No.
No.
No.
Whilst I would be happy to see the rewards being updated I don't want things like houses, mounts, skins, being given away because someone chose the winning side that month. Yes you would see more people in Cyrodiil but for the wrong reasons. They would be there for the rewards not the PvP and once they were eligible sit back and hope they chose the right side. They would then either stay or swap alliance at the end of the month to try to get to the winning side. You would end up seeing oneside dominate every campaign because everyone would want to be on thr winning side
No bad idea. People already bandwagon to the strongest faction for easy wins for gold jewelry
Start giving houses, crates and mounts and it will be one faction only
Yeah the rewards could be better for pvp. Much better.
Not tho for pve nitecapping, which wins campains always.
It's a conundrum.
The health of PVP in any game is measured in whether newbies to it can actually have *any* success at it, right off the bat.
Because nothing puts people off more than being repeatedly curbstomped, ten or a hundred times in a night, by veterans who have been playing for years, and have great gear, skills and tactics that it would take a new player literal months to even get close to.
You can get this in an individual competitive game, in which single fights between one player and another last an appreciable length of time, by having players of comparable skill rankings matched against each other, and the ability to move up the rankings. A ranking system works in physical sports like boxing, or one might even say tennis - your club hobbyist is not going to be paired up against an international champion, he isn't even going to be in the same tournaments - or in mental sports like chess.
It does not work in a free-for-all mass combat situation where one's "Alliance War" rank is completely divorced from any actual skill at PVP, where - no matter whether in the wide open spaces of Cyrodiil, or the closed spaces of the Imperial City - a couple of veteran players can plough through crowds of newbies and kill them over and over again, effectively "farming" them for APs.
(Guess what? Real wars don't have fair ranking systems either. Soldiers throughout history have been fooled into going to war by promises of plunder and glory, only to find out that the ACTUAL greatest reward they get after a victory is that this is a day when their sergeant uses fewer swear words when shouting at them.)
Imperial City, worse still, has the "Lose half your Tel Var" mechanic, which ruins the fact that Tel Var, and what you can purchase with it, is one of the few things you can actually *get* there, from NPCs and monsters, that you can't get anywhere else, and thus is one of the things designed to attract players.
It just about works when there's a whole load of unsuspecting newbies all coming into PVP at once, so your actual new players are actually on the same footing as each other - and even then, it would be better to keep the veterans separate and let the newbies duke it out, let them actually live long enough to find other people they can beat, let them gain, let them *achieve*. Instead of what actually happens which is that your veterans think "Oh, goody, more newbies to farm APs and Tel Var from".
Yeah the rewards could be better for pvp. Much better.
Not tho for pve nitecapping, which wins campains always.
It's a conundrum.
Except maybe it's their day? So they are playing during their prime time? This game is played all around the world in lots of time zones.
So one pwrsons night capper is another person's opponent because they are playing in their prime time
But unfortunately they are not playing pvp.
When ZOS introduced One Tamriel, they effectively sentenced their own PVP campaigns to the gallows, and slowly dangled for the dramatic aching, slow death. When they removed faction locked campaigns and allowed multi-faction character creation had far, far reaching impacts: faction jumping, infiltration (spies/revealing hidden players), excessive 2v1 faction play, selling Emperorship, and further fractioned any attempt they may have started to develop same-faction PVP communities.Crom_CCCXVI wrote: »From about 2016 until One Tamriel, PvP was extremely competitive and fun. I said then letting people just change alliances whenever would be bad for PvP, I lost that argument. There is only a tiny amount of games on Consoles even to similar to this. People didn't find another game, they just stopped. We had multiple campaigns before then, tonight we didn't even have 1 on PS4 North America that was active. Everyone I play with talks about when campaigns used to matter and we wanted to win. I realize the majority of people posting, streaming, making YouTube videos don't care about campaigns... it's all 1 v X. But this isn't going to be any X, unless people have a renewed interest. --- anyone who played 3-4 years ago can attest.
I'm also aware there is a proc set, combat mechanic, Cyrodil reboot essentially in the works.. even if they won't call it that.- what better time.
Competition makes a game like this endure, right now it's more about this group of 6 guys sitting in an obscure resource trying to farm people, while a handful of other guys on the other alliance are their friends so they don't even fight.. and the population slowly dwindles away, because the concept of the game "mass combat, taking territory, defending territory" becomes more and more meaningless each year.
Suggestion #1, ZOS should consider changing all campaigns to 30-days and Faction Locked until the end of the campaign. This is a simpler solution that allows multi-faction characters to join PVP content BUT not in the same campaign as their other faction characters. The sole exception would be the below 50 campaign, so player characters can earn AP and unlock any Alliance skills while they’re leveling.Crom_CCCXVI wrote: »[I was in multiple competitive guilds trying to win for "Red" at the time. We had organized multi guild battle plans. We communicated with multiple other groups. There was stupid crazy drama. There were endless talks about builds and group comps.... and there were opponents we really didn't like, and hated to lose too- to the point where it mattered because I saw these faces over and over as opponents. Most of all it was a ton of fun to want to win. I'd like to see an effort to get some of that back.
Something as simple as
THE FIRST ALLIANCE YOU PICK EACH MONTH IS YOUR PRIMARY ALLIANCE AND CAMPAIGN
- IF YOU WIN THAT CAMPAIGN YOU GET AN AWESOME REWARD: A random Mount, a House, 15 Crown Crates, a Special 1x Outfit or item that is never given out again. Maybe some reward for most kills, most heals, most keep takes, maybe even guild rankings for stuff like that, the possibilities are endless.
- USE THE MONTHLY CAMPAIGN IT'S ONLY 12 PER YEAR.
-
Maybe the plan for the future of this game is just to fade away... but with so little competition on the Console future, it sure doesn't have to be. A lot of people were excited about the rethinking of Cyrodil combat and procs being re-evaluated. (Personally, I think if you limit CC immunity to "potions only" again, and allow specialized CC tanks and things like that to pick off people out of these ball groups and weaker members of these zergs a lot of your performance issues might dissappear a bit. My argument being, even a bad player can stay on a crown in a healer, AOE spamming ball if there is never a way to "Immobilize or Stun" even the careless members and the Group META of a bunch of tanky healers and a bunch of tanky DPS all spamming Sap Essence and Pulsar will force groups back into having multiple specialized roles again.-- but I guess one step at a time.
But unfortunately they are not playing pvp.
And you know for a fact that they are the only ones on and not having to fight for what they take? But even if that is the case why should they be penalised for playing at your night time? This is a 24 hour game, it doesn't turn off at a certain time of day.
I play EU, we have Aussies in our guild who play I'm their day. They play PvP, they find there are players from the other alliances on at the same time as them, the PvP is a lot smaller scale than EU prime time but there is still PvP.