing Cyrodiil...?
  • Lady_Galadhiel
    Lady_Galadhiel
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    I would agree on an achievement mount being added when doing something specific PvP related in Cyrodiil,one for battlegrounds and one for imperial city.
    As sunspire mount was added it would only be fair if good PvP'ers could earn something too while doing their favourite activity.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • kargen27
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    The movie Excalibur the secret of the grail was "the king and the land are one."

    Running with that premise performance is the king and Cyrodiil is the land.

    If performance improves players will come back to Cyrodiil for the fights no matter the quality of rewards.
    and then the parrot said, "must be the water mines green too."
  • kieso
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    The whole faction thing feels kinda of outdated now imo. Story would be better if we were just non alliance adventurers.
  • Pauwer
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    Yeah the rewards could be better for pvp. Much better.

    Not tho for pve nitecapping, which wins campains always.

    It's a conundrum.

    Maybe change the scoring system so that there are seperate scores for pvp and pve in cyro. Give the pve cappers wooden nikels. Gold for real, actual pvp.
  • hafgood
    hafgood
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    Pauwer wrote: »
    Yeah the rewards could be better for pvp. Much better.

    Not tho for pve nitecapping, which wins campains always.

    It's a conundrum.

    Except maybe it's their day? So they are playing during their prime time? This game is played all around the world in lots of time zones.

    So one pwrsons night capper is another person's opponent because they are playing in their prime time
  • ArchMikem
    ArchMikem
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    I'd rather Cyrodiil be saved so it can become a PvE Chapter already. It's been years since I reignited the Brazier underneath the city and closed the Anchor above the White Gold Tower. I ended the Daedric Invasion, saved the city and effectively the Empire itself. Now if the Alliances could just go back home...
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ratzkifal
    Ratzkifal
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    It's actually really not a difficult problem at all.
    Steps to take to revitalize PvP again aside from fixing the performance:
    1. add reward levels beyond 3rd tier to encourage people playing even after they've reached tier 1 for the 50 gems at the end of the campaign, and increase the rewards so people actually want to reach a higher reward tier rather than reaching first tier on multiple characters
    2. regularly add new rewards to PvP instead of just once a year
    3. introduce dynamic point system that recognizes holding a keep when nobody is online isn't as difficult and awards less points for it, thus disincentivising nightcapping
    4. optional: add a quality of life reward to all players of a faction if their alliance won their home campaign, regardless if the players participated in PvP or not, to make people care

    Some things that ZOS should also consider, but probably never will is a PvP content update once every year and small balance updates every second week instead of big updates every three months.
    This Bosmer was tortured to death. There is nothing left to be done.
  • dem0n1k
    dem0n1k
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    Just fix the crippling lag in Cyro plz.
    We all know it can be done.. it has worked well in the past.
    I don't care about rewards, boosting, emperor, scores, set restrictions... I just want the game to work correctly in PVP & to have some decent fights. :#

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • rumple9
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    the unemployed people who spend every waking hour in cyro would get all the rewards every month
  • Wolfpaw
    Wolfpaw
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    rumple9 wrote: »
    the unemployed people who spend every waking hour in cyro would get all the rewards every month

    Funny & sad, but true.
  • jle30303
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    The health of PVP in any game is measured in whether newbies to it can actually have *any* success at it, right off the bat.

    Because nothing puts people off more than being repeatedly curbstomped, ten or a hundred times in a night, by veterans who have been playing for years, and have great gear, skills and tactics that it would take a new player literal months to even get close to.

    You can get this in an individual competitive game, in which single fights between one player and another last an appreciable length of time, by having players of comparable skill rankings matched against each other, and the ability to move up the rankings. A ranking system works in physical sports like boxing, or one might even say tennis - your club hobbyist is not going to be paired up against an international champion, he isn't even going to be in the same tournaments - or in mental sports like chess.

    It does not work in a free-for-all mass combat situation where one's "Alliance War" rank is completely divorced from any actual skill at PVP, where - no matter whether in the wide open spaces of Cyrodiil, or the closed spaces of the Imperial City - a couple of veteran players can plough through crowds of newbies and kill them over and over again, effectively "farming" them for APs.

    (Guess what? Real wars don't have fair ranking systems either. Soldiers throughout history have been fooled into going to war by promises of plunder and glory, only to find out that the ACTUAL greatest reward they get after a victory is that this is a day when their sergeant uses fewer swear words when shouting at them.)

    Imperial City, worse still, has the "Lose half your Tel Var" mechanic, which ruins the fact that Tel Var, and what you can purchase with it, is one of the few things you can actually *get* there, from NPCs and monsters, that you can't get anywhere else, and thus is one of the things designed to attract players.

    It just about works when there's a whole load of unsuspecting newbies all coming into PVP at once, so your actual new players are actually on the same footing as each other - and even then, it would be better to keep the veterans separate and let the newbies duke it out, let them actually live long enough to find other people they can beat, let them gain, let them *achieve*. Instead of what actually happens which is that your veterans think "Oh, goody, more newbies to farm APs and Tel Var from".

  • Toc de Malsvi
    Toc de Malsvi
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    jle30303 wrote: »
    The health of PVP in any game is measured in whether newbies to it can actually have *any* success at it, right off the bat.

    Because nothing puts people off more than being repeatedly curbstomped, ten or a hundred times in a night, by veterans who have been playing for years, and have great gear, skills and tactics that it would take a new player literal months to even get close to.

    You can get this in an individual competitive game, in which single fights between one player and another last an appreciable length of time, by having players of comparable skill rankings matched against each other, and the ability to move up the rankings. A ranking system works in physical sports like boxing, or one might even say tennis - your club hobbyist is not going to be paired up against an international champion, he isn't even going to be in the same tournaments - or in mental sports like chess.

    It does not work in a free-for-all mass combat situation where one's "Alliance War" rank is completely divorced from any actual skill at PVP, where - no matter whether in the wide open spaces of Cyrodiil, or the closed spaces of the Imperial City - a couple of veteran players can plough through crowds of newbies and kill them over and over again, effectively "farming" them for APs.

    (Guess what? Real wars don't have fair ranking systems either. Soldiers throughout history have been fooled into going to war by promises of plunder and glory, only to find out that the ACTUAL greatest reward they get after a victory is that this is a day when their sergeant uses fewer swear words when shouting at them.)

    Imperial City, worse still, has the "Lose half your Tel Var" mechanic, which ruins the fact that Tel Var, and what you can purchase with it, is one of the few things you can actually *get* there, from NPCs and monsters, that you can't get anywhere else, and thus is one of the things designed to attract players.

    It just about works when there's a whole load of unsuspecting newbies all coming into PVP at once, so your actual new players are actually on the same footing as each other - and even then, it would be better to keep the veterans separate and let the newbies duke it out, let them actually live long enough to find other people they can beat, let them gain, let them *achieve*. Instead of what actually happens which is that your veterans think "Oh, goody, more newbies to farm APs and Tel Var from".

    I think sometimes players fail to realize why in a game like Halo, rocket launchers and swords exist and can be so potent with little actual skill. I mean the truly skilled often defaulted to the BR. But why give some ridiculously powerful weapon that has little skillful input? Because of exactly what you talk about here.

    New players need to be able to have some success, having a large skill delta doesn’t benefit MMO health in the long run. There needs to be the opportunity for skillful play to reward veterans, but there needs to be strong limitations on how much is gained from skillful play. Otherwise more players quit then join and the game bleeds out.

    Currently I believe one of the primary reasons for the dwindling population in Cyrodiil is because of the large skill gap. Leading to players/groups that are essentially immortal to the common player.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Joy_Division
    Joy_Division
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    Larcomar wrote: »
    errrm are people still playing Cyrodiil...?

    Yes. And they pay the same $15 sub as the people who don't.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Pauwer
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    hafgood wrote: »
    Pauwer wrote: »
    Yeah the rewards could be better for pvp. Much better.

    Not tho for pve nitecapping, which wins campains always.

    It's a conundrum.

    Except maybe it's their day? So they are playing during their prime time? This game is played all around the world in lots of time zones.

    So one pwrsons night capper is another person's opponent because they are playing in their prime time

    But unfortunately they are not playing pvp.
  • hafgood
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    Pauwer wrote: »

    But unfortunately they are not playing pvp.

    And you know for a fact that they are the only ones on and not having to fight for what they take? But even if that is the case why should they be penalised for playing at your night time? This is a 24 hour game, it doesn't turn off at a certain time of day.

    I play EU, we have Aussies in our guild who play I'm their day. They play PvP, they find there are players from the other alliances on at the same time as them, the PvP is a lot smaller scale than EU prime time but there is still PvP.
  • deleted210809-001958
    i think rewards also should depends on population. pc/eu blackreach: AD always dominates because of high pop (about 5 ADs on 1 DC/EP), so I should join AD to get better rewards? the more population alliance have (compared to others) the less effort is required for each player of this alliance and the less should be their reward and vice versa.
    Edited by deleted210809-001958 on March 23, 2021 10:12AM
  • Sahidom
    Sahidom
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    From about 2016 until One Tamriel, PvP was extremely competitive and fun. I said then letting people just change alliances whenever would be bad for PvP, I lost that argument. There is only a tiny amount of games on Consoles even to similar to this. People didn't find another game, they just stopped. We had multiple campaigns before then, tonight we didn't even have 1 on PS4 North America that was active. Everyone I play with talks about when campaigns used to matter and we wanted to win. I realize the majority of people posting, streaming, making YouTube videos don't care about campaigns... it's all 1 v X. But this isn't going to be any X, unless people have a renewed interest. --- anyone who played 3-4 years ago can attest.

    I'm also aware there is a proc set, combat mechanic, Cyrodil reboot essentially in the works.. even if they won't call it that.- what better time.

    Competition makes a game like this endure, right now it's more about this group of 6 guys sitting in an obscure resource trying to farm people, while a handful of other guys on the other alliance are their friends so they don't even fight.. and the population slowly dwindles away, because the concept of the game "mass combat, taking territory, defending territory" becomes more and more meaningless each year.
    When ZOS introduced One Tamriel, they effectively sentenced their own PVP campaigns to the gallows, and slowly dangled for the dramatic aching, slow death. When they removed faction locked campaigns and allowed multi-faction character creation had far, far reaching impacts: faction jumping, infiltration (spies/revealing hidden players), excessive 2v1 faction play, selling Emperorship, and further fractioned any attempt they may have started to develop same-faction PVP communities.

    I would disagree about the YouTube streamers. I would say they care enough about the campaigns, so the content continues to lure players into PVP; Otherwise, there are essentially acting like CNN and staging news reports then advertising how awesome their tested build is. I will give the benefit of the doubt there, I know a few streamers and they’re very good players. Just for the record the 1vX montages and killing players by kiting/LOS fighting to the extent they’re basically running like a chicken is not 1vX. Standing ground and using LOS to control fight is more 1vX than dragging a group half-way across the region, more or less, tells me their not really 1vX’ing than harassing the group. It’s like watching resource tower fights, where they go up/down/around not really doing anything until the group trying to take them simply says, “Their a 1vX *** bag that hides, let’s leave,” and watch this 1vX try and try to bait someone out. This happens all the time and gets misrepresented on streams.

    After they introduced BGs is when 1vX took a more center stage, even though some of the golden year veterans had excellent skills managing 1vX encounters. With the uptick of damage proc set, the growing trend is how to stack proc damage sets boosted with Malacath Band to *** on someone with 1 GCD plus an execute swing. This case scenario will often remind you of the classic D&D game where all the players wanted to fight, filling the room with egos, “My dude can kick your ass.” You see this in BGs when they charge 200% towards their enemies to unleash their stacked proc damage set terror while ignoring any BG objectives except Deathmatches.

    When Cyrodiil turns into a 100+ man BG then you reap what ZOS sowed. Similar to database integrity, garbage in, is garbage out. Despite me sounding negative here, PVP content play spiraled down when they removed faction locks on all campaigns, and by association IC. Greyhost is testimony that faction locking does not turn players away. The other campaigns are, well to say it bluntly, are children’s table until their ready to join the adults. No, I'm not calling anyone a kid here by saying that.
    [I was in multiple competitive guilds trying to win for "Red" at the time. We had organized multi guild battle plans. We communicated with multiple other groups. There was stupid crazy drama. There were endless talks about builds and group comps.... and there were opponents we really didn't like, and hated to lose too- to the point where it mattered because I saw these faces over and over as opponents. Most of all it was a ton of fun to want to win. I'd like to see an effort to get some of that back.

    Something as simple as
    THE FIRST ALLIANCE YOU PICK EACH MONTH IS YOUR PRIMARY ALLIANCE AND CAMPAIGN
    - IF YOU WIN THAT CAMPAIGN YOU GET AN AWESOME REWARD: A random Mount, a House, 15 Crown Crates, a Special 1x Outfit or item that is never given out again. Maybe some reward for most kills, most heals, most keep takes, maybe even guild rankings for stuff like that, the possibilities are endless.
    - USE THE MONTHLY CAMPAIGN IT'S ONLY 12 PER YEAR.

    -
    Maybe the plan for the future of this game is just to fade away... but with so little competition on the Console future, it sure doesn't have to be. A lot of people were excited about the rethinking of Cyrodil combat and procs being re-evaluated. (Personally, I think if you limit CC immunity to "potions only" again, and allow specialized CC tanks and things like that to pick off people out of these ball groups and weaker members of these zergs a lot of your performance issues might dissappear a bit. My argument being, even a bad player can stay on a crown in a healer, AOE spamming ball if there is never a way to "Immobilize or Stun" even the careless members and the Group META of a bunch of tanky healers and a bunch of tanky DPS all spamming Sap Essence and Pulsar will force groups back into having multiple specialized roles again.-- but I guess one step at a time.
    Suggestion #1, ZOS should consider changing all campaigns to 30-days and Faction Locked until the end of the campaign. This is a simpler solution that allows multi-faction characters to join PVP content BUT not in the same campaign as their other faction characters. The sole exception would be the below 50 campaign, so player characters can earn AP and unlock any Alliance skills while they’re leveling.

    Suggestion #2, You may not have realized but the top rewards for the campaign is done by a leaderboard. This really doesn’t mean those players are awesome at PVP, as there are other exploit-able methods to rapidly gain AP without actually encountering a player.

    They would do better to tag scoring points to players who captured the scoring objectives and assign a leaderboard score, IF those objectives where still held by the faction when scoring ticks. You change how people earn the top rewards, and you will most certainly find players becoming more single faction oriented while rewarding those players who focused on the campaign war. Just remove the current AP leaderboard with this, and have AP simply be the currency spendable in Cyrodiil. This scoring system does not encourage ball groups, as everyone standing on the objective when it turns, and still held when scored, gains leaderboard points. Have possible ties diminishes the reward i.e. 100 people all have the same top 10 score - They still get something but maybe not legendary items - which would place more internal faction competition to gain scoring objective points over another player, and defending objectives will have some weight.

    For those who just want AP and bash heads against each other, the change shouldn't bother them since they'll still get the Rewards of Worthy for joining the fray. And, it doesn't prevent someone from getting Tier 1 for the campaign reward. It only effects those who are pushing to earn the top ten campaign reward.

    Suggestion #3, Not sure what you mean by this. Most campaigns don’t begin strictly on the first nor end exactly at the last day of the month, so you wouldn’t have a even 12 cycles annually.

    Edited by Sahidom on March 23, 2021 10:33AM
  • Pauwer
    Pauwer
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    hafgood wrote: »
    Pauwer wrote: »

    But unfortunately they are not playing pvp.

    And you know for a fact that they are the only ones on and not having to fight for what they take? But even if that is the case why should they be penalised for playing at your night time? This is a 24 hour game, it doesn't turn off at a certain time of day.

    I play EU, we have Aussies in our guild who play I'm their day. They play PvP, they find there are players from the other alliances on at the same time as them, the PvP is a lot smaller scale than EU prime time but there is still PvP.

    Which is why i propsed seperate scores for pvp and pve in cyro. If there is one guy at the dead of night defending keep against 50 peeps, you get 1 point in pvp, 99 in pve. Something like that. This will if course never happen, but it would be fair, so the campaings are won with real pvp efforts.
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